http://crawl.chaosforge.org/index.php?title=Animate_Dead&feed=atom&action=history
Animate Dead - Revision history
2024-03-19T09:41:28Z
Revision history for this page on the wiki
MediaWiki 1.30.0
http://crawl.chaosforge.org/index.php?title=Animate_Dead&diff=72593&oldid=prev
Hordes: /* History */ animate skeleton is no more, so it's worth linking
2023-07-22T08:42:25Z
<p><span dir="auto"><span class="autocomment">History: </span> animate skeleton is no more, so it's worth linking</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 08:42, 22 July 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l32" >Line 32:</td>
<td colspan="2" class="diff-lineno">Line 32:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.29]], Animate Dead would revive all [[corpse]]s on the ground (and in sight) as undead. This required monsters to drop a corpse (effective 50% reanimate chance), zombies would wield weapons and armour on their tile, and they'd eventually expire. It had a spellpower cap of 200 and could not work on a few specific enemies' corpses.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.29]], Animate Dead would revive all [[corpse]]s on the ground (and in sight) as undead. This required monsters to drop a corpse (effective 50% reanimate chance), zombies would wield weapons and armour on their tile, and they'd eventually expire. It had a spellpower cap of 200 and could not work on a few specific enemies' corpses.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.26]], the lifespan of raised undead didn't depend on spellpower, and was longer. Necromancers had to be slightly aware of [[food]], as raised zombies did not drop [[chunk]]s (but Animate Skeleton did).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.26]], the lifespan of raised undead didn't depend on spellpower, and was longer. Necromancers had to be slightly aware of [[food]], as raised zombies did not drop [[chunk]]s (but <ins class="diffchange diffchange-inline">[[</ins>Animate Skeleton<ins class="diffchange diffchange-inline">]] </ins>did).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.17]], raised creatures were permanent until death. Also, some monsters could cast this spell.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.17]], raised creatures were permanent until death. Also, some monsters could cast this spell.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.15]], [[plague shambler]]s would also only produce skeletons.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.15]], [[plague shambler]]s would also only produce skeletons.</div></td></tr>
</table>
Hordes
http://crawl.chaosforge.org/index.php?title=Animate_Dead&diff=72592&oldid=prev
Hordes: /* History */
2023-07-22T08:41:54Z
<p><span dir="auto"><span class="autocomment">History</span></span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 08:41, 22 July 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l31" >Line 31:</td>
<td colspan="2" class="diff-lineno">Line 31:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.29]], Animate Dead would revive all [[corpse]]s on the ground (and in sight) as undead<del class="diffchange diffchange-inline">, which </del>required corpse<del class="diffchange diffchange-inline">-dropping monsters </del>(<del class="diffchange diffchange-inline">so had an </del>effective 50% reanimate <del class="diffchange diffchange-inline">rate</del>), would wield <del class="diffchange diffchange-inline">held </del>weapons and armour on their tile, and <del class="diffchange diffchange-inline">would </del>eventually expire. It had a spellpower cap of 200 and could not work on a few specific enemies' corpses.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.29]], Animate Dead would revive all [[corpse]]s on the ground (and in sight) as undead<ins class="diffchange diffchange-inline">. This </ins>required <ins class="diffchange diffchange-inline">monsters to drop a </ins>corpse (effective 50% reanimate <ins class="diffchange diffchange-inline">chance</ins>), <ins class="diffchange diffchange-inline">zombies </ins>would wield weapons and armour on their tile, and <ins class="diffchange diffchange-inline">they'd </ins>eventually expire. It had a spellpower cap of 200 and could not work on a few specific enemies' corpses.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.26]], the lifespan of raised undead didn't depend on spellpower, and was longer. Necromancers had to be slightly aware of [[food]], as raised zombies did not drop [[chunk]]s (but Animate Skeleton did).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.26]], the lifespan of raised undead didn't depend on spellpower, and was longer. Necromancers had to be slightly aware of [[food]], as raised zombies did not drop [[chunk]]s (but Animate Skeleton did).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.17]], raised creatures were permanent until death. Also, some monsters could cast this spell.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.17]], raised creatures were permanent until death. Also, some monsters could cast this spell.</div></td></tr>
</table>
Hordes
http://crawl.chaosforge.org/index.php?title=Animate_Dead&diff=72590&oldid=prev
Hordes: version bump, fix srcs
2023-07-22T08:25:23Z
<p>version bump, fix srcs</p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 08:25, 22 July 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del class="diffchange diffchange-inline">version029</del>}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins class="diffchange diffchange-inline">version030</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{spell info}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{spell info}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l7" >Line 7:</td>
<td colspan="2" class="diff-lineno">Line 7:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Useful Info==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Useful Info==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Grants the '''Reap''' status for a spellpower-based duration: <code>20 + 1d(pow)</code><ref>{{source ref|0.<del class="diffchange diffchange-inline">29</del>.0|spl-other.cc|<del class="diffchange diffchange-inline">121</del>}}</ref><del class="diffchange diffchange-inline">, for a maximum of 100 turns. </del>For every [[natural]] monster you or your allies kill, you have a <code>(150 + 0.5 * power) / 2</code> percent<ref>{{source ref|0.<del class="diffchange diffchange-inline">29</del>.0|mon-death.cc|1369}}</ref> chance to create a friendly zombie. Monsters from Kikubaaqudgha's Unearth Wretches that naturally die will also be reaped.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Grants the '''Reap''' status for a spellpower-based duration: <code>20 + 1d(pow)</code> <ins class="diffchange diffchange-inline">turns, for a maximum of 100 turns.</ins><ref>{{source ref|0.<ins class="diffchange diffchange-inline">30</ins>.0|spl-other.cc|<ins class="diffchange diffchange-inline">122</ins>}}</ref> For every [[natural]] monster you or your allies kill, you have a <code>(150 + 0.5 * power) / 2</code> percent<ins class="diffchange diffchange-inline">,</ins><ref>{{source ref|0.<ins class="diffchange diffchange-inline">30</ins>.0|mon-death.cc|1369}}</ref> chance to create a friendly zombie. Monsters from Kikubaaqudgha's Unearth Wretches that naturally die will also be reaped.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Zombies created by this spell have an unlimited duration, but will disintegrate if you recast the spell or leave the level. Their [[HD]] depends on the [[spellpower]]: <code>minion_hd = mons_hd * (100 + pow) / 300</code>.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Zombies created by this spell have an unlimited duration, but will disintegrate if you recast the spell or leave the level. Their [[HD]] depends on the [[spellpower]]: <code>minion_hd = mons_hd * (100 + pow) / 300</code>.  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l16" >Line 16:</td>
<td colspan="2" class="diff-lineno">Line 16:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Strategy==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Strategy==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Animate Dead is good against crowds of enemies. When fighting a group <del class="diffchange diffchange-inline">of enemies</del>, you <del class="diffchange diffchange-inline">will </del>create zombies <del class="diffchange diffchange-inline">during the </del>fight<del class="diffchange diffchange-inline">. These zombies </del>will fight their former allies and act as distractions<del class="diffchange diffchange-inline">, making the group much easier to deal with</del>. Since zombies last until you leave the floor, any remaining undead can help with your future endeavors.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Animate Dead is good against crowds of enemies. When fighting a group, you<ins class="diffchange diffchange-inline">'ll </ins>create zombies <ins class="diffchange diffchange-inline">mid-</ins>fight<ins class="diffchange diffchange-inline">, who in turn </ins>will fight their former allies and act as distractions. Since zombies last until you leave the floor, any remaining undead can help with your future endeavors.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It is a very powerful spell for [[Kikubaaqudgha]] followers, due to the Unearth Wretches ability. Using it at the start of a dangerous battle or even floor will generate a large gang of unlimited duration allies, at an affordable piety cost. Thankfully, Kiku can gift this spell, though it isn't guaranteed.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>It is a very powerful spell for [[Kikubaaqudgha]] followers, due to the Unearth Wretches ability. Using it at the start of a dangerous battle or even floor will generate a large gang of unlimited duration allies, at an affordable piety cost. Thankfully, Kiku can gift this spell, though it isn't guaranteed.</div></td></tr>
</table>
Hordes
http://crawl.chaosforge.org/index.php?title=Animate_Dead&diff=69362&oldid=prev
Hordes: /* Strategy */ top-level strategy
2023-05-21T07:23:06Z
<p><span dir="auto"><span class="autocomment">Strategy: </span> top-level strategy</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 07:23, 21 May 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l16" >Line 16:</td>
<td colspan="2" class="diff-lineno">Line 16:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Strategy==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Strategy==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">*</del>Animate Dead is a very powerful spell for [[Kikubaaqudgha]] followers, <del class="diffchange diffchange-inline">which </del>the <del class="diffchange diffchange-inline">god can thankfully gift</del>. Using <del class="diffchange diffchange-inline">Unearth Wretches </del>at the start of a dangerous battle or even floor <del class="diffchange diffchange-inline">gives </del>a large gang of unlimited duration allies, <del class="diffchange diffchange-inline">in exchange for a very </del>affordable <del class="diffchange diffchange-inline">chunk of [[</del>piety<del class="diffchange diffchange-inline">]]</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Animate Dead <ins class="diffchange diffchange-inline">is good against crowds of enemies. When fighting a group of enemies, you will create zombies during the fight. These zombies will fight their former allies and act as distractions, making the group much easier to deal with. Since zombies last until you leave the floor, any remaining undead can help with your future endeavors. </ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">*</del>[[Anguish]]<del class="diffchange diffchange-inline">, another one of </del>[[<del class="diffchange diffchange-inline">Kikubaaqudgha</del>]]'<del class="diffchange diffchange-inline">s possible gifts</del>, <del class="diffchange diffchange-inline">synergizes well </del>with Animate Dead<del class="diffchange diffchange-inline">, as zombies tend </del>to <del class="diffchange diffchange-inline">be durable, letting them tank hits while rebounding damage on hexed targets</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Fast species may want to use the Ctrl-T command to limit the auto-travelling speed to the speed of their slowest ally.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">It </ins>is a very powerful spell for [[Kikubaaqudgha]] followers, <ins class="diffchange diffchange-inline">due to </ins>the <ins class="diffchange diffchange-inline">Unearth Wretches ability</ins>. Using <ins class="diffchange diffchange-inline">it </ins>at the start of a dangerous battle or even floor <ins class="diffchange diffchange-inline">will generate </ins>a large gang of unlimited duration allies, <ins class="diffchange diffchange-inline">at an </ins>affordable piety <ins class="diffchange diffchange-inline">cost. Thankfully, Kiku can gift this spell, though it isn't guaranteed</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">===Tips and Tricks===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">Works well with </ins>[[Anguish]] <ins class="diffchange diffchange-inline">and </ins>[[<ins class="diffchange diffchange-inline">Death Channel</ins>]]<ins class="diffchange diffchange-inline">, which are both spells that Kiku can gift. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">** Anguish is a hex which causes enemies to take damage whenever they attack ''something'</ins>', <ins class="diffchange diffchange-inline">including zombies. Zombies are durable for the undead, making it a nice combination.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">** Death Channel is compatible </ins>with Animate Dead<ins class="diffchange diffchange-inline">. Using both spells together wil you create up </ins>to <ins class="diffchange diffchange-inline">2 minions for every monster kill</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Fast species may want to use the Ctrl-T command to limit the auto-travelling speed to the speed of their slowest ally<ins class="diffchange diffchange-inline">. This does not slow down manual movement</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*In the [[Tomb]], [[death scarab]]s make for excellent zombies, as they lose their chaotic movement while retaining their lightning-fast speed, and are available in extremely plentiful numbers. Their combined strength lets them take out even [[royal mummies]] with ease.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*In the [[Tomb]], [[death scarab]]s make for excellent zombies, as they lose their chaotic movement while retaining their lightning-fast speed, and are available in extremely plentiful numbers. Their combined strength lets them take out even [[royal mummies]] with ease.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>
Hordes
http://crawl.chaosforge.org/index.php?title=Animate_Dead&diff=69361&oldid=prev
Hordes: /* Useful Info */
2023-05-21T06:23:52Z
<p><span dir="auto"><span class="autocomment">Useful Info</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 06:23, 21 May 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l11" >Line 11:</td>
<td colspan="2" class="diff-lineno">Line 11:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Zombies created by this spell have an unlimited duration, but will disintegrate if you recast the spell or leave the level. Their [[HD]] depends on the [[spellpower]]: <code>minion_hd = mons_hd * (100 + pow) / 300</code>.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Zombies created by this spell have an unlimited duration, but will disintegrate if you recast the spell or leave the level. Their [[HD]] depends on the [[spellpower]]: <code>minion_hd = mons_hd * (100 + pow) / 300</code>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Animate Dead and [[Death Channel]] may work on the same target simultaneously, but not any of the other undead-creating Necromancy spells. It only takes priority over the lower level spell [[Necrotise]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Animate Dead and [[Death Channel]] may work on the same target simultaneously, but not any of the other undead-creating Necromancy spells. It only takes priority over the lower level spell [[Necrotise]]<ins class="diffchange diffchange-inline">. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">This spell does not work with [[Gozag]] (who turns corpses into gold), [[Yredelemnul]] (who reaps for you), or [[Okawaru]] (who forbids all allies)</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Strategy==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Strategy==</div></td></tr>
</table>
Hordes
http://crawl.chaosforge.org/index.php?title=Animate_Dead&diff=69360&oldid=prev
Hordes: /* Strategy */
2023-05-21T06:22:14Z
<p><span dir="auto"><span class="autocomment">Strategy</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 06:22, 21 May 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l14" >Line 14:</td>
<td colspan="2" class="diff-lineno">Line 14:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Strategy==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Strategy==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Animate Dead is a very powerful spell for [[Kikubaaqudgha]] followers, which the god can thankfully gift <del class="diffchange diffchange-inline">(and will always gift if you can't use [[Sublimation of Blood]])</del>. Using Unearth Wretches at the start of a dangerous battle or even floor gives a large gang of unlimited duration allies, in exchange for a very affordable chunk of [[piety]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Animate Dead is a very powerful spell for [[Kikubaaqudgha]] followers, which the god can thankfully gift. Using Unearth Wretches at the start of a dangerous battle or even floor gives a large gang of unlimited duration allies, in exchange for a very affordable chunk of [[piety]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**[[Anguish]], another one of [[Kikubaaqudgha]]'s possible gifts, synergizes well with Animate Dead, as zombies tend to be durable, letting them tank hits while rebounding damage on hexed targets.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**[[Anguish]], another one of [[Kikubaaqudgha]]'s possible gifts, synergizes well with Animate Dead, as zombies tend to be durable, letting them tank hits while rebounding damage on hexed targets.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Fast species may want to use the Ctrl-T command to limit the auto-travelling speed to the speed of their slowest ally.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Fast species may want to use the Ctrl-T command to limit the auto-travelling speed to the speed of their slowest ally.</div></td></tr>
</table>
Hordes
http://crawl.chaosforge.org/index.php?title=Animate_Dead&diff=68799&oldid=prev
Hordes: /* Useful Info */ mention allies
2023-05-07T00:37:29Z
<p><span dir="auto"><span class="autocomment">Useful Info: </span> mention allies</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 00:37, 7 May 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l7" >Line 7:</td>
<td colspan="2" class="diff-lineno">Line 7:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Useful Info==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Useful Info==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Grants the '''Reap''' status for a spellpower-based duration: <code>20 + 1d(pow)</code><ref>{{source ref|0.29.0|spl-other.cc|121}}</ref>, for a maximum of 100 turns. For every [[natural]] monster you kill, you have a <code>(150 + 0.5 * power) / 2</code> percent<ref>{{source ref|0.29.0|mon-death.cc|1369}}</ref> chance to create a friendly zombie. Monsters from Kikubaaqudgha's Unearth Wretches that naturally die will also be reaped.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Grants the '''Reap''' status for a spellpower-based duration: <code>20 + 1d(pow)</code><ref>{{source ref|0.29.0|spl-other.cc|121}}</ref>, for a maximum of 100 turns. For every [[natural]] monster you <ins class="diffchange diffchange-inline">or your allies </ins>kill, you have a <code>(150 + 0.5 * power) / 2</code> percent<ref>{{source ref|0.29.0|mon-death.cc|1369}}</ref> chance to create a friendly zombie. Monsters from Kikubaaqudgha's Unearth Wretches that naturally die will also be reaped.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Zombies created by this spell have an unlimited duration, but will disintegrate if you recast the spell or leave the level. Their [[HD]] depends on the [[spellpower]]: <code>minion_hd = mons_hd * (100 + pow) / 300</code>.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Zombies created by this spell have an unlimited duration, but will disintegrate if you recast the spell or leave the level. Their [[HD]] depends on the [[spellpower]]: <code>minion_hd = mons_hd * (100 + pow) / 300</code>.  </div></td></tr>
</table>
Hordes
http://crawl.chaosforge.org/index.php?title=Animate_Dead&diff=67745&oldid=prev
Hordes: /* History */
2023-01-23T07:36:34Z
<p><span dir="auto"><span class="autocomment">History</span></span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 07:36, 23 January 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l23" >Line 23:</td>
<td colspan="2" class="diff-lineno">Line 23:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.29]], Animate Dead would revive all [[corpse]]s on the <del class="diffchange diffchange-inline">floor </del>as undead, which required corpse-dropping monsters (so had an effective 50% reanimate rate), would wield held weapons and armour on their tile, and would eventually expire. It had a spellpower cap of 200 and could not work on a few specific enemies' corpses.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.29]], Animate Dead would revive all [[corpse]]s on the <ins class="diffchange diffchange-inline">ground (and in sight) </ins>as undead, which required corpse-dropping monsters (so had an effective 50% reanimate rate), would wield held weapons and armour on their tile, and would eventually expire. It had a spellpower cap of 200 and could not work on a few specific enemies' corpses.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.26]], the lifespan of raised undead didn't depend on spellpower, and was longer. Necromancers had to be slightly aware of [[food]], as raised zombies did not drop [[chunk]]s (but Animate Skeleton did).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.26]], the lifespan of raised undead didn't depend on spellpower, and was longer. Necromancers had to be slightly aware of [[food]], as raised zombies did not drop [[chunk]]s (but Animate Skeleton did).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.17]], raised creatures were permanent until death. Also, some monsters could cast this spell.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.17]], raised creatures were permanent until death. Also, some monsters could cast this spell.</div></td></tr>
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Hordes
http://crawl.chaosforge.org/index.php?title=Animate_Dead&diff=67396&oldid=prev
Ge0ff: /* Useful Info */
2022-11-29T15:25:12Z
<p><span dir="auto"><span class="autocomment">Useful Info</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 15:25, 29 November 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l7" >Line 7:</td>
<td colspan="2" class="diff-lineno">Line 7:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Useful Info==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Useful Info==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Grants the '''Reap''' status for a spellpower-based duration: <code>20 + 1d(pow)</code><ref>{{source ref|0.29.0|spl-other.cc|121}}</ref>, for a maximum of 100 turns. For every [[natural]] monster you kill, you have a <code>(150 + 0.<del class="diffchange diffchange-inline">5power</del>) / 2</code> percent<ref>{{source ref|0.29.0|mon-death.cc|1369}}</ref> chance to create a friendly zombie. Monsters from Kikubaaqudgha's Unearth Wretches that naturally die will also be reaped.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Grants the '''Reap''' status for a spellpower-based duration: <code>20 + 1d(pow)</code><ref>{{source ref|0.29.0|spl-other.cc|121}}</ref>, for a maximum of 100 turns. For every [[natural]] monster you kill, you have a <code>(150 + 0.<ins class="diffchange diffchange-inline">5 * power</ins>) / 2</code> percent<ref>{{source ref|0.29.0|mon-death.cc|1369}}</ref> chance to create a friendly zombie. Monsters from Kikubaaqudgha's Unearth Wretches that naturally die will also be reaped.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Zombies created by this spell have an unlimited duration, but will disintegrate if you recast the spell or leave the level. Their [[HD]] depends on the [[spellpower]]: <code>minion_hd = mons_hd * (100 + pow) / 300</code>.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Zombies created by this spell have an unlimited duration, but will disintegrate if you recast the spell or leave the level. Their [[HD]] depends on the [[spellpower]]: <code>minion_hd = mons_hd * (100 + pow) / 300</code>.  </div></td></tr>
</table>
Ge0ff
http://crawl.chaosforge.org/index.php?title=Animate_Dead&diff=66661&oldid=prev
Hordes: /* History */
2022-10-12T02:16:46Z
<p><span dir="auto"><span class="autocomment">History</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 02:16, 12 October 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l23" >Line 23:</td>
<td colspan="2" class="diff-lineno">Line 23:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.29]], Animate Dead would revive all [[corpse]]s on the floor as undead, which required corpse-dropping monsters (so had an effective 50% reanimate rate) and would eventually expire. It had a spellpower cap of 200<del class="diffchange diffchange-inline">, corpses would keep held weapons and armour, </del>and <del class="diffchange diffchange-inline">the spell </del>could not work on a few specific enemies' corpses.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.29]], Animate Dead would revive all [[corpse]]s on the floor as undead, which required corpse-dropping monsters (so had an effective 50% reanimate rate)<ins class="diffchange diffchange-inline">, would wield held weapons and armour on their tile, </ins>and would eventually expire. It had a spellpower cap of 200 and could not work on a few specific enemies' corpses.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.26]], the lifespan of raised undead didn't depend on spellpower, and was longer. Necromancers had to be slightly aware of [[food]], as raised zombies did not drop [[chunk]]s (but Animate Skeleton did).</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.26]], the lifespan of raised undead didn't depend on spellpower, and was longer. Necromancers had to be slightly aware of [[food]], as raised zombies did not drop [[chunk]]s (but Animate Skeleton did).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.17]], raised creatures were permanent until death. Also, some monsters could cast this spell.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.17]], raised creatures were permanent until death. Also, some monsters could cast this spell.</div></td></tr>
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Hordes