Difference between revisions of "Blink"

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{{spell
 
{{spell
 
|name=Blink
 
|name=Blink
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*[[Book of Minor Magic]]
 
*[[Book of Minor Magic]]
 
*[[Book of Spatial Translocations]]
 
*[[Book of Spatial Translocations]]
*[[Book of Party Tricks]]
 
 
</div>
 
</div>
|castingnoise=2
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|castingnoise=2 (at the destination)
 
|spellnoise=0
 
|spellnoise=0
 
}}
 
}}
  
{{Flavour|This spell translocates the caster a short distance, however only to spaces you can see.}}
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{{Flavour|This spell randomly translocates the caster a short distance.}}
  
'''Blink''' is a level 2 [[Translocations]] spell which warps you to a randomly selected nearby open space. The space must be somewhere visible, neither [[deep water]] nor [[lava]] (even if you are [[levitate|levitating]]), and cannot be behind a [[translucent wall]]. Tiles marked as [[Escaping_from_(and_avoiding)_trouble#Bypass|excluded]], tiles with [[trap]]s (known or unknown), and clouds of gas, ''are'' nevertheless valid warp destinations. Casting Blink randomly blinks you to an appropriate tile 3-6 steps away, then tries for closer spaces if there is no appropriate site.
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'''Blink''' is a level 2 [[Translocations]] spell which warps you to a randomly selected nearby open tile. This tile must meet the following restrictions:
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*The tile may not contain [[deep water]] or [[lava]], if and only if this terrain is impassable to you. ([[trap]]s, [[exclusion|excluded tiles]], and harmful [[cloud]]s are all legal, however)
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*The tile must be within your [[line of sight]], and unless there are no other compatible squares, not the square you are currently on
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*The tile cannot be behind a translucent [[wall]]
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*The tile must not contain any other creatures.
  
Blink is one of the easiest-to-acquire [[Escaping from (and avoiding) trouble|escape spells]] in the game, and can be made more reliable through [[teleport control]] (by way of [[Control Teleport|spell]], [[ring of teleport control|ring]], [[Good_mutations#Teleport_Control|mutation]], or certain [[randart]]s). Should you have teleport control active, it will be a semi-controlled blink: you will be prompted to select a direction you would like to go and blink 2-7 spaces away. This incurs light [[magic contamination]]. Note that, should you cast the spell, think the better of it, and then cancel the (controlled) Blink, you still expend one turn.
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Blink is one of the easiest-to-acquire [[Escaping from (and avoiding) trouble|escape spells]] in the game. The more powerful level 8 spell [[Controlled Blink]] lets you select the exact tile you blink to. The [[scroll of blinking]] has a similar effect.
  
For even better control, the level 7 spell [[Controlled Blink]] lets you select the exact tile you blink to. The [[scroll of blinking]] has a similar effect.
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===Notes===
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*Prevent Teleport Items: Some equipment will actively stop you from blinking or teleporting, such as an artefact with the -Tele property.
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*As a [[formicid]] you are under a permanent [[stasis]] effect that will prevent blink or [[teleport]].
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*[[Constriction]]: If you are being constricted by a monster, blinking may fail; you immediately make two escape attempts, and will blink so long as at least one of them succeeds.
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*This spells effect can be replicated by [[Lugonu]]'s Bend Space ability (except that this works even when under stasis or -Tele.
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*Randarts that confer +Blink as an [[ability]] cost 2 MP and 50 food to use, and require [[Evocations]] skill to use reliably. The ability is otherwise identical to the spell.
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*The [[Blink (mutation)|Blink mutation]] will replicate the spell's effect, for 5% of your max [[HP]].
  
==Exceptions==
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==Tips & Tricks==
*[[The Abyss]]: Blinking is unreliable here, only working 1/3 of the time. The [[Controlled Blink]] spell will succeed half the time (but be degraded to semicontrolled).
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*A lifesaver particularly in the earlier game, get this spell or an item with it if at all possible. Since it randomly places you somewhere within your field of vision, the trick is to minimize the number of squares you can see where you don't want to end up.
 
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*It also pays to remember that although a blink won't drop you in lava or deep water, it can and will drop you into a cloud, so take care when blinking around miasma, flame, or any other cloud you really don't want to land in.
*Prevent Teleport Items: Some equipment will actively stop you from blinking or teleporting, such as an [[amulet of stasis]] and artefacts with the -TELE property.
 
 
 
*The following blink types will always be random: Lugonu's Bend Space ability, a Level 0 [[Deck of transport|Warp card]], blinks while [[confuse]]d, blinks induced by [[miscast]] or [[distortion]] effects, and a [[Draconian shifter]]'s [[Blink Other]] spell.
 
 
 
*Randarts that confer Blink as an [[ability]] cost 1 MP and 50 food to use, and require 9 [[Evocations]] skill to use reliably. The ability is otherwise identical to the spell.
 
  
 
==Monster Version==
 
==Monster Version==
Many monsters can cast the spell Blink, and their version can pass through translucent walls. There is no equivalent of [[Controlled Blink]] for monsters: ghosts of players who had it will have Blink instead. Some monsters, most notably [[phantom]]s and [[blink frog]]s, have a chance to blink when they hit you. Most such monsters have the spell as well, meaning they tend to blink around rather a lot.
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Many monsters can cast the spell Blink, and their version can pass through translucent walls. There is no equivalent of [[Controlled Blink]] for monsters: [[player ghost]]s who had it in life will have Blink instead. However, some monsters are capable of casting the following Blink variations:
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*'''[[Blink Close]]''' - Blinks the caster to a space closer to a target.
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*'''[[Blink Away]]''' - Blinks the caster to a space farther away from a target.
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*'''[[Blink Range]]''' - Blinks the caster to a space as far away as possible while still remaining within range for their ranged attacks.
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*'''[[Blink Allies Encircling]]''' - Blinks nearby allies (excluding the caster) around a target, surrounding them.
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*'''[[Blink Allies Away]]''' - Blinks nearby allies farther away from a target while maintaining their ability to use ranged attacks.
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*'''[[Blink Other]]''' - Randomly blinks a target.
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*'''[[Blink Other Close]]''' - Blinks a target towards the caster.
  
==Tips & tricks==
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Some monsters, most notably [[phantom]]s and [[blink frog]]s, have a chance to blink when they hit you. Most such monsters have the spell as well, meaning they tend to blink around rather a lot.
  
A lifesaver particularly in the earlier game, get this spell or an item with it if at all possible.  
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==History==
Since it randomly teleports you somewhere within your field of vision, the trick is to minimize the amount of squares you can see where you don't want to end up.  
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*Prior to [[0.17]], the [[teleport control|cTele status]] would turn an uncontrolled blink into a semi-controlled blink.
It also pays to remember that altough blink won't drop you in lava or deep water, it can and will drop you into a cloud, so take care when blinking around miasma, flame, or any other cloud you really don't want to get into..
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*Prior to [[0.15]], blinking in the [[Abyss]] would sometimes fail. [[Warp card]] could be used to blink.
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*Prior to [[0.8]], a random blink would never place you within a dangerous [[cloud]]. This allowed you to steer uncontrolled blinks by casting cloud-producing spells in areas you don't want to go first.
  
 
[[Category:Movement]]
 
[[Category:Movement]]

Revision as of 17:58, 26 June 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Blink.png Blink
Level 2
School1 Translocation
Source(s)
Casting noise 2 (at the destination)
Spell noise 0
This spell randomly translocates the caster a short distance.

Blink is a level 2 Translocations spell which warps you to a randomly selected nearby open tile. This tile must meet the following restrictions:

  • The tile may not contain deep water or lava, if and only if this terrain is impassable to you. (traps, excluded tiles, and harmful clouds are all legal, however)
  • The tile must be within your line of sight, and unless there are no other compatible squares, not the square you are currently on
  • The tile cannot be behind a translucent wall
  • The tile must not contain any other creatures.

Blink is one of the easiest-to-acquire escape spells in the game. The more powerful level 8 spell Controlled Blink lets you select the exact tile you blink to. The scroll of blinking has a similar effect.

Notes

  • Prevent Teleport Items: Some equipment will actively stop you from blinking or teleporting, such as an artefact with the -Tele property.
  • As a formicid you are under a permanent stasis effect that will prevent blink or teleport.
  • Constriction: If you are being constricted by a monster, blinking may fail; you immediately make two escape attempts, and will blink so long as at least one of them succeeds.
  • This spells effect can be replicated by Lugonu's Bend Space ability (except that this works even when under stasis or -Tele.
  • Randarts that confer +Blink as an ability cost 2 MP and 50 food to use, and require Evocations skill to use reliably. The ability is otherwise identical to the spell.
  • The Blink mutation will replicate the spell's effect, for 5% of your max HP.

Tips & Tricks

  • A lifesaver particularly in the earlier game, get this spell or an item with it if at all possible. Since it randomly places you somewhere within your field of vision, the trick is to minimize the number of squares you can see where you don't want to end up.
  • It also pays to remember that although a blink won't drop you in lava or deep water, it can and will drop you into a cloud, so take care when blinking around miasma, flame, or any other cloud you really don't want to land in.

Monster Version

Many monsters can cast the spell Blink, and their version can pass through translucent walls. There is no equivalent of Controlled Blink for monsters: player ghosts who had it in life will have Blink instead. However, some monsters are capable of casting the following Blink variations:

  • Blink Close - Blinks the caster to a space closer to a target.
  • Blink Away - Blinks the caster to a space farther away from a target.
  • Blink Range - Blinks the caster to a space as far away as possible while still remaining within range for their ranged attacks.
  • Blink Allies Encircling - Blinks nearby allies (excluding the caster) around a target, surrounding them.
  • Blink Allies Away - Blinks nearby allies farther away from a target while maintaining their ability to use ranged attacks.
  • Blink Other - Randomly blinks a target.
  • Blink Other Close - Blinks a target towards the caster.

Some monsters, most notably phantoms and blink frogs, have a chance to blink when they hit you. Most such monsters have the spell as well, meaning they tend to blink around rather a lot.

History

  • Prior to 0.17, the cTele status would turn an uncontrolled blink into a semi-controlled blink.
  • Prior to 0.15, blinking in the Abyss would sometimes fail. Warp card could be used to blink.
  • Prior to 0.8, a random blink would never place you within a dangerous cloud. This allowed you to steer uncontrolled blinks by casting cloud-producing spells in areas you don't want to go first.