Difference between revisions of "Anubis guard"

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(Create stub)
 
(Update for 0.15)
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|max_chunks=3
 
|max_chunks=3
 
|meat={{Clean corpse}}
 
|meat={{Clean corpse}}
|xp=644
+
|xp=643
 
|holiness={{Natural}}
 
|holiness={{Natural}}
 
|magic_resistance=40
 
|magic_resistance=40
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<!--spl-bot-begin-->
 
<!--spl-bot-begin-->
 
==Spells==
 
==Spells==
{{Spellcaster
+
{{Spellcaster3
 
|number=
 
|number=
|slot1=[[Hunting Cry]] || {{Natural slot flag}}
+
|slot1=[[Hunting Cry]]
|slot2=[[Bolt of Draining]] (3d17) || {{Natural slot flag}}
+
|flags1={{Natural slot flag}}
|slot3=[[Dispel Undead]] (3d16) || {{Priest slot flag}}
+
|slot2=[[Bolt of Draining]] (3d17)
|slot4=[[Control Undead]] || {{Priest slot flag}}
+
|flags2={{Natural slot flag}}
 +
|slot3=[[Dispel Undead]] (3d16)
 +
|flags3={{Priest slot flag}}
 
}}
 
}}
 
{{clear}}
 
{{clear}}

Revision as of 21:10, 24 March 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
anubis guard HAnubis guard.png
HP 37-68
HD 9
XP 643
Speed 10
AC 3
EV 13
Will 40
Attack1 30 (hit: plain)
Attack2 20 (bite: drain experience)


Resistances rN+++, rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type anubis guard, anubis guard
Flags Evil
Fighter
See invisible
Warm-blooded
A jackal-headed humanoid charged with preventing trespassers from defiling sacred burial grounds and with keeping unruly denizens therein under control. They are conditioned to be insensitive to extreme amounts of pain, and can alert their brethren to an intruder's whereabouts with their howling cries.

Useful Info

Spells

Spell set
Slot1 Hunting Cry Natural flag
Slot2 Bolt of Draining (3d17) Natural flag
Slot3 Dispel Undead (3d16) Priest flag