Difference between revisions of "Apportation"

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{{Spell
 
{{Spell
 
|name=Apportation
 
|name=Apportation
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|school3=
 
|school3=
 
|sources=<div>
 
|sources=<div>
*[[Book of Burglary]]
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<!-- *[[Book of Burglary]] -->
 
*[[Book of Cantrips]]
 
*[[Book of Cantrips]]
 
*[[Book of Party Tricks]]
 
*[[Book of Party Tricks]]
*[[Book of Spatial Translocations]]
 
 
</div>
 
</div>
 
|castingnoise=1
 
|castingnoise=1
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}}
  
{{Flavour|This spell allows the caster to pull the top item or group of similar items from a distant pile to the floor near the caster. The mass of the target item(s) will make the task more difficult, with some items too massive to ever be moved by this spell.<br>
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{{Flavour|Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.
<br>
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Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.
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Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.}}
}}
 
  
It teleports an object in LoS to your character's feet. It does not work[http://crawl-ref.git.sourceforge.net/git/gitweb.cgi?p=crawl-ref/crawl-ref;a=blob;f=crawl-ref/source/spells4.cc;h=7074551310e294277a01618d04b48e7ebfb47e06;hb=e240f6d8e578c4eb0b39dcc66efd4b553c0fd298#l1865] through translucent rock walls.
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'''Apportation''' is a level 1 [[Translocations]] spell which moves a targeted item in your [[line of sight]] toward your character. The distance you pull the item is determined by your [[spell power]]. The presence of monsters between you and the item has no impact on the spell's effect, and you can pull items over [[deep water]] and [[lava]], but the spell will not function if the object would drop in as a result. Physical obstacles, including [[iron grate]]s, will completely block your ability to affect an item, even though you can see it.
  
Max mass is 3-5 [[aum]] per point of spell power. If you fail to apport a pile, and cannot apport any part of it, nothing happens; otherwise the non-apported part is lost. To apport the [[Orb of Zot]] (30 aum), you should be able to apport giant clubs (33 aum) or scale mail (35 aum). To apport stacks of two large rocks safely, you should be able to apport [[sheep]] or [[yak]] [[corpse]]s. [[Hydra]] corpses for three large rocks.
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There are some limitations, however:
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*If you cast it on a stack of different items, it will only affect the top item in the stack. So long as that item moves, however, this will reveal the next item in the stack - however casting on multiple of the same stackable item eg. scrolls will move both as if there was only one.
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*Successfully apporting the [[Orb of Zot]] will immediately begin the orb run (ascension) mechanics.
  
 
==Strategy==
 
==Strategy==
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Apportation is surprisingly useful for a level 1 utility spell, and almost any non-[[Trog]] worshipper can get this spell functioning reliably with little effort. It only requires training in one skill ([[Translocations]]), thus making the [[experience]] cost to use it rather low. While your [[minotaur]] [[fighter]] is unlikely to get it anywhere near full spell power, even a moderate strength Apportation is useful for:
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*Grabbing [[rune]]s without having to deal with all those inconveniently placed monsters.
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*Picking up loot in [[the Abyss]] without risk of [[teleport]]ing away or backtracking into pursuing monsters.
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*Stealing items out of [[vault]]s filled with dangerous [[cloud]]s or blocked by terrain you'd need to [[fly]] over.
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*Retrieving [[ammo]] for ranged-combat characters.
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*Minimizing your turncount, for turncount speedruns.
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==History==
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Prior to [[0.19]], Apportation was available in the [[Book of Spatial Translocations]], the starting book for the Warper background.
  
Uses:
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Prior to [[0.17]], the player was able to use Apportation to move the Orb to the nearest stair case without having the orb run mechanics activate.
  
* Great for sneakily grabbing [[rune]]s and the [[Orb of Zot]]. Grabbing the Orb is [[nerf]]ed in [[0.8]] (see below).
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Prior to [[0.12]], the Orb only caused Apportation to fail 1-in-6 times.
* Picking up loot in [[the Abyss]] without having to move in a different direction.
 
* Retrieving ammo for ranged-combat characters and weapons for [[Tukima's Dance]] users.
 
  
In 0.8, the distance the Orb travels depend on your [[spell power]] and the
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Prior to [[0.8]], the Orb did not resist Apportation at all.
maximum distance. Most caster's only have a spell power of around 50 or so. For instance, if you have to apport the orb six squares, and your spell power is fifty, it will only move four (50/10-1).
 
  
There is a flat one-in-three chance that the orb will "become a dead weight" and straight out resist apportation. Regardless of success, attempting to apport the orb results in it shrieking noisily (with a power of 30).
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In earlier versions, apporting only part of a pile of similar items would cause the remaining items to be destroyed.

Revision as of 18:10, 19 October 2018

Version 0.22: This article may not be up to date for the latest stable release of Crawl.
Apportation.png Apportation
Level 1
School1 Translocation
Source(s)
Casting noise 1
Spell noise 0 (30 when apporting the Orb of Zot)
Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.

Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.

Apportation is a level 1 Translocations spell which moves a targeted item in your line of sight toward your character. The distance you pull the item is determined by your spell power. The presence of monsters between you and the item has no impact on the spell's effect, and you can pull items over deep water and lava, but the spell will not function if the object would drop in as a result. Physical obstacles, including iron grates, will completely block your ability to affect an item, even though you can see it.

There are some limitations, however:

  • If you cast it on a stack of different items, it will only affect the top item in the stack. So long as that item moves, however, this will reveal the next item in the stack - however casting on multiple of the same stackable item eg. scrolls will move both as if there was only one.
  • Successfully apporting the Orb of Zot will immediately begin the orb run (ascension) mechanics.

Strategy

Apportation is surprisingly useful for a level 1 utility spell, and almost any non-Trog worshipper can get this spell functioning reliably with little effort. It only requires training in one skill (Translocations), thus making the experience cost to use it rather low. While your minotaur fighter is unlikely to get it anywhere near full spell power, even a moderate strength Apportation is useful for:

  • Grabbing runes without having to deal with all those inconveniently placed monsters.
  • Picking up loot in the Abyss without risk of teleporting away or backtracking into pursuing monsters.
  • Stealing items out of vaults filled with dangerous clouds or blocked by terrain you'd need to fly over.
  • Retrieving ammo for ranged-combat characters.
  • Minimizing your turncount, for turncount speedruns.

History

Prior to 0.19, Apportation was available in the Book of Spatial Translocations, the starting book for the Warper background.

Prior to 0.17, the player was able to use Apportation to move the Orb to the nearest stair case without having the orb run mechanics activate.

Prior to 0.12, the Orb only caused Apportation to fail 1-in-6 times.

Prior to 0.8, the Orb did not resist Apportation at all.

In earlier versions, apporting only part of a pile of similar items would cause the remaining items to be destroyed.