Difference between revisions of "Alistair's Intoxication"

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{{version|018}}
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{{version|022}}
{{Spell
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{{spell info}}
|name=Alistair's Intoxication
 
|level=5
 
|school1={{Transmutations}}
 
|school2={{Poison Magic}}
 
|school3=
 
|sources=<div>
 
*[[Book of Alchemy]]
 
*[[Book of Party Tricks]]
 
</div>
 
|castingnoise=2
 
|spellnoise=0
 
}}
 
  
{{Flavour|This spell works by converting a small portion of brain matter into alcohol, confusing all intelligent humanoids within the caster's view (although poison-resistant creatures will suffer no negative effects). It is strongly focused on the caster, however, and so poison resistance will not protect them. It is frequently used as an icebreaker at wizard parties.}}
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'''Alistair's Intoxication''' is a level 5 [[Transmutations|Transmutation]]/[[Poison Magic|Poison]] spell which attempts to [[confuse]] all monsters in your line of sight, but may inflict [[vertigo]] on you.
  
'''Alistair's Intoxication''' is a 5th level [[Transmutation]]-[[Poison Magic]] spell which can give [[vertigo status]] to all monsters in your line of sight.  This includes you, if you are not wearing an [[amulet of clarity]].
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The monsters affected must:
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* be [[Natural]];
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* have Human [[monster intelligence|intelligence]]; and
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* not have [[clarity]] or poison immunity.
  
The monsters affected must be:
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Monsters with rPois have a 2/3rds chance to resist, and monsters with poison immunity always resist.
* [[Natural]];
 
* of normal or high [[monster intelligence|intelligence]]; and
 
* not [[Poison resistance|poison resistant]].
 
  
Unfortunately, it also temporarily drains you of 1-3 points of [[intelligence]] 5% of the time.
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The chance of confusing each monster is (40+[[spell power]]/3)%, and the chance of giving yourself vertigo is (60-spell power/3)%. At maximum power (capped at 100), monsters will be affected 73% of the time, and you will get vertigo 27% of the time.
  
The chance of giving vertigo status to each monster (or yourself) is (40+[[spell power]]/3)%.  At maximum power (capped at 100), monsters will be affected 73% of the time.
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Poison resistance offers no benefit to players when casting this spell.
 
 
This spell cannot be learned by mummies, and cannot be cast if you are in [[lichform]].  It can be learned by (and can affect) player [[ghoul]]s and [[vampire]]s.  Poison resistance offers no benefit to players when casting this spell.
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Alistair's Intoxication is a common strategy for tackling level 5 of [[The Vaults]], where the entrance stairs are surrounded by dozens of extremely tough creatures.
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*Alistair's Intoxication can be used for tackling level 5 of [[The Vaults]], where the entrance stairs are surrounded by dozens of tough, but susceptible creatures.
*As an alternative, the level 6 spell [[Mass Confusion]] can affect all but [[plants]] and [[nonliving]] monsters.  However, it is countered by [[magic resistance]], making it less useful against late-game monsters.
 
  
 
==History==
 
==History==
In [[0.18]], Alistair's Intoxication is now level 5 (was 4) and gives Vertigo status instead of confusing the player or draining Int, and can sometimes affect rPois monsters.  
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* Prior to [[0.18]], Alistair's Intoxication was level 4, could never affect rPois monsters, and could confuse or int-drain the player instead of causing vertigo. Also, mummies and [[lichform]] characters were unable to cast this spell.
  
 
*In versions [[0.9.2]] and earlier, susceptible monsters would be affected 100% of the time.
 
*In versions [[0.9.2]] and earlier, susceptible monsters would be affected 100% of the time.

Revision as of 17:58, 19 October 2018

Version 0.22: This article may not be up to date for the latest stable release of Crawl.
Alistair's intoxication.png Alistair's Intoxication
Level 5
School1 Alchemy
Source(s) Great Wizards, Vol. II
Book of Party Tricks
Casting noise 3
Spell noise 0
Power Cap 150
Converts a small portion of the brain matter of those around you into alcohol, attempting to confuse all intelligent creatures within view (although poison-resistant creatures may resist the effects). The caster will experience vertigo briefly if they successfully make contact with other minds. It is frequently used as an icebreaker at wizard parties.

Alistair's Intoxication is a level 5 Transmutation/Poison spell which attempts to confuse all monsters in your line of sight, but may inflict vertigo on you.

The monsters affected must:

Monsters with rPois have a 2/3rds chance to resist, and monsters with poison immunity always resist.

The chance of confusing each monster is (40+spell power/3)%, and the chance of giving yourself vertigo is (60-spell power/3)%. At maximum power (capped at 100), monsters will be affected 73% of the time, and you will get vertigo 27% of the time.

Poison resistance offers no benefit to players when casting this spell.

Tips & Tricks

  • Alistair's Intoxication can be used for tackling level 5 of The Vaults, where the entrance stairs are surrounded by dozens of tough, but susceptible creatures.

History

  • Prior to 0.18, Alistair's Intoxication was level 4, could never affect rPois monsters, and could confuse or int-drain the player instead of causing vertigo. Also, mummies and lichform characters were unable to cast this spell.
  • In versions 0.9.2 and earlier, susceptible monsters would be affected 100% of the time.