Difference between revisions of "Beastly Appendage"

From CrawlWiki
Jump to: navigation, search
(crystal ballin')
Line 1: Line 1:
{{version022}}
+
{{version025}}
 
{{Spell
 
{{Spell
 
|name=Beastly Appendage
 
|name=Beastly Appendage
Line 31: Line 31:
  
 
==History==
 
==History==
 +
*Beastly Appendage will be reworked in [[0.26]], providing both horns and talons but melding armour in those slots.
 
*Prior to [[0.12]], Claws 3 was a possible result.
 
*Prior to [[0.12]], Claws 3 was a possible result.
 
*Prior to [[0.11]], Beastly Appendage gave you Tentacles for arms instead of Claws.
 
*Prior to [[0.11]], Beastly Appendage gave you Tentacles for arms instead of Claws.
Line 36: Line 37:
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]
 +
[[Category:Crystal Ball Articles]]

Revision as of 06:21, 12 September 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Beastly appendage.png Beastly Appendage
Level 1
School1 Transmutation
Source(s)
Casting noise 1
Spell noise 0
Causes monstrous horns or talons to grow from the caster's body, granting them a chance of making an extra attack in melee. It is not powerful enough to meld armour or enhance appendages that are already nonhuman.

Beastly Appendage is a level 1 Transmutations spell which briefly gives you one of the following temporary Unarmed Combat-enhancing mutations:

  • Horns 2 - Prevented by use of helmets, but allows for an auxiliary headbutt.
  • Talons 3 - Prevented by use of boots or lack of feet, but allows for an auxiliary kick.

Several species have restrictions on which mutations they can gain from this spell:

  • Species that lack humanoid feet (nagas, centaurs, felids) cannot gain talons
    • Due to their hybrid nature, merfolk also cannot gain talons from Beastly Appendage.
  • Octopodes, being incompatible with either mutation, gain a spiked tentacle instead.

The duration of these mutations is dependent upon your spell power. Sadly, you cannot cast it multiple times to get both effects; casting it again simply extends the duration of your current mutation.

Transmuters begin with this spell memorized.

Strategy

Beastly Appendage can significantly improve the combat capabilities of low-level transmuters, though its effectiveness depends on which of the mutations you receive: Horns are more powerful than Talons. If you're willing to wear boots and only wear a hat, you can guarantee that the more useful mutation will occur.

History

  • Beastly Appendage will be reworked in 0.26, providing both horns and talons but melding armour in those slots.
  • Prior to 0.12, Claws 3 was a possible result.
  • Prior to 0.11, Beastly Appendage gave you Tentacles for arms instead of Claws.
  • Beastly Appendage was added in 0.10.