Difference between revisions of "Bolt of Cold"

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{{version017}}
 
{{Spell
 
{{Spell
 
|name=Bolt of Cold
 
|name=Bolt of Cold
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|school3=
 
|school3=
 
|sources=<div>
 
|sources=<div>
*[[Book of Conjurations]]
 
 
*[[Book of Ice]]
 
*[[Book of Ice]]
*[[Rod of Destruction]]
 
 
*[[Wand of cold]]
 
*[[Wand of cold]]
 
</div>
 
</div>
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|range = 6
 
|range = 6
 
|target = Bolt
 
|target = Bolt
|special = N/A}}
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|tohit = 10+Power/25
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|special = N/A
 +
|hit_type = normal
 +
|hit_adder = 10
 +
|hit_num = 1
 +
|hit_denom = 25
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|dam_calculator = calcdice
 +
|dam_numdice = 6
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|dam_adder = 18
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|dam_num = 2
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|dam_denom = 3}}
  
'''Bolt of Cold''' is a level 6 [[Conjurations]]/[[Ice Magic]] spell capable of striking multiple targets along its path, doing a considerable amount of cold damage. It is more or less the exact analogue of a [[Bolt of Fire]], with the same damage potential and accuracy (but not range).
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'''Bolt of Cold''' is a level 6 [[Conjurations]]/[[Ice Magic]] spell capable of striking multiple targets along its path, doing a considerable amount of cold damage. It is more or less the exact analogue of [[Bolt of Fire]], with the same damage potential and accuracy (although slightly less range).
  
Bolt of Cold does 100% of its damage as cold, which can be mitigated by [[cold resistance]]. It interacts with terrain and clouds as follows:
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You can get a similar effect through use of a [[wand of cold]].
*Destroys [[cloud]]s of flame, losing five squares of range for each cloud of flame it destroys.
 
*Creates 2-6 clouds of steam for each square of lava it passes over.
 
*Creates one freezing cloud, plus one more for every 30 points of maximum damage the beam possesses, for each square of water it passes over - but only if its maximum damage is at least 36.
 
* Loses one point of range each time it hits a monster.
 
  
A Bolt of Cold which strikes the player may destroy carried potions.
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==Strategy==
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Although Bolt of Cold has good range, bear in mind that each target it strikes reduces its max range by 1. When attempting to snipe a distant foe, consider adjusting your aim to avoid the fodder in between.
  
Player-launched Bolts of Cold have a range of 7-16 squares (flat distribution), doing damage specified by  
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Along with its purely offensive uses, Bolt of Cold is useful for creating [[cloud]]s of [[steam]]. Each tile of [[lava]] your Bolt of Cold crosses generates 2-6 clouds, potentially blocking dangerous enemies from being able to see you. Bolts of Cold can also be used to destroy flame clouds, though each cloud destroyed this way reduces the bolt's range by 5. Finally, casting it at sufficient spell power at tiles with [[shallow water]] or [[deep water]] will create freezing clouds, allowing you to do cold damage over time to waterbound opponents (the bolt must deal at least 6d6 damage to create a cloud over the first tile, 6d10 for the second tile, 6d15 for the third, 6d20 for the fourth, and 6d25 for the fifth).
calc_dice(6, 18 + power * 2 / 3)
 
with a to-hit number of (10 + power / 25).
 
  
For example:
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Many players still prefer [[Bolt of Fire]] since undead monsters (of which the game has a lot of) tend to be very resistant to cold.
*Bolt of Cold with power 50 does 6d8 (6-48) damage and has a [[to-hit]] number of 12.
 
*Bolt of Cold with power 100 does 6d14 (6-84) damage and has a to-hit number of 14.
 
  
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{{clear}}
 
==Monster Version==
 
==Monster Version==
Cast by a monster, the spell has power equal to 12 times the caster's hit dice (like any monster spell). All monster-launched Bolts of Cold do an amount of damage given by
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Several monsters have access to Bolt of Cold. This version of the spell is almost identical to the player version (the damage is slightly more variable).
  
dice_def(3, 8 + power / 11)
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{{monsters with spell}}
  
with a to-hit number of (17 + power / 25). Thus, thrown by a 15 HD caster, it will do 3d24 (3-72) damage and have a to-hit number of 24.
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==History==
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In [[0.25]], Bolt of Cold will be removed from the list of spells available to players.
  
The following monsters can cast Bolt of Cold:
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[[Category:Monster spells]]
*[[Ereshkigal]]
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[[Category:Crystal Ball Articles]]
*[[Antaeus]]
 
*[[Pandemonium lord]] (depends on spell set)
 
*[[Ice fiend]]
 
*[[Shadow fiend]]
 
*[[Frost giant]]
 
*[[Ice statue]]
 
*[[Blizzard demon]]
 
*[[Lich]] (depends on spell set)
 
*[[Necromancer]] (depends on spell set)
 
*[[Wizard (monster)|Wizard]] (depends on spell set)
 
*[[Deep elf conjurer]] (depends on spell set)
 

Revision as of 23:43, 2 February 2020

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
Bolt of cold.png Bolt of Cold
Level 6
School1 Conjuration
School2 Ice
Source(s)
Casting noise 6
Spell noise 6
This spell hurls a great bolt of ice and frost.
Spell Details
Damage Formula 6d(3+Power/9) cold
Max Damage 6d(25)
Max Power 200
Range 6
Targeting Bolt
To-hit 10+Power/25
Special N/A

Bolt of Cold is a level 6 Conjurations/Ice Magic spell capable of striking multiple targets along its path, doing a considerable amount of cold damage. It is more or less the exact analogue of Bolt of Fire, with the same damage potential and accuracy (although slightly less range).

You can get a similar effect through use of a wand of cold.

Strategy

Although Bolt of Cold has good range, bear in mind that each target it strikes reduces its max range by 1. When attempting to snipe a distant foe, consider adjusting your aim to avoid the fodder in between.

Along with its purely offensive uses, Bolt of Cold is useful for creating clouds of steam. Each tile of lava your Bolt of Cold crosses generates 2-6 clouds, potentially blocking dangerous enemies from being able to see you. Bolts of Cold can also be used to destroy flame clouds, though each cloud destroyed this way reduces the bolt's range by 5. Finally, casting it at sufficient spell power at tiles with shallow water or deep water will create freezing clouds, allowing you to do cold damage over time to waterbound opponents (the bolt must deal at least 6d6 damage to create a cloud over the first tile, 6d10 for the second tile, 6d15 for the third, 6d20 for the fourth, and 6d25 for the fifth).

Many players still prefer Bolt of Fire since undead monsters (of which the game has a lot of) tend to be very resistant to cold.

Monster Version

Several monsters have access to Bolt of Cold. This version of the spell is almost identical to the player version (the damage is slightly more variable).

The following enemies cast Bolt of Cold:

The following enemies may be able to cast Bolt of Cold, depending on their spell set:

History

In 0.25, Bolt of Cold will be removed from the list of spells available to players.