Difference between revisions of "Arc Blade"

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{{flavour|A blade somehow crafted from pure electricity. Striking an enemy with it occasionally unleashes a static discharge.}}
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{{flavour|A blade somehow crafted from pure electricity. Striking an enemy with it occasionally unleashes powerful arcs of lightning.
[[File:Arc_blade.png]] '''''the +4 arc blade'''''
 
  
+4 [[rapier]]
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These may arc to other adjacent creatures, or back to the wielder, before eventually grounding out. It deals reduced damage when arcing to the wielder, and bypasses any armour the target may have.}}
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[[File:Arc_blade.png]] '''''the +8 arc blade'''''
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+8 [[rapier]]
  
 
33.3% chance: Casts [[Static Discharge]] on the target<br>
 
33.3% chance: Casts [[Static Discharge]] on the target<br>
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The arc blade is a very solid weapon for the early- and mid-game. The damage output from Static Discharge can quickly take down most early [[unique]]s and many later threats, especially if your Short Blades skill is sufficient to reach min delay. Against crowds, the damage instead spreads out, a useful effect if you can fight foes in a bottleneck.
 
The arc blade is a very solid weapon for the early- and mid-game. The damage output from Static Discharge can quickly take down most early [[unique]]s and many later threats, especially if your Short Blades skill is sufficient to reach min delay. Against crowds, the damage instead spreads out, a useful effect if you can fight foes in a bottleneck.
  
Against electric-resistant targets, however, this weapon is no better than a +4 rapier that happens to grant rElec. Carrying an alternate weapon is strongly advised, as electricity resistance is very common later on.
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Against electric-resistant targets, however, this weapon is no better than a +8 rapier that happens to grant rElec. Carrying an alternate weapon is strongly advised, as electricity resistance is very common later on.
  
Be careful of using this weapon near summons, allies, and, if you're a [[Fedhas]] worshipper, plants.
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Be careful of using this weapon near summons and other allies.
  
 
==History==
 
==History==
The arc blade was introduced in 0.14.
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*Prior to [[0.23]], the arc blade would cast Static Discharge multiple times but at much lower spellpower. The weapon's enchantment was +4.
 
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*Prior to [[0.16]], it was a [[cutlass]].
Prior to [[0.15]], it was a +3, +5 weapon.
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*Prior to [[0.15]], it was a +3, +5 weapon.
 
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*The arc blade was introduced in [[0.14]].
Prior to [[0.16]], it was a [[cutlass]].
 
  
 
[[category:unrands]]
 
[[category:unrands]]
 
[[category:short blades]]
 
[[category:short blades]]

Revision as of 20:40, 17 February 2019

Version 0.23: This article may not be up to date for the latest stable release of Crawl.
A blade somehow crafted from pure electricity. Striking an enemy with it occasionally unleashes powerful arcs of lightning.

These may arc to other adjacent creatures, or back to the wielder, before eventually grounding out. It deals reduced damage when arcing to the wielder, and bypasses any armour the target may have.

Arc blade.png the +8 arc blade

+8 rapier

33.3% chance: Casts Static Discharge on the target
rElec

Desirability

The arc blade is a very solid weapon for the early- and mid-game. The damage output from Static Discharge can quickly take down most early uniques and many later threats, especially if your Short Blades skill is sufficient to reach min delay. Against crowds, the damage instead spreads out, a useful effect if you can fight foes in a bottleneck.

Against electric-resistant targets, however, this weapon is no better than a +8 rapier that happens to grant rElec. Carrying an alternate weapon is strongly advised, as electricity resistance is very common later on.

Be careful of using this weapon near summons and other allies.

History

  • Prior to 0.23, the arc blade would cast Static Discharge multiple times but at much lower spellpower. The weapon's enchantment was +4.
  • Prior to 0.16, it was a cutlass.
  • Prior to 0.15, it was a +3, +5 weapon.
  • The arc blade was introduced in 0.14.