Animate Dead

From CrawlWiki
Revision as of 22:27, 24 May 2022 by Hordes (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Version 0.28: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Animate dead.png Animate Dead
Level 4
School1 Necromancy
Source(s) Book of Death
Book of Unlife
Casting noise 3
Spell noise 0
Power Cap 200
Hated By Elyvilon
The Shining One
Flags Area, Neutral, Utility
Reanimates all corpses and skeletons in the vicinity as followers. This magic is unstable, so eventually those reanimated will crumble to dust. Zombies and skeletons cannot leave the level they were created on. The resilience of zombies raised by this spell increases with spell power.

Animate Dead is a level 4 Necromancy spell that attempts to raise all corpses and skeletons in LOS as zombies or skeletons. These minions cannot heal or use stairs, but will serve you faithfully until death or until they crumble to dust. Some corpses cannot be raised in this manner. The HD of raised skeletons and zombies depends on the spellpower: minion_hd = mons_hd * (100 + pow) / 300.

Necromancers begin with this spell in their libraries. Kikubaaqudgha also guarantees the spell at 3* piety.


  • Animate Dead is a very powerful spell for Kikubaaqudgha followers -- conviently, the god will always gift it. Combining the Corpse Delivery ability with this spell allows you to rapidly create a large gang of allies at will, in exchange for a very affordable chunk of piety and MP. Other characters can also put it to good use; animating the remains of every powerful enemy you defeat on a given floor means that you'll have plenty of allies available in case you come across a very powerful unique.
  • Although pricier than Animate Skeleton, Animate Dead offers significant advantages:
    • Zombies have better stats than skeletons, though both are weaker than the original monster.
    • Animate Dead can raise multiple corpses at once. This makes it a much more useful option in the middle of combat.
  • Fast species may want to use the Ctrl-E command to limit the travelling speed to the lowest ally speed.


The following corpses are unaffected by Animate Dead:

p Shapeshifter.png Shapeshifter p Glowing shapeshifter.png Glowing shapeshifter

The following corpses are too rotten for a proper zombie. You will get skeletons instead.

n Necrophage.png Necrophage n Ghoul (monster).png Ghoul (monster) n Bog body.png Bog body

See Also


  • Prior to 0.26, the lifespan of raised undead didn't depend on spellpower, and was longer. Necromancers had to be slightly aware of food, as raised zombies did not drop chunks (but Animate Skeleton did).
  • Prior to 0.17, raised creatures were permanent until death. Also, some monsters could cast this spell.
  • Prior to 0.15, plague shamblers would also only produce skeletons.
  • Prior to 0.13, vampire mosquitoes, ugly things, very ugly things, guardian serpents, sky beasts and Arachne could not be animated.
  • Prior to 0.10 Animate Dead would ignore any corpses on a spot after the first corpse.
  • Prior to 0.5, zombies and skeletons could use stairs, making this an excellent spell for creating armies.