Difference between revisions of "Barbs"

From CrawlWiki
Jump to: navigation, search
(De-stubbed, monsterlinked)
m (Add a source code link for the barbs' damage)
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{version014}}
+
{{version024}}
 +
{{flavour|There are barbs embedded in your skin, and moving around will cause you to take damage. Remaining in place for a short time will allow you to remove the barbs without taking damage.}}
  
'''Barbs''' is a [[status effect]] which causes the victim to sustain damage each time it attempts to move. After enough time has passed, the victim will remove the barbs, ending the status effect. Alternatively, continuous movement may eventually snap the barbs loose, ending the effect early (although doing so will cause the barbs to injure you). The Barbs status effect can occur from the following sources:
+
'''Barbs''' is a [[status effect]] which causes the victim to sustain damage each time it attempts to move. The barbs remain in their target for 4-8 turns plus an additional 2-4 turns each time the target is struck by more barbs, up to a maximum of 12 turns<ref>{{source ref|0.24.0|beam.cc|3893}}</ref>. This duration decreases when the target remains in place (use the '''5''', '''s''', or '''.''' keys). Moving while under the barbs' effect deals <code>2d(4 + number of barbs)</code> damage (up to a maximum of 2d6)<ref>{{source ref|0.24.0|movement.cc|149}}</ref>. This has a 33% chance of decreasing the duration by one turn; it is possible to rid yourself of barbs by moving, but doing so will incur significant damage.
  
*{{monsterlink|Manticore}}
+
The Barbs status effect is inflicted whenever a target is hit by the [[Throw Barbs]] spell. Also, this status effect can be inflicted by [[Wu Jian]]'s wrath for 5-10 turns.
  
 
==History==
 
==History==
Barbs was added in [[0.14]].
+
*Prior to [[0.22]], the duration of barbs was not reduced properly when not moving, meaning the status lasted for longer than intended. Also, the base duration was a bit shorter: 3-6 turns instead of 4-8 turns.
 +
*Barbs was added in [[0.14]].
 +
 
 +
==References==
 +
<references/>

Revision as of 14:29, 12 March 2020

Version 0.24: This article may not be up to date for the latest stable release of Crawl.
There are barbs embedded in your skin, and moving around will cause you to take damage. Remaining in place for a short time will allow you to remove the barbs without taking damage.

Barbs is a status effect which causes the victim to sustain damage each time it attempts to move. The barbs remain in their target for 4-8 turns plus an additional 2-4 turns each time the target is struck by more barbs, up to a maximum of 12 turns[1]. This duration decreases when the target remains in place (use the 5, s, or . keys). Moving while under the barbs' effect deals 2d(4 + number of barbs) damage (up to a maximum of 2d6)[2]. This has a 33% chance of decreasing the duration by one turn; it is possible to rid yourself of barbs by moving, but doing so will incur significant damage.

The Barbs status effect is inflicted whenever a target is hit by the Throw Barbs spell. Also, this status effect can be inflicted by Wu Jian's wrath for 5-10 turns.

History

  • Prior to 0.22, the duration of barbs was not reduced properly when not moving, meaning the status lasted for longer than intended. Also, the base duration was a bit shorter: 3-6 turns instead of 4-8 turns.
  • Barbs was added in 0.14.

References

  1. beam.cc:3893 (0.24.0)
  2. movement.cc:149 (0.24.0)