Difference between revisions of "Ancient zyme"

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(0.13 update)
(upd 0.25, saw it in game, no changes)
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{{monster info}}
{{monster
 
|name=ancient zyme
 
|glyph={{Green|x}}
 
|tile=[[File:Ancient zyme.png]]
 
|flags={{Levitate flag}}<br>{{No stairs flag}}<br>{{See invisible flag}}
 
|resistances={{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Torment resistance}}, {{Rot resistance 3}}, <br>{{Drown resistance}}, {{Water resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=327
 
|holiness={{Nonliving}}
 
|magic_resistance=53
 
|hp_range=38-66
 
|avg_hp=52
 
|armour_class=6
 
|evasion=6
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Uses nothing}}
 
|attack1=16 ({{Hit type}}: {{Drain strength flavour}})
 
|attack2=16 ({{Hit type}}: {{Drain dexterity flavour}})
 
|attack3=
 
|attack4=
 
|hit_dice=8
 
|base_hp=4
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Animal intelligence}}
 
|genus=ancient zyme
 
|species=ancient zyme
 
}}
 
{{Flavour|A nexus of sentient cancer and disease, borne aloft perhaps by malice alone. Its nature inflicts withering illness on all living beings in its presence.}}
 
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==Useful Info==
 
==Useful Info==
'''Ancient zymes''' are pestilential floating things which inflict [[sickness]] by their mere presence. In melee, their attacks drain [[strength]] and [[dexterity]] rapidly, but they are thankfully not especially durable. They can be found in [[the Abyss]].
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'''Ancient zymes''' are pestilential floating things which inflict [[sickness]] by their mere presence. Thankfully, they are not especially durable. They can be found in [[the Abyss]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*[[Rotting resistance]] makes you immune to the passive sickness.
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*Characters with [[rotting resistance]] are immune to the passive sickness and can largely ignore ancient zymes.
*A [[ring of sustain abilities]] will keep your stats intact. [[Deep dwarf]] characters should be particularly cautious around them.
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**For characters that are still susceptible to sickness, boosting your [[regeneration rate]] will make the sickness pass more quickly, and you can cure your disease instantly with a [[potion of curing]] in a pinch. Of course, it's best to wait until after you've killed the zyme to use either method.
  
 
==History==
 
==History==
Ancient zymes were added in [[0.12]].
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*Ancient zymes were added in [[0.12]].

Revision as of 17:43, 21 July 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
ancient zyme xAncient zyme.png
HP 34-70
HD 8
XP 327
Speed 10
AC 6
EV 6
Will 60
Attack1 16 (hit: plain)
Attack2 16 (hit: plain)


Resistances rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Non-living
Size Medium
Type ancient zyme, ancient zyme
Flags Flying
A nexus of sentient cancer and disease, borne aloft perhaps by malice alone. Its nature inflicts withering illness on all living beings in its presence.

Useful Info

Ancient zymes are pestilential floating things which inflict sickness by their mere presence. Thankfully, they are not especially durable. They can be found in the Abyss.

Tips & Tricks

  • Characters with rotting resistance are immune to the passive sickness and can largely ignore ancient zymes.
    • For characters that are still susceptible to sickness, boosting your regeneration rate will make the sickness pass more quickly, and you can cure your disease instantly with a potion of curing in a pinch. Of course, it's best to wait until after you've killed the zyme to use either method.

History

  • Ancient zymes were added in 0.12.