Difference between revisions of "Background and race combinations for beginners"

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== Class/race choices ==
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Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game.
  
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*'''[[Troll]] [[Berserker]]''': For the newcomer of this game. Even being listed in tutorial, but this combination is sufficiently strong until mid-game, helping the player to understand the basic game system.
  
It is assumed that you have read the actual generic [[Walkthrough]] before reading a guide as well as [[Early Game Character Building]], [[Mid Game Character Building]], and [[Late Game Character Building]]
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*'''([[Minotaur]]/[[Hill Orc]]/[[Gargoyle]]) ([[Berserker]]/[[Fighter]])''' ([[Vigrid's Hill Orc Fighter Guide|strategy guide]]): Pure melee builds. Find a big weapon and the heaviest armour, worship [[Trog]] or [[Okawaru]] and beat things to death.
  
Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are the easiest combos for beginners.
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*'''[[Centaur]] [[Hunter]]''': A typical ranged character. Centaur speed and HP increase survivability. Worship [[Trog]] or [[Okawaru]] for weapon, armour as well as ammo gifts.  
  
* '''[[Kobold]] [[Berserker]] of [[Trog]]''' ([[Hybrid's Kobold Berserker guide|strategy guide]]): Kobolds can eat food chunks at any time, which allows them to avoid being hungry when needing to berserk. Their small size gives them a high EV which makes them resilient in combat. Finding a venom [[brand]] will be very useful in the early game.
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*'''[[Deep Elf]] [[Conjurer]]''' ([[MistyMan's Deep Elf Conjurer of Vehumet guide|strategy guide]]): Offensive caster. Your damage dealing capability is your best defense; with [[Iskenderun's Battlesphere]] you rip through dangerous enemies that many other characters would have to avoid. Worship [[Vehumet]] for even more punch and a steady supply of mana.
* '''[[Minotaur]] [[Fighter]] of [[Okawaru]]''': A strong, straightforward class that can get through a 3 rune ascension with nothing but its core skill set of wearing lots of armor and hitting things really hard. Not quite as killy as berserkers but much more survivable thanks to its massive AC and equipment bonuses.
 
* '''[[Hill Orc]] [[Priest]] of [[Beogh]]''': Hill Orcs have all the aptitudes to be excellent fighters along with the saprovore trait to ease their hunger clocks. In addition Beogh is an invaluable god who makes the early game extremely easy by supporting common Orcish gear and converting orcs that you encounter.
 
* '''[[Deep Dwarf]] [[Necromancer]] of [[Makhleb]]''': [[Pain]] is a strong starting spell, and [[Vampiric Draining]] combined with Makhleb's powers allows Deep Dwarfs to heal their wounds. [[Dispel Undead]] is useful against powerful ghosts, and Makhleb's summoning abilities can take down tough enemies.
 
* '''[[High Elf]] [[Wizard]] of [[Vehumet]]''': [[Magic Dart]] is a great starting spell, and [[Mephitic Cloud]] makes the early and mid-game a lot easier. Vehumet will enhance your destructive skills and his spell gifts will let you be less dependent on finding spellbooks. [[Human]] Wizards are a comparable choice, with slightly less [[MP]] and a lower aptitude for [[air magic]] and general [[spellcasting]], but much faster leveling overall and better [[necromancy]] for the common  mid/endgame strategies that use the [[Necromutation]] spell.
 
* '''[[Spriggan]] [[Enchanter]] of [[Nemelex]]''' ([[Huggz's Spriggan Enchanter guide|strategy guide]]): Spriggans are a great stealth class for new players since their high speed lets them flee when stealth fails. [[Ensorcelled Hibernation]] makes stabbing things really easy. Nemelex's decks of summoning take care of all situations that can't be solved with stealthy stabbing.
 
  
== God choices ==
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*'''[[Merfolk]] [[Ice Elementalist]]''' ([[Nabalzbhf's Merfolk Ice Elementalist Guide|strategy guide)]]: A good hybrid (melee and magic) build. Great aptitudes for [[Charms]], [[Dodging]], [[Fighting]], [[Polearms]], and [[Ice Magic]].
  
See [[Choosing a god]] for more details.
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*'''[[Spriggan]] [[Enchanter]]''' ([[Huggz's Spriggan Enchanter guide|strategy guide]]): The classic stealth and stab build. Spriggans are a great stealth class for new players since their high speed lets them flee when stealth fails. [[Ensorcelled Hibernation]] makes stabbing things really easy.
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*'''[[Gargoyle]] [[Earth Elementalist]]''' ([[Majang's Caster Walk-Through|strategy guide]]): A durable caster with powerful destructive spells. Worships [[Vehumet]]. A good choice for a first attempt as a caster.
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These are just few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment.
  
 
[[Category:Strategy Guides]]
 
[[Category:Strategy Guides]]

Revision as of 14:07, 20 January 2016

Version 0.17: This article may not be up to date for the latest stable release of Crawl.


Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game.

  • Troll Berserker: For the newcomer of this game. Even being listed in tutorial, but this combination is sufficiently strong until mid-game, helping the player to understand the basic game system.
  • Centaur Hunter: A typical ranged character. Centaur speed and HP increase survivability. Worship Trog or Okawaru for weapon, armour as well as ammo gifts.

These are just few examples, there are lots of other combinations that are reasonably easy to play. Feel free to experiment.