Difference between revisions of "Azure jelly"

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|magic_resistance=80
 
|magic_resistance=80
 
|hp_range=59-103
 
|hp_range=59-103
 +
|avg_hp=81
 
|armour_class=5
 
|armour_class=5
 
|evasion=10
 
|evasion=10
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|attack4=12 ({{Hit type}}: {{Plain flavour}})
 
|attack4=12 ({{Hit type}}: {{Plain flavour}})
 
|hit_dice=15
 
|hit_dice=15
 +
|base_hp=3
 +
|extra_hp=5
 +
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|intelligence={{Plant intelligence}}
 
|genus=jelly
 
|genus=jelly

Revision as of 20:21, 2 May 2013

azure jelly JAzure jelly.png
HP 59-103
HD 15
XP 2141
Speed 11
AC 5
EV 10
Will 80
Attack1 12 (hit: cold: 15-44)
Attack2 12 (hit: cold: 15-44)
Attack3 12 (hit: plain)
Attack4 12 (hit: plain)
Resistances rC+, rElec,
rPois+, rAcid+++,
rConstr, Asphyx
Vulnerabilities Fire
Habitat Land
Intelligence Plant
Uses Uses nothing
Holiness Natural
Size Small
Type jelly, azure jelly
Flags Eats items
Sense invisible


A frosty blob of bright blue cytoplasm.

Useful Info

Azure jellies are some of the most dangerous jellies in the game, moving quickly and hitting very hard (they can deal 30-88 cold damage per turn on top of their physical damage). Although they lack the ability to corrode your equipment with acid like most jellies, their raw damage output makes them one of the most likely jellies to kill unprepared characters. They can be found in the Slime Pits.

Tips & Tricks

  • Even without acid, azure jellies can consume doors or items on the ground to recover. Fortunately their usual habitat doesn't have much loot lying around to begin with.
  • High AC and rC++ or better negates most of their ability to harm you. If you're lacking either or both, going into melee with them is going to hurt. Take them out at range, preferably with fire damage.