Difference between revisions of "Aptitude"

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[[Aptitude]] is a measure of how fast you can advance in a skill. You have a separate aptitude rating for each skill, and the higher your aptitude, the less [[experience]] you will need to advance the skill in question. Aptitudes are rated from -5 to 5, with 0 being average; the higher over that you are for your main skills, the better.  
 
[[Aptitude]] is a measure of how fast you can advance in a skill. You have a separate aptitude rating for each skill, and the higher your aptitude, the less [[experience]] you will need to advance the skill in question. Aptitudes are rated from -5 to 5, with 0 being average; the higher over that you are for your main skills, the better.  
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Press <font size="3"><code>?%</code></font> in-game to see the big table of races and aptitudes.  
 
Press <font size="3"><code>?%</code></font> in-game to see the big table of races and aptitudes.  
 
Some skills are naturally harder or easier to level for all species. Spellcasting takes 130% the normal amount of exp needed to level up, while invocations, evocations and stealth require only 80% of the normal amount of exp to level up.
 
 
See the [[Talk:Aptitude]] page for some detailed numbers.
 
  
 
== Aptitude / XP formula ==
 
== Aptitude / XP formula ==
  
If you're interested in the actual math, an aptitude of <font size="4"><code>n</code></font> means that you need <font size="4"><code>2^(-n/4)</code></font> times as much exp to advance as a human.  
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If you're interested in the actual math, an aptitude of <font size="4"><code>n</code></font> means that you need <font size="4"><code>2^(-n/4)</code></font> times as much exp to advance as a character with an aptitude of 0.  Notably, this formula means that ''any'' pair of aptitudes whose difference is 4 differ by a factor of 2 in the skill points required to advance them: it takes twice as many skill points to advance a -3 aptitude as it does a +1 aptitude, for example.
  
''Example'': A [[Spriggan]] has a +4 aptitude in [[Stabbing]]. If it would take a [[Human]] 100 experience points to advance a level in Stabbing, it will take the Spriggan <font size="4"><code>2^(-4/4) -> 2^(-1) -> 0.5</code></font> times as much experience, or 50 experience points to advance a level.
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''Example'': A [[Vampire]] has a +4 aptitude in [[Hexes]], while a human has an aptitude of 0 in that skill. If it would take a [[Human]] 100 experience points to advance a level in Hexes, it will take the Vampire <font size="4"><code>2^(-4/4) -> 2^(-1) -> 0.5</code></font> times as much experience, or 50 experience points to advance a level.
  
 
== Comparison Table ==  
 
== Comparison Table ==  
  
 
The table below shows the ''relative'' experience needed to go up a skill level, assuming that with the aptitude of 0, 100 experience is needed. For example an aptitude of -4 means 200 experience is required to go up a skill level, or twice as much as aptitude 0.  
 
The table below shows the ''relative'' experience needed to go up a skill level, assuming that with the aptitude of 0, 100 experience is needed. For example an aptitude of -4 means 200 experience is required to go up a skill level, or twice as much as aptitude 0.  
 
Note that for versions of Crawl older than version [[0.7.0]], aptitudes were expressed in numbers smaller or larger than 100 (average), as in the ''Skill Points'' table below.
 
  
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
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| -4
 
| -4
 
|(200)
 
|(200)
|very poor aptitude (learning half as fast as Humans)
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|very poor aptitude
 
|-
 
|-
 
| -3
 
| -3
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| 0
 
| 0
 
|(100)
 
|(100)
|standard aptitude (Humans)
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|standard aptitude
 
|-
 
|-
 
| +1
 
| +1
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| +4
 
| +4
 
|(50)
 
|(50)
|outstanding aptitude (learning twice as fast as Humans)
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|outstanding aptitude
 
|-
 
|-
 
| +5
 
| +5
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|}
 
|}
  
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Occasionally an aptitude may be listed as "NA".  This means that the species is unable to learn or use that skill entirely, one of the most notable examples being [[Felid]]s with weapon skills.
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==History==
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Prior to [[0.7.0]], aptitudes were expressed in numbers smaller or larger than 100 (average), as in the ''Skill Points'' table above.
  
  
 
[[Category:Skills]] [[Category:Characters]]
 
[[Category:Skills]] [[Category:Characters]]

Revision as of 12:45, 23 November 2015

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
Aptitude is a measure of how fast you can advance in a skill. You have a separate aptitude rating for each skill, and the higher your aptitude, the less experience you will need to advance the skill in question. Aptitudes are rated from -5 to 5, with 0 being average; the higher over that you are for your main skills, the better.

Your aptitudes are determined solely by your species.

As a result, certain species are biased or specialized towards certain backgrounds. For example, Deep Elves perform much better at magical backgrounds than purely melee-oriented ones, while the reverse is true for Minotaurs. One of the keys to winning the game is paying attention to your species' aptitudes, and choosing a playstyle that takes the most advantage of them. Luckily, the character select screen helps you with that, as backgrounds that your species has good aptitudes for are highlighted as "recommended".

Press ?% in-game to see the big table of races and aptitudes.

Aptitude / XP formula

If you're interested in the actual math, an aptitude of n means that you need 2^(-n/4) times as much exp to advance as a character with an aptitude of 0. Notably, this formula means that any pair of aptitudes whose difference is 4 differ by a factor of 2 in the skill points required to advance them: it takes twice as many skill points to advance a -3 aptitude as it does a +1 aptitude, for example.

Example: A Vampire has a +4 aptitude in Hexes, while a human has an aptitude of 0 in that skill. If it would take a Human 100 experience points to advance a level in Hexes, it will take the Vampire 2^(-4/4) -> 2^(-1) -> 0.5 times as much experience, or 50 experience points to advance a level.

Comparison Table

The table below shows the relative experience needed to go up a skill level, assuming that with the aptitude of 0, 100 experience is needed. For example an aptitude of -4 means 200 experience is required to go up a skill level, or twice as much as aptitude 0.

Aptitude Skill Points Description
-5 (238) abysmal aptitude
-4 (200) very poor aptitude
-3 (168) poor aptitude
-2 (141) bad aptitude
-1 (119) slightly disfavoured aptitude
0 (100) standard aptitude
+1 (84) slightly favoured aptitude
+2 (71) strong aptitude
+3 (59) very strong aptitude
+4 (50) outstanding aptitude
+5 (42) exceptional aptitude

Occasionally an aptitude may be listed as "NA". This means that the species is unable to learn or use that skill entirely, one of the most notable examples being Felids with weapon skills.

History

Prior to 0.7.0, aptitudes were expressed in numbers smaller or larger than 100 (average), as in the Skill Points table above.