Difference between revisions of "Bat Form"

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The '''Bat Form''' ability turns the player into a small and agile [[bat]]-like creature. This provides [[flight]] and greatly increases your movement speed and [[ev]]asion, but it also disables most of your equipment, most items, most kinds of [[spellcasting]], and drastically reduces your [[AC]] and [[Unarmed Combat]] damage. You can acquire this ability in the following ways:
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[[File:Bat form.png]] '''Bat Form''' is [[Vampire]] [[ability]] and a [[bad form]] which turns the player into a small and agile [[bat]]-like creature.  
*[[Vampire]]s gain access to Bat Form at level 3. This improves at level 10, allowing you to enter Bat Form even when wearing [[cursed]] gear.
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*Drawing a low-power [[Deck_of_emergency#Flight_card|Flight card]] may activate Bat Form.
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==Pros==
*[[Jiyva]] may induce Bat Form (along with a vicious dose of [[magic contamination]]) at random as a penalty for abandoning him.
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*Greatly increased movement speed (0.6 movement delay, i.e. [[spriggan]] speed)
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*Tiny [[size]] (good evasion and stealth)
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*+5 [[Dexterity]]
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*[[Fly]]ing
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*[[Vampire]]s retain a 1-in-8 chance of a [[vampiric]] melee attack
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==Cons==
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*Spellcasting is disabled
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*All equipment other than [[amulet]]s is melded
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*[[Unarmed Combat]] base damage is 1+UC, instead of 3+UC
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*0 [[AC]]
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*[[Vampire]]s recover less hit points and nutrition (-50%) when they bite monsters with blood
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==Sources==
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You can acquire this ability in the following ways:
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*[[Vampire]]s gain access to Bat Form at level 3 through their unique Bat Form ability. This transformation is disabled while Alive and does not time out.
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*[[Jiyva]] may induce Bat Form (along with a vicious dose of [[magic contamination]]) at random as divine punishment.
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*Being affected by a beam of [[polymorph]].
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*Weapons of [[chaos]] may polymorph the attacker or the defender.
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*[[Transmutations]] [[miscast]]s.
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*[[Cloud]]s of chaos.
  
 
==Strategy==
 
==Strategy==
The most obvious use for Bat Form is for getting away from dangerous situations. Flight allows you to cross [[deep water]] or [[lava]], and the speed and evasion boosts make it easy to get away from melee opponents. Enemies with ranged attacks will still be a threat, particularly if they have unavoidable or [[smite]] attacks.
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The most obvious use for Bat Form is for getting away from dangerous situations. Flying allows you to cross [[deep water]] or [[lava]], and the speed and evasion boosts make it easy to get away from melee opponents. Enemies with ranged attacks will still be a threat, particularly if they have unavoidable or [[smite]] attacks.
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Alternatively, it can be used to [[kite]] opponents if you happen to have the right abilities. Invokable and Evokable abilities still function while in Bat Form, allowing you to use [[wand]]s and god-given abilities ([[Makhleb]]'s abilities are particularly useful as they don't cost piety). The [[Good_mutations#Fangs|Fangs]] mutation also adds to your Unarmed Combat damage, but bats usually don't want to be in melee.
  
Alternatively, it can be used to [[kite]] opponents if you happen to have the right abilities. Followers of [[Makhleb]] can still shoot blasts of destructive energy while in Bat Form, and the [[Good_mutations#Breathe Flames|Breathe Flames]] and [[Good_mutations#Spit Poison|Spit Poison]] combat [[mutation]]s still function. The [[Good_mutations#Fangs|Fangs]] mutation also adds to your Unarmed Combat damage, but bats usually don't want to be in melee.
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==History==
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*Prior to [[0.22]], Bat Form prevented the use of [[wand]]s.
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*Prior to [[0.20]], Bat Form's [[Unarmed Combat]] base damage was 1+UC/5 for non-Vampires and 2+UC for [[Vampires]]. It also came with a -40% lower attack delay.
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*Prior to [[0.19]], players could not quaff potions or open doors in Bat Form. Also, being in Bat Form reduced [[hunger]] rate to 1
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*Prior to [[0.18]], Bat Form also had a -5 Str penalty.
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*Prior to [[0.16]], drawing the [[Metamorphosis card]] could result in Bat Form.
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*Prior to [[0.15]], drawing the [[Flight card]] could result in Bat Form.
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*Before their removal, the Breathe Fire and Spit Poison mutations also functioned in Bat Form.
  
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
! Bat Form
 
! Bat Form
 
|-
 
|-
| [[File:Bat form.png]]
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| [[File:Bat transform.png]]
 
|}
 
|}
  
 
[[Category:Abilities]][[Category:Status effects]]
 
[[Category:Abilities]][[Category:Status effects]]
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[[Category:Transformation]]

Latest revision as of 06:36, 14 May 2020

Version 0.23: This article may not be up to date for the latest stable release of Crawl.
Bat form.png Bat Form is Vampire ability and a bad form which turns the player into a small and agile bat-like creature.

Pros

Cons

  • Spellcasting is disabled
  • All equipment other than amulets is melded
  • Unarmed Combat base damage is 1+UC, instead of 3+UC
  • 0 AC
  • Vampires recover less hit points and nutrition (-50%) when they bite monsters with blood

Sources

You can acquire this ability in the following ways:

  • Vampires gain access to Bat Form at level 3 through their unique Bat Form ability. This transformation is disabled while Alive and does not time out.
  • Jiyva may induce Bat Form (along with a vicious dose of magic contamination) at random as divine punishment.
  • Being affected by a beam of polymorph.
  • Weapons of chaos may polymorph the attacker or the defender.
  • Transmutations miscasts.
  • Clouds of chaos.

Strategy

The most obvious use for Bat Form is for getting away from dangerous situations. Flying allows you to cross deep water or lava, and the speed and evasion boosts make it easy to get away from melee opponents. Enemies with ranged attacks will still be a threat, particularly if they have unavoidable or smite attacks.

Alternatively, it can be used to kite opponents if you happen to have the right abilities. Invokable and Evokable abilities still function while in Bat Form, allowing you to use wands and god-given abilities (Makhleb's abilities are particularly useful as they don't cost piety). The Fangs mutation also adds to your Unarmed Combat damage, but bats usually don't want to be in melee.

History

  • Prior to 0.22, Bat Form prevented the use of wands.
  • Prior to 0.20, Bat Form's Unarmed Combat base damage was 1+UC/5 for non-Vampires and 2+UC for Vampires. It also came with a -40% lower attack delay.
  • Prior to 0.19, players could not quaff potions or open doors in Bat Form. Also, being in Bat Form reduced hunger rate to 1
  • Prior to 0.18, Bat Form also had a -5 Str penalty.
  • Prior to 0.16, drawing the Metamorphosis card could result in Bat Form.
  • Prior to 0.15, drawing the Flight card could result in Bat Form.
  • Before their removal, the Breathe Fire and Spit Poison mutations also functioned in Bat Form.
Bat Form
Bat transform.png