Difference between revisions of "Armour (skill)"

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The '''Armour''' skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body [[armour]].
 
The '''Armour''' skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body [[armour]].
  
If you're interested in the actual math the game uses, see the [[AC calculations]] page. Otherwise, the short version is that each level in the Armour skill increases the base AC of a piece of armour by a little over 4%. The Armour skill also partially defrays your armour's [[encumbrance rating]], making it easier to [[ev]]ade attacks or cast spells. However, no amount of Armour skill will reduce the [[stealth]] penalties of armour.
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If you're interested in the actual math the game uses, see the [[AC calculations]] page. Otherwise, the short version is that each level in the Armour skill increases the base AC of a piece of armour by a little over 4%. The Armour skill also partially defrays your armour's [[encumbrance rating]], making it easier to [[ev]]ade attacks or [[spell success|cast spells]]. However, no amount of Armour skill will reduce the [[stealth]] penalties of armour.
  
==Armour Aptitudes==
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{{skill aptitudes|Armour}}
The Armour aptitudes of various races are as follows:
 
{{#invoke:Apt|skill_table|Armour}}
 
  
 
[[Felid]]s, [[Draconian]]s and [[Octopodes]] cannot train Armour due to their body restrictions.  
 
[[Felid]]s, [[Draconian]]s and [[Octopodes]] cannot train Armour due to their body restrictions.  
 
The average armour aptitude of all species is -0.913. This value is the second-lowest one among skills.
 
  
 
{{skills}}
 
{{skills}}
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 13:26, 2 February 2016

Version 0.17: This article may not be up to date for the latest stable release of Crawl.


The Armour skill improves the effectiveness of your armour and reduces most of the penalties associated with the more cumbersome varieties of body armour.

If you're interested in the actual math the game uses, see the AC calculations page. Otherwise, the short version is that each level in the Armour skill increases the base AC of a piece of armour by a little over 4%. The Armour skill also partially defrays your armour's encumbrance rating, making it easier to evade attacks or cast spells. However, no amount of Armour skill will reduce the stealth penalties of armour.

Aptitudes

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
2 2 -2 -1 -1 0 N/A N/A 1 1 -1 8 1 0 -2 -3 2 -2 -2 N/A -1 -3 1 -2 -2 -2

Felids, Draconians and Octopodes cannot train Armour due to their body restrictions.

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