Animate Armour

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Version 0.27: This article may not be up to date for the latest stable release of Crawl.
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Animate armour.png Animate Armour
Level 4
School1 Earth
School2 Summoning
Source(s) Book of Armaments
Book of Iron
Casting noise 4
Spell noise 0
Power Cap 50
Call upon the spirit of your worn armour to fight alongside you. The spirit moves slowly, but draws strength from the inherent protection of your own armour. At higher power, the spirit becomes more durable.

Animate Armour is a level 4 Earth/Summoning spell which brings forth your armour's spirit into battle. The heavier your armour, the stronger it will be.

Effect

Summons a maximum of one armour ally to battle, with stats dependent on the AC of your armour:

  • HP: Base 40
  • AC: 2*AC
  • Attack: Hits twice for AC + AC * ac / 2 damage.
  • Extremely slow movement speed.

In addition, the armour is treated as a dancing weapon, so is nonliving:

Unable to wear armour, Draconians can not use this spell. The increased AC of Gargoyles, mutations, or enchantments, do not effect the armour's performance.

Strategy

This spell is meant primarially for melee-spell hybrids. The armour's strength scales heavily with AC; while a robe may hit twice for up to 4 damage, the relatively light fire dragon scales deals up to 40 damage per hit. A crystal plate armour can deal up to 112 damage, but by the time you can reliably cast Animate Armour, you'd have better spells to choose from.

History

  • Animate Armour was added in 0.27.

References