Ball lightning

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Revision as of 18:03, 1 June 2022 by Ge0ff (talk | contribs) (History)
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Version 0.28: This article may not be up to date for the latest stable release of Crawl.
ball lightning *Ball lightning.png
HP 1-2
HD 1
XP 4
Speed 20
AC 0
EV 10
Will Immune
Attack1 5 (hit: plain)


Resistances rF+++
rC+++
rElec+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
rSticky
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Little
Type ball lightning, ball lightning
Flags Flying
Unbreathing
Insubstantial
Conjured
A huge, swift sphere of coruscating electrical energy. It will explode at the slightest disturbance.

Useful Info

Ball lightning is a weather phenomenon normally unheard of in subterranean Dungeons. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 electricity damage to everything within a few tiles. Ball lightning only naturally occurs in a few vaults, but can be created through use of the Conjure Ball Lightning spell (which only you, Lom Lobon, spellforged servitors, and some player ghosts can cast).

Tips & Tricks

  • Electricity resistance renders it a whole lot less terrifying.
  • Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. it is immune to all forms of elemental damage but any character can throw a stone or cast Magic Dart.
  • Ball lightning is conjured into existence, not summoned. Effects like Abjuration and Okawaru's ally prevention won't affect it.

History

  • Prior to 0.27, it had resistance to Tornado.
  • Prior to 0.22, it had wind resistance instead of tornado resistance.
  • Prior to 0.14, ball lightnings were permanently confused and would move erratically.