Difference between revisions of "Arc Blade"

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==Desirability==
 
==Desirability==
The '''arc blade'''<ref>{{source ref|0.29.0|art-data.txt|1329}}</ref> has damage output that's a bit higher than a fully enchanted [[demon blade]] of electrocution, making it a strong weapon versus monsters without [[electricity]] resistance. It is particularly effective against crowds, as the discharge damage tends to spreads out, a useful effect if you can fight foes in a bottleneck.
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The '''arc blade'''<ref>{{source ref|0.29.0|art-data.txt|1329}}</ref> deals a little more damage than a+9 [[demon blade]] of electrocution, making it a strong weapon in its own right. Static discharges will arc out to another adjacent monsters, which is particularly effective against crowds, and doubly effective against crowds stuck in a hallway.
  
Against electricity-resistant targets, however, this weapon is far less useful. Versus electricity-immune monsters, it's no better than a +8 rapier that happens to grant rElec. Carrying an alternate weapon is strongly advised, as electricity resistance is common later on.
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However, Static Discharge deals no damage against electric-resistant or immune targets. Against them, the arc blade is no better than a +8 rapier. Carrying an alternate weapon is advised, as rElec is fairly common later on.
  
Additionally, this weapon is not good to use near allies that aren't themselves immune to electricity, since they are not exempt from the weapon's discharges. You will at least receive a warning prompt if your attack could harm one of your allies.
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The arc blade has an anti-synergy with [[allies]], as they are not naturally immune to the electricity (except for those immune to all friendly fire, such as [[Hepliaklqana]] ancestor). The game will prompt you whenever an ally could be hit.
 
 
Compared to the Static Discharge spell, the arcs from this weapon do more damage and arc more often to adjacent monsters due to the high spellpower used.
 
  
 
==History==
 
==History==

Revision as of 19:36, 1 December 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
A blade somehow crafted from pure electricity. It arcs wildly between the wielder and their foes as it strikes.

It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out.

Arc blade.png the +8 arc blade

+8 rapier
33.3% chance: Casts Static Discharge at 99 + 2d(100)/2 spellpower.[1] (Average 150 power, above the usual cap)
rElec

Desirability

The arc blade[2] deals a little more damage than a+9 demon blade of electrocution, making it a strong weapon in its own right. Static discharges will arc out to another adjacent monsters, which is particularly effective against crowds, and doubly effective against crowds stuck in a hallway.

However, Static Discharge deals no damage against electric-resistant or immune targets. Against them, the arc blade is no better than a +8 rapier. Carrying an alternate weapon is advised, as rElec is fairly common later on.

The arc blade has an anti-synergy with allies, as they are not naturally immune to the electricity (except for those immune to all friendly fire, such as Hepliaklqana ancestor). The game will prompt you whenever an ally could be hit.

History

  • Prior to 0.23, the arc blade would cast Static Discharge multiple times, and the spell would always hit the melee target, but at much lower spellpower, 75 + 2d(75)/2. The weapon's enchantment was +4.
  • Prior to 0.16, it was a cutlass.
  • Prior to 0.15, it was a +3, +5 weapon.
  • The arc blade was introduced in 0.14.

References