Difference between revisions of "Attack flavour"

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m (Some extreme category linkage, once I found the syntax. The change to constriction needs a lot more tiny article changes, though.)
(Spell check and rephrasing. Added Plain flavour. Reorganized almost entirely by element.)
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'''[[:Category:Attack flavours|Attack flavours]]''' are the types of damage or effects caused by a monster's [[melee]] attack. It will stack on-top of any weapon effects, if said monster is equipped with a weapon.
+
Almost all monsters are capable of dealing physical damage to you by attacking in melee, but many of them also cause elemental damage or inflict a wide variety of detrimental [[status effect]]s. What a monster's melee attacks are capable of is determined by the monster's '''[[:Category:Attack flavours|attack flavour]]'''. These modify a monster's melee attacks in many ways, and apply whether the monster is attacking unarmed or while wielding a weapon.
 
 
The following table is vaguely sorted in the following order: elements, alternate elemental effects, poisons, negative energy, immediate status (by danger severity), strategic status, and miscellaneous.
 
  
 
{| class="wikitable sortable" border=1 border-style="solid" cellpadding="5" cellspacing="0"
 
{| class="wikitable sortable" border=1 border-style="solid" cellpadding="5" cellspacing="0"
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!Example
 
!Example
 
!Description
 
!Description
|-  
+
|-
 +
! [[:Category:Plain flavour|Plain]]
 +
| {{monsterlink|Goblin}}
 +
| No special effects.
 +
|-
 +
! [[:Category:Reach flavour|Reaching]]
 +
| {{Monsterlink|Snapping turtle}}
 +
| Inherent [[reaching]] (can melee attack from two tiles away).
 +
|-
 +
! [[:Category:Ensnare flavour|Ensnare]]
 +
| {{Monsterlink|Jumping spider}}
 +
| If the attack does any damage, it has a 50% chance of trapping the defender in a [[web]].
 +
|-
 +
! [[:Category:Constrict type|Constrict]]
 +
| {{Monsterlink|Ball python}}
 +
| Inflicts [[constriction]] (pins victim in place, dealing damage over time).
 +
|-
 +
! [[:Category:Steal flavour|Steal]]
 +
| {{Monsterlink|Maurice}}
 +
| Each attack steals one item from [[inventory]] (affects players only).
 +
|-
 +
! [[:Category:Shadow stab flavour|Shadow stab]]
 +
| {{Monsterlink|Shadow}}
 +
| When [[invisible]] and not [[Corona|back]][[Aura#Halo|lit]], the monster gains a boost to movement speed, 100% accuracy, and deals 2.5x damage for a single attack. If the victim has [[see invisible]] it negates the extra damage and accuracy, but not the added speed. After the attack, the monster's invisibility ends.
 +
|-
 
! [[:Category:Fire flavour|Fire]]
 
! [[:Category:Fire flavour|Fire]]
 
| {{Monsterlink|Fire bat}}
 
| {{Monsterlink|Fire bat}}
| Adds [[hit dice]] + 1d(hit dice) - 1 [[fire]] damage and can burn your [[scroll]]s.
+
| Adds [[HD]] + 1d(HD) - 1 [[fire]] damage. May destroy your [[scroll]]s.
 
|-
 
|-
! [[:Category:Cold flavour|Cold]]
+
! [[:Category:Pure fire flavour|Pure fire]]
| {{Monsterlink|Ice beast}}
+
| {{Monsterlink|Fire elemental}}
| Adds hit dice + 1d(hit dice*2) - 1 [[cold]] damage and can freeze your [[potions]].
+
| Deals no physical damage. Consists solely of [[HD]] + 1d(HD + 1) + (HD / 2) [[fire]] damage. May destroy your [[scroll]]s.
 
|-
 
|-
! [[:Category:Electricity flavour|Electricity]]
+
! [[:Category:Napalm flavour|Napalm]]
| {{Monsterlink|Sky beast}}
+
| {{Monsterlink|Flaming corpse}}
| Adds hit dice + 1d(hit dice/2) - 1 [[electrical]] damage.
+
| Has a 33% chance of hitting the defender with [[Sticky Flame]], or 5% if the attack did less than 3 damage. May destroy your [[scroll]]s.
 
|-
 
|-
! [[:Category:Acid flavour|Acid]]
+
! [[:Category:Firebrand flavour|Firebrand]]
| {{Monsterlink|Jelly}}
+
| {{Monsterlink|Salamander firebrand}}
| The defender is hit with a level 3 [[Acid#Acid_splash|acid splash]].
+
| Each landed attack surrounds the target with a ring of [[Cloud#Flame|flame clouds]]. Said clouds will not place below any other monsters.
 
|-
 
|-
! [[:Category:Distort flavour|Distortion]]
+
! [[:Category:Cold flavour|Cold]]
| {{Monsterlink|Spatial vortex}}
+
| {{Monsterlink|Ice beast}}
| This is equivalent to being hit by a weapon with the [[distortion]] brand.
+
| Adds HD + 1d(HD*2) - 1 [[cold]] damage. May destroy your [[potions]].
|-
 
! [[:Category:Holy flavour|Holy]]
 
| {{Monsterlink|Apis}}
 
| Does an additional 75% damage against [[evil]] and [[unholy]] targets. This is similar to the [[holy wrath]] weapon brand, but without a random component.
 
 
|-
 
|-
 
! [[:Category:Drown flavour|Drown]]
 
! [[:Category:Drown flavour|Drown]]
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! [[:Category:Engulf flavour|Engulf]]
 
! [[:Category:Engulf flavour|Engulf]]
 
| {{Monsterlink|Water elemental}}
 
| {{Monsterlink|Water elemental}}
| Attacks have a chance of engulfing the target, which continuously deals [[asphyxiation]] damage and mimics the effect of [[silence]]. Moving away from the user will take twice the normal movement length duration, during which the user cannot engulf the target again.
+
| Attacks have a chance of engulfing the target, which continuously deals [[asphyxiation]] damage and mimics the effect of [[silence]]. Asphyxiation resistance negates both effects. Moving away from the attacker will break the engulf, but takes twice as long as normal, during which time the attacker cannot engulf the target again.
 
|-
 
|-
! [[:Category:Napalm flavour|Napalm]]
+
! [[:Category:Electricity flavour|Electricity]]
| {{Monsterlink|Flaming corpse}}
+
| {{Monsterlink|Sky beast}}
| Has a 33% chance of hitting the defender with [[Sticky Flame]] (5% if the attack did less than 3 points).
+
| Adds HD + 1d(HD/2) - 1 [[electricity]] damage.
|-
 
! [[:Category:Pure fire flavour|Pure fire]]
 
| {{Monsterlink|Fire elemental}}
 
| Consists solely of [[hit dice]] + 1d(hit dice + 1) + (hit dice / 2) [[fire]] damage, and can burn your [[scroll]]s.
 
|-
 
! [[:Category:Firebrand flavour|Firebrand]]
 
| {{Monsterlink|Salamander firebrand}}
 
| Attacks will surround the target with a ring of [[Cloud#Flame|flame clouds]]. Said clouds will not place below any other monsters.
 
 
|-
 
|-
 
! [[:Category:Poison flavour|Poison]]
 
! [[:Category:Poison flavour|Poison]]
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! [[:Category:Strong poison flavour|Strong poison]]
 
! [[:Category:Strong poison flavour|Strong poison]]
 
| {{Monsterlink|Redback}}
 
| {{Monsterlink|Redback}}
| Inflicts many points of poison damage, and partially skips poison-resistance on targets. See [[Poison#Poison_Types|poison types]] for specifics.
+
| Inflicts many points of poison damage, and partially ignores the victim's poison resistance. See [[Poison#Poison_Types|poison types]] for specifics.
 
|-
 
|-
 
! [[:Category:Weakness poison flavour|Weakness poison]]
 
! [[:Category:Weakness poison flavour|Weakness poison]]
 
| {{Monsterlink|Orange demon}}
 
| {{Monsterlink|Orange demon}}
| Attacks have a chance to inflict [[weak|weakness]] on a target, if said target lacks poison resistance.
+
| Attacks have a chance to inflict [[weak]]ness on a target, if said target lacks poison resistance.
 
|-
 
|-
 
! [[:Category:Paralyse flavour|Paralyse]]
 
! [[:Category:Paralyse flavour|Paralyse]]
 
| {{Monsterlink|Yellow wasp}}
 
| {{Monsterlink|Yellow wasp}}
 
| If not resistant to poison, the defender may be [[slow]]ed, or sometimes [[paralyze]]d, for 1d3 turns.
 
| If not resistant to poison, the defender may be [[slow]]ed, or sometimes [[paralyze]]d, for 1d3 turns.
 +
|-
 +
! [[:Category:Acid flavour|Acid]]
 +
| {{Monsterlink|Jelly}}
 +
| The defender is hit with a level 3 [[Acid#Acid_splash|acid splash]].
 +
|-
 +
! [[:Category:Holy flavour|Holy]]
 +
| {{Monsterlink|Apis}}
 +
| Does an additional 75% damage against [[evil]] and [[unholy]] targets. This is similar to the [[holy wrath]] weapon brand, but without a random component.
 
|-
 
|-
 
! [[:Category:Pain flavour|Pain]]
 
! [[:Category:Pain flavour|Pain]]
 
| {{Monsterlink|Grinder}}
 
| {{Monsterlink|Grinder}}
| Equivalent to the [[pain_(brand)|pain]] brand.
+
| Inherent [[pain brand]] (deals [[negative energy]] damage based on attacker HD)
 +
|-
 +
! [[:Category:Vampiric flavour|Vampiric draining]]
 +
| {{Glyph|Vampire}} [[File:Vampire_(monster).png]] [[Vampire_(monster)|Vampire]]
 +
| Will [[heal]] the attacker for 1d(damage inflicted) if the defender is [[cold-blooded]] or [[warm-blooded]]. Deals normal damage, but has no healing effect, against bloodless defenders.
 
|-
 
|-
 
! [[:Category:Drain experience flavour|Drain XP]]
 
! [[:Category:Drain experience flavour|Drain XP]]
 
| {{Monsterlink|Wight}}
 
| {{Monsterlink|Wight}}
| Has a 50% chance of attempting to [[drain experience]] (or hit dice, in the case of monsters); a 3% chance if the damage done is less than 6 points; and a 33% chance if the attack normally does no damage (i.e., "touch").
+
| Has a 50% chance of [[draining]] the target (skill penalty vs. player, HP and HD loss vs. monsters). This only has a 3% chance of activating if the attack deals less than 6 damage, and a 33% chance if the attack normally does no damage (i.e., "touch").
 
|-
 
|-
 
! [[:Category:Drain speed flavour|Drain speed]]
 
! [[:Category:Drain speed flavour|Drain speed]]
 
| {{Monsterlink|Wraith}}
 
| {{Monsterlink|Wraith}}
| Has a chance of inflicting [[slow]] on a target, if the user does not have negative energy resistance.
+
| May [[slow]] the victim if it does not have [[negative energy]] resistance.
|-
 
! [[:Category:Vampiric flavour|Vampiric draining]]
 
| {{Glyph|Vampire}} [[File:Vampire_(monster).png]] [[Vampire_(monster)|Vampire]]
 
| Will [[heal]] the attacker for 1d(damage inflicted), if the defender is [[cold-blooded]] or [[warm-blooded]].  Against bloodless defenders, it still does normal damage, but without the healing effect.
 
 
|-
 
|-
 
! Drain [[:Category:Drain strength flavour|strength]], [[:Category:Drain dexterity flavour|dexterity]], [[:Category:Drain intelligence flavour|intelligence]], [[:Category:Drain stat flavour|stat]]
 
! Drain [[:Category:Drain strength flavour|strength]], [[:Category:Drain dexterity flavour|dexterity]], [[:Category:Drain intelligence flavour|intelligence]], [[:Category:Drain stat flavour|stat]]
 
| {{Monsterlink|Quasit}}
 
| {{Monsterlink|Quasit}}
| The defender has a chance of temporarily losing a point of the affected [[stat]].  The chance of the drain effect happening is 33% (5% if the attack did no damage), with an additional check against [[life protection]].
+
| May deal 1 point of [[stat]] damage to the associated stat (33% chance per attack, or 5% if the attack did no damage. Each rank of [[negative energy]] resistance has a further 33% chance to negate the stat loss.).
 
|-
 
|-
 
! [[:Category:Hunger flavour|Hunger]]
 
! [[:Category:Hunger flavour|Hunger]]
 
| {{Monsterlink|Hungry ghost}}
 
| {{Monsterlink|Hungry ghost}}
| Will reduce the defender's [[hunger|satiety]] by 25%, outright. If the attack does no damage, the effect only has a 5% chance of happening.
+
| Each hit will reduce the defender's [[hunger|satiety]] by 25%. If the attack does no damage, the effect only has a 5% chance of happening.
 
|-
 
|-
 
! [[:Category:Disease flavour|Disease]]
 
! [[:Category:Disease flavour|Disease]]
 
| {{Monsterlink|Komodo dragon}}
 
| {{Monsterlink|Komodo dragon}}
| The defender is [[sick]]ened for 5-14 turns.
+
| The defender is [[sick]]ened for 5-14 turns, losing all ability to natural regenerate HP and possibly taking [[stat]] damage. Multiple hits stack this effect.
 
|-
 
|-
 
! [[:Category:Plague flavour|Plague]]
 
! [[:Category:Plague flavour|Plague]]
 
| {{Monsterlink|Plague shambler}}
 
| {{Monsterlink|Plague shambler}}
| Attacks can cause [[sickness]] and [[retching]], the latter of which prevents the [[eat|eating]] of [[food]] or [[quaff|quaffing]] of [[potion]]s for its duration.
+
| These attacks inflict [[sickness]] ''and'' [[retching]], the latter of which prevents the [[eat]]ing of [[food]] or [[quaff]]ing of [[potion]]s for its duration.
|-
 
! [[:Category:Ensnare flavour|Ensnare]]
 
| {{Monsterlink|Jumping spider}}
 
| If the attack does any damage, it has a 50% chance of hitting the defender with a [[web]].
 
|-
 
! [[:Category:Constrict type|Constrict]]
 
| {{Monsterlink|Ball python}}
 
| Inflicts [[constriction]].
 
|-
 
! [[:Category:Confuse flavour|Confuse]]
 
| {{Monsterlink|Tarantella}}
 
| Has a 33% chance of attempting to [[confuse]] the defender (10% if the attack did less than 3 points of damage). Duration is 1d(hit dice + 3) / 10 turns, rounded up, with a cumulative maximum of 4 turns.
 
|-
 
! [[:Category:Vuln flavour|MR Vuln]]
 
| {{Monsterlink|Phantasmal warrior}}
 
| Has a 33% chance of lowering the defender's [[magic resistance]] by a set amount. If the defender is already so afflicted, it instead increases the duration of the effect.
 
|-
 
! [[:Category:Antimagic flavour|Antimagic]]
 
| {{Monsterlink|Mana viper}}
 
| Equivalent to the [[antimagic]] brand.
 
|-
 
! [[:Category:Rage flavour|Rage]]
 
| {{Monsterlink|Moth of wrath}}
 
| The defender has a 33% chance of going [[berserk]], if it is capable of doing so.
 
|-
 
! [[:Category:Steal flavour|Steal]]
 
| {{Monsterlink|Maurice}}
 
| Will steal one item from inventory (affects players only).
 
 
|-
 
|-
 
! [[:Category:Rot flavour|Rot]]
 
! [[:Category:Rot flavour|Rot]]
 
| {{Monsterlink|Necrophage}}
 
| {{Monsterlink|Necrophage}}
| The defender has a chance of receiving 2-4 points of [[rot]].  If the melee attack did more than 2 points of damage, this chance is 33%; otherwise, it is 5%.
+
| The defender has a 33% chance of receiving 2-4 points of [[rot]], or a 5% chance if the attack did 2 or less damage.
|-
 
! [[:Category:Mutate flavour|Mutate]]
 
| {{Monsterlink|Pulsating lump}}
 
| Has a 25% chance of [[polymorph]]ing the defender (or [[mutate|mutating]], in the case of the player).
 
|-
 
! [[:Category:Reach flavour|Reaching]]
 
| {{Monsterlink|Snapping turtle}}
 
| Inherently has [[reaching]] capabilities.
 
 
|-
 
|-
 
! [[:Category:Blink flavour|Blink]]
 
! [[:Category:Blink flavour|Blink]]
 
| {{Monsterlink|Phantom}}
 
| {{Monsterlink|Phantom}}
| The attacker has a 33% chance of [[blink]]ing with a successful hit.
+
| The attacker has a 33% chance of [[blink]]ing after a successful hit.
|-
 
! [[:Category:Shadow stab flavour|Shadow stab]]
 
| {{Monsterlink|Shadow}}
 
| The monster is, if invisible (e.g. not [[Corona|back]][[Aura#Halo|lit]]), gains a boost to movement speed, 100% accuracy, and deals 2.5x damage for a single attack. If the target has [[see invisible]] it negates the extra damage, but not the added speed or invisiblity. After the attack, the monster is visible again.
 
 
|-
 
|-
 
! [[:Category:Chaos flavour|Chaos]]
 
! [[:Category:Chaos flavour|Chaos]]
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* [[Cold]]
 
* [[Cold]]
 
* Strong-level [[poison]]
 
* Strong-level [[poison]]
* drain speed
+
* Drain speed
 
* [[Pain (brand)|Pain]]
 
* [[Pain (brand)|Pain]]
* [[blink]]
+
* [[Blink]]
* [[anti-magic]]
+
* [[Anti-magic]]
 +
|-
 +
! [[:Category:Mutate flavour|Mutate]]
 +
| {{Monsterlink|Pulsating lump}}
 +
| Each hit has a 25% chance of [[malmutating]] the victim (or [[polymorph]]ing if the defender is a monster).
 +
|-
 +
! [[:Category:Distort flavour|Distortion]]
 +
| {{Monsterlink|Spatial vortex}}
 +
| Inherent [[distortion]] brand (deals heavy irresistible damage, or causes the target to [[blink]], [[teleport]], or be [[banish]]ed to [[the Abyss]]).
 +
|-
 +
! [[:Category:Confuse flavour|Confuse]]
 +
| {{Monsterlink|Tarantella}}
 +
| Has a 33% chance of [[confusing]] the defender, or 10% if the attack did less than 3 damage. Duration is 1d(HD + 3) / 10 turns, rounded up, with a cumulative maximum of 4 turns.
 +
|-
 +
! [[:Category:Rage flavour|Rage]]
 +
| {{Monsterlink|Moth of wrath}}
 +
| The defender has a 33% chance of going [[berserk]], if it is capable of doing so.
 +
|-
 +
! [[:Category:Vuln flavour|MR Vuln]]
 +
| {{Monsterlink|Phantasmal warrior}}
 +
| Has a 33% chance of lowering the defender's [[magic resistance]] by a set amount. If the defender is already so afflicted, it instead increases the duration of the effect.
 +
|-
 +
! [[:Category:Antimagic flavour|Antimagic]]
 +
| {{Monsterlink|Mana viper}}
 +
| Inherent [[antimagic]] brand (damages player [[MP]], or causes monsters to have a spell failure chance that rises with antimagic damage dealt and decreases with time).
 
|-
 
|-
 
|}
 
|}
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==History==
 
==History==
 
[[0.14]] contained many monster brand changes:
 
[[0.14]] contained many monster brand changes:
* Prior to 0.14, the af_klown attack flavor chose from the following types: Fire, cold, nasty poison, drain XP, rot, blink, and anti-magic.
+
*The Klown attack flavour chose from the following types: Fire, Cold, Nasty poison, Drain XP, Rot, Blink, and Anti-magic.
* Prior to 0.14, [[harpy|harpies]] had a Steal Food brand, which would consume one or more items of food from one's inventory or on the ground, if a target was standing on any food.
+
*[[Harpies]] had a Steal Food brand; attacks would occasionally consume one or more food items from your inventory or on the ground, if the target was standing on any food.
* Prior to 0.14, there were Poison (stat) brands. This vaguely copied the Drain stat brand: it had a 33% chance of temporarily reducing a point of a given [[stat]] if the target was not resistant to poison.
+
*There were Poison (stat) attack flavours. These vaguely copied the Drain stat brand: they had a 33% chance of temporarily reducing a point of a given [[stat]] if the target was not resistant to poison.
* Poison's overhauls itself removed Nasty Poison and Medium Poison brands, as detailed in [[poison#poison types|poison types]]. Each were moved to normal poison and strong poison as appropriate per monster.
+
*[[Poison]]'s overhaul removed the Nasty Poison and Medium Poison attack flavours, as detailed in [[poison#poison types|poison types]]. Each were moved to normal poison and strong poison as appropriate per monster.
  
In [[0.15]], the retching and sickness attack flavours will be removed. Item destruction itself has been removed, which thus removes such effects from Fire and Cold attacks as well as anything which can duplicate said effects (Chaos and Klown).
+
In [[0.15]], the retching and sickness attack flavours will be removed. Item destruction will be removed, reducing the threat from Fire and Cold attacks, as well as anything which can duplicate them (Chaos and Klown).
  
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]
 
[[Category:Attack flavours|*]]
 
[[Category:Attack flavours|*]]

Revision as of 15:19, 24 July 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.


Almost all monsters are capable of dealing physical damage to you by attacking in melee, but many of them also cause elemental damage or inflict a wide variety of detrimental status effects. What a monster's melee attacks are capable of is determined by the monster's attack flavour. These modify a monster's melee attacks in many ways, and apply whether the monster is attacking unarmed or while wielding a weapon.

Flavour Example Description
Plain g Goblin.png Goblin No special effects.
Reaching t Snapping turtle.png Snapping turtle Inherent reaching (can melee attack from two tiles away).
Ensnare s Jumping spider.png Jumping spider If the attack does any damage, it has a 50% chance of trapping the defender in a web.
Constrict S Ball python.png Ball python Inflicts constriction (pins victim in place, dealing damage over time).
Steal f Maurice.png Maurice Each attack steals one item from inventory (affects players only).
Shadow stab W Shadow.png Shadow When invisible and not backlit, the monster gains a boost to movement speed, 100% accuracy, and deals 2.5x damage for a single attack. If the victim has see invisible it negates the extra damage and accuracy, but not the added speed. After the attack, the monster's invisibility ends.
Fire b Fire bat.png Fire bat Adds HD + 1d(HD) - 1 fire damage. May destroy your scrolls.
Pure fire E Fire elemental.png Fire elemental Deals no physical damage. Consists solely of HD + 1d(HD + 1) + (HD / 2) fire damage. May destroy your scrolls.
Napalm z Flaming corpse.png Flaming corpse Has a 33% chance of hitting the defender with Sticky Flame, or 5% if the attack did less than 3 damage. May destroy your scrolls.
Firebrand N Salamander firebrand.png Salamander firebrand Each landed attack surrounds the target with a ring of flame clouds. Said clouds will not place below any other monsters.
Cold Y Ice beast.png Ice beast Adds HD + 1d(HD*2) - 1 cold damage. May destroy your potions.
Drown m Water nymph.png Water nymph Attacks do a small amount of asphyxiation damage.
Engulf E Water elemental.png Water elemental Attacks have a chance of engulfing the target, which continuously deals asphyxiation damage and mimics the effect of silence. Asphyxiation resistance negates both effects. Moving away from the attacker will break the engulf, but takes twice as long as normal, during which time the attacker cannot engulf the target again.
Electricity Y Sky beast.png Sky beast Adds HD + 1d(HD/2) - 1 electricity damage.
Poison S Adder.png Adder Inflicts a few points of poison damage, with a heavily reduced chance against poison-resistant targets. See poison types for specifics.
Strong poison s Redback.png Redback Inflicts many points of poison damage, and partially ignores the victim's poison resistance. See poison types for specifics.
Weakness poison 4 Orange demon.png Orange demon Attacks have a chance to inflict weakness on a target, if said target lacks poison resistance.
Paralyse y Yellow wasp.png Yellow wasp If not resistant to poison, the defender may be slowed, or sometimes paralyzed, for 1d3 turns.
Acid J Jelly.png Jelly The defender is hit with a level 3 acid splash.
Holy Y Apis.png Apis Does an additional 75% damage against evil and unholy targets. This is similar to the holy wrath weapon brand, but without a random component.
Pain 5 Grinder.png Grinder Inherent pain brand (deals negative energy damage based on attacker HD)
Vampiric draining V Vampire (monster).png Vampire Will heal the attacker for 1d(damage inflicted) if the defender is cold-blooded or warm-blooded. Deals normal damage, but has no healing effect, against bloodless defenders.
Drain XP z Wight.png Wight Has a 50% chance of draining the target (skill penalty vs. player, HP and HD loss vs. monsters). This only has a 3% chance of activating if the attack deals less than 6 damage, and a 33% chance if the attack normally does no damage (i.e., "touch").
Drain speed W Wraith.png Wraith May slow the victim if it does not have negative energy resistance.
Drain strength, dexterity, intelligence, stat 5 Quasit.png Quasit May deal 1 point of stat damage to the associated stat (33% chance per attack, or 5% if the attack did no damage. Each rank of negative energy resistance has a further 33% chance to negate the stat loss.).
Hunger W Hungry ghost.png Hungry ghost Each hit will reduce the defender's satiety by 25%. If the attack does no damage, the effect only has a 5% chance of happening.
Disease l Komodo dragon.png Komodo dragon The defender is sickened for 5-14 turns, losing all ability to natural regenerate HP and possibly taking stat damage. Multiple hits stack this effect.
Plague n Plague shambler.png Plague shambler These attacks inflict sickness and retching, the latter of which prevents the eating of food or quaffing of potions for its duration.
Rot n Necrophage.png Necrophage The defender has a 33% chance of receiving 2-4 points of rot, or a 5% chance if the attack did 2 or less damage.
Blink W Phantom.png Phantom The attacker has a 33% chance of blinking after a successful hit.
Chaos 4 Chaos spawn.png Chaos spawn Changes flavour with every attack, to one of the following:
Klown p Killer Klown.png Killer Klown Randomly mimics other flavours, limited to and equally probably for the following:
Mutate J Pulsating lump.png Pulsating lump Each hit has a 25% chance of malmutating the victim (or polymorphing if the defender is a monster).
Distortion v Spatial vortex.png Spatial vortex Inherent distortion brand (deals heavy irresistible damage, or causes the target to blink, teleport, or be banished to the Abyss).
Confuse s Tarantella.png Tarantella Has a 33% chance of confusing the defender, or 10% if the attack did less than 3 damage. Duration is 1d(HD + 3) / 10 turns, rounded up, with a cumulative maximum of 4 turns.
Rage y Moth of wrath.png Moth of wrath The defender has a 33% chance of going berserk, if it is capable of doing so.
MR Vuln W Phantasmal warrior.png Phantasmal warrior Has a 33% chance of lowering the defender's magic resistance by a set amount. If the defender is already so afflicted, it instead increases the duration of the effect.
Antimagic S Mana viper.png Mana viper Inherent antimagic brand (damages player MP, or causes monsters to have a spell failure chance that rises with antimagic damage dealt and decreases with time).

History

0.14 contained many monster brand changes:

  • The Klown attack flavour chose from the following types: Fire, Cold, Nasty poison, Drain XP, Rot, Blink, and Anti-magic.
  • Harpies had a Steal Food brand; attacks would occasionally consume one or more food items from your inventory or on the ground, if the target was standing on any food.
  • There were Poison (stat) attack flavours. These vaguely copied the Drain stat brand: they had a 33% chance of temporarily reducing a point of a given stat if the target was not resistant to poison.
  • Poison's overhaul removed the Nasty Poison and Medium Poison attack flavours, as detailed in poison types. Each were moved to normal poison and strong poison as appropriate per monster.

In 0.15, the retching and sickness attack flavours will be removed. Item destruction will be removed, reducing the threat from Fire and Cold attacks, as well as anything which can duplicate them (Chaos and Klown).