Attack type

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Revision as of 21:41, 22 January 2019 by NormalPerson7 (talk | contribs) (Update to 0.22. There is nothing on this list outdated, but it should be expanded to list all attack types.)
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Version 0.22: This article may not be up to date for the latest stable release of Crawl.

Attack type determines what special properties a melee attack has. Most monster attack types have no special properties, aside from what text is used when the attack is made.

Different attacks can generate different levels of noise—for instance, "tail-slaps" generate twice as much noise as "stings". However, the amount of damage done by the attack is a larger factor and no melee attack is ever louder than a shout.

Player attack types (specifically, unarmed attacks) have more in-game effect than equivalent monster attacks—for instance, the "horns" mutation will increase the damage of a player's headbutt.

Special effects