Difference between revisions of "Aquatic"

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An '''aquatic''' creature is one whose [[habitat]] consists solely of [[shallow water]] and [[deep water]]. Such creatures cannot willingly leave their environment, and if forced onto land will take [[asphyxiation]] damage each turn.  
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An '''aquatic''' creature is one whose [[habitat]] consists solely of [[water]] or [[lava]]. Such creatures cannot willingly leave their environment, and if forced onto land will take 1-5 damage each turn. If an aquatic monster is currently flopping around on land, it cannot really control where it wants to move, but there is a 50% chance of flopping into an adjacent water (or lava) tile. The player can force aquatic creatures from water or lava by [[confusing]] them.
  
Because aquatic monsters cannot leave the body of water they inhabit, you can usually escape them by simply staying away from the water and any adjacent tiles. Many of these creatures have powerful ranged attacks, however.
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Because aquatic monsters usually cannot leave the body of liquid they inhabit, you can escape them by simply staying away from the water or lava tiles. Many of these creatures have powerful ranged attacks, however.

Latest revision as of 20:22, 15 December 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.

An aquatic creature is one whose habitat consists solely of water or lava. Such creatures cannot willingly leave their environment, and if forced onto land will take 1-5 damage each turn. If an aquatic monster is currently flopping around on land, it cannot really control where it wants to move, but there is a 50% chance of flopping into an adjacent water (or lava) tile. The player can force aquatic creatures from water or lava by confusing them.

Because aquatic monsters usually cannot leave the body of liquid they inhabit, you can escape them by simply staying away from the water or lava tiles. Many of these creatures have powerful ranged attacks, however.