Difference between revisions of "Alligator"

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(Removed redundant spell list, removed silly tips, replaced with an actually useful one)
m (They can't submerge since 0.18)
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{{monster
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{{version021}}
|name=Alligator
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{{monster info}}
|glyph={{LightBlue|t}}
 
|tile=[[File:alligator.png]]
 
|flags={{Cold blood flag}}<br>{{Submerges flag}}
 
|resistances={{!sil}}
 
|vulnerabilities=None
 
|max_chunks=?
 
|meat={{Clean corpse}}
 
|xp=1092
 
|holiness={{Natural}}
 
|magic_resistance=48
 
|hp_range=52 - 95
 
|avg_hp=62
 
|armour_class=5
 
|evasion=9
 
|habitat=amphibious
 
|speed=10 (act: 80%; swim: 60%)
 
|size={{Big}}
 
|item_use={{Uses nothing}}
 
|attack1=30 ({{Bite type}}: {{Plain flavour}})
 
|attack2=15 ({{Tail slap type}}: {{Plain flavour}})
 
|attack3=
 
|attack4=
 
|hit_dice=12
 
|base_hp=3
 
|extra_hp=6
 
|fixed_hp=0
 
|intelligence={{insect intelligence}}
 
|genus=crocodile
 
|species=alligator
 
}}
 
{{Flavour|A reptile that's quite happy to ignore you. If you don't, or you get too close, it'll put on a great burst of speed and crush you in its massive jaws!}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Alligators''' are a mean step up from [[crocodile]]s. They lie in wait in [[deep water]] for an adventurer to walk by before ambushing them with surprising speed and powerful bites. When heavily injured, they will then retreat to the water to regenerate in safety. They can be found in [[the Swamp]], occasionally along with a pack of [[baby alligator]]s.
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'''Alligators''' are a mean step up from [[crocodile]]s, capable of ambushing adventurers with surprising speed and powerful bites. They can be found in [[the Swamp]], with a 20% chance to be accompanied by a second alligator outside of [[vault]]s.
  
<!--spl-bot-begin-->
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{{monster spells}}
==Spells==
 
  
{{Spellcaster
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==Tips & Tricks==
|number=
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*They are faster than their speed of 10 would suggest. Their "act" value of 80% means that even on land, they attack at roughly the same rate as a speed 12-13 monster, while their "swim" value of 60% means they are [[Spriggan]] speed in water. Add in their Swiftness spell which works on land, and you have a monster that is considerably faster than average.
|slot1=''none''
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*Their magic resistance is non-trivial, but a gifted [[Hex]]er can overcome it. In addition, they lack any elemental resistances and are [[cold-blooded]], making [[Conjuration]]s reasonably effective against them. They also lack [[see invisible]], making invisibility an appealing option against them.
|slot2=''none''
 
|slot3=[[Swiftness]]
 
|slot4=''none''
 
|slot5=''none''
 
|slot6=''none''
 
}}
 
  
{{clear}}
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==History==
<!--spl-bot-end-->
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*Prior to [[0.18]], alligators were able to [[submerge|hide]] in water.
 
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*Prior to [[0.17]], an alligator had a chance to spawn with additional [[baby alligator]]s.
==Tips & Tricks==
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*Alligators were added in [[0.6|0.6-d619ec97]].
*Although an alligator can tear apart flimsy characters with ease, they are almost helpless against [[invisible]] ones. Bring a few [[potions of invisibility]] and a method for attacking at range and you should have little difficulty here.
 

Revision as of 14:49, 9 May 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
alligator lAlligator.png
HP 40-83
HD 12
XP 842
Speed 12 (swim: 80%)
AC 4
EV 9
Will 40
Attack1 27 (bite: drag)
Attack2 14 (tail slap: plain)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type giant lizard, alligator
Flags Cold-blooded
An aggressive crocodilian with great crunching jaws full of sharp teeth.

“Alligators commit errors of diet.”
-Bennet Bowler, M.D., _Contributions to the Natural History of the
Alligator, (Crocodilus Mississipiensis), with a Microscopic Addendum_,
p. 17. 1846.

Useful Info

Alligators are a mean step up from crocodiles, capable of ambushing adventurers with surprising speed and powerful bites. They can be found in the Swamp, with a 20% chance to be accompanied by a second alligator outside of vaults.

Script error

Tips & Tricks

  • They are faster than their speed of 10 would suggest. Their "act" value of 80% means that even on land, they attack at roughly the same rate as a speed 12-13 monster, while their "swim" value of 60% means they are Spriggan speed in water. Add in their Swiftness spell which works on land, and you have a monster that is considerably faster than average.
  • Their magic resistance is non-trivial, but a gifted Hexer can overcome it. In addition, they lack any elemental resistances and are cold-blooded, making Conjurations reasonably effective against them. They also lack see invisible, making invisibility an appealing option against them.

History