Difference between revisions of "Brigand"

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m (Ge0ff moved page Assassin to Brigand: Renamed in 0.26)
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{{flavour|An Assassin is a stealthy character who is especially good at killing, using daggers or blowguns. They start with some deadly curare needles.}}
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{{flavour|A Brigand is a shady character who is especially good at killing, using daggers or darts. They start with a dagger, a robe and cloak, poisoned darts, and a few deadly and rare curare darts.}}
'''Assassins''' are operatives who specialize in stealth and the killing of unsuspecting victims. They are often the servants of criminal syndicates, dark lords, and other villains, but they can also be simply mercenary in their outlook, or even antiheroic, striking terror in the hearts of evildoers. They start with the tools to silently and quickly take down the living.
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'''Brigands''' are operatives who specialize in stealth and the killing of unsuspecting victims. They start with the tools to silently and quickly take down the living.
  
 
==Preferred Races==
 
==Preferred Races==
[[Halfling]], [[Troll]], [[Demonspawn]], [[Spriggan]], [[Vine Stalker]], and [[Vampire]] are the recommended races if you pick an Assassin background.
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[[Halfling]], [[Troll]], [[Demonspawn]], [[Spriggan]], [[Vine Stalker]], and [[Vampire]] are the recommended races if you pick a Brigand background.
  
 
==Starting Equipment==
 
==Starting Equipment==
 
Some [[species]] may receive different items based on their unique restrictions.
 
Some [[species]] may receive different items based on their unique restrictions.
 
*+2 [[dagger]]
 
*+2 [[dagger]]
*+0 [[blowgun]]
 
 
*+0 [[robe]]
 
*+0 [[robe]]
 
*+0 [[cloak]]
 
*+0 [[cloak]]
 
*8 poisoned [[needles]]
 
*8 poisoned [[needles]]
 
*2 [[curare]] needles.
 
*2 [[curare]] needles.
*[[Ration]]
 
  
 
==Starting Skills and Stats==
 
==Starting Skills and Stats==
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*[[Stealth]]: 4
 
*[[Stealth]]: 4
  
Choosing Assassin adds 3 to your starting [[Strength]], 3 to your starting [[Intelligence]] and 6 to your starting [[Dexterity]].
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Choosing Brigand adds 3 to your starting [[Strength]], 3 to your starting [[Intelligence]] and 6 to your starting [[Dexterity]].
  
 
==Strategy==
 
==Strategy==
Assassins are a good general starting background for stealthy types; the enchanted dagger handles early-game monsters very well, while the curare and poisoned needles are excellent for taking down tougher targets. It is also a fairly versatile background: they start with more neutral stats than a [[Fighter]] or a [[Wizard]], which means they can easily choose to take up magic, fighting, or a hybrid style.
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Brigands are a good general starting background for stealthy types; the enchanted dagger handles early-game monsters very well, while the curare and poisoned needles are excellent for taking down tougher targets. It is also a fairly versatile background: they start with more neutral stats than a [[Fighter]] or a [[Wizard]], which means they can easily choose to take up magic, fighting, or a hybrid style.
  
 
The power of curare should not be underestimated - almost all early-game threats up to the [[Lair]] can be dealt with the slow and strong poison that curare gives, as long as the needle actually hits. This to-hit chance can be increased linearly through [[throwing]] skill and [[enchantment]]. However, it is important to conserve your curare needles to an extent - you only have 2 and there is a 1 in 6 chance that they will [[mulch]] when fired, meaning you only have 12 shots, on average. You can use the slow from curare to kite monsters, and continue firing poisoned needles at them to slowly whittle their HP down.
 
The power of curare should not be underestimated - almost all early-game threats up to the [[Lair]] can be dealt with the slow and strong poison that curare gives, as long as the needle actually hits. This to-hit chance can be increased linearly through [[throwing]] skill and [[enchantment]]. However, it is important to conserve your curare needles to an extent - you only have 2 and there is a 1 in 6 chance that they will [[mulch]] when fired, meaning you only have 12 shots, on average. You can use the slow from curare to kite monsters, and continue firing poisoned needles at them to slowly whittle their HP down.
  
 
==History==
 
==History==
Prior to [[0.15]], the starting dagger had an enchantment of +2, +2.
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*Prior to [[0.26]], Brigands were called '''Assassins'''.
 
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*Prior to [[0.15]], the starting dagger had an enchantment of +2, +2.
Prior to [[0.14]], Assassins began with [[potions of poison]] identified, and had 50 [[gold]].
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*Prior to [[0.14]], Assassins began with [[potions of poison]] identified, and had 50 [[gold]].
  
 
{{backgrounds}}
 
{{backgrounds}}
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]

Revision as of 20:50, 19 May 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
A Brigand is a shady character who is especially good at killing, using daggers or darts. They start with a dagger, a robe and cloak, poisoned darts, and a few deadly and rare curare darts.

Brigands are operatives who specialize in stealth and the killing of unsuspecting victims. They start with the tools to silently and quickly take down the living.

Preferred Races

Halfling, Troll, Demonspawn, Spriggan, Vine Stalker, and Vampire are the recommended races if you pick a Brigand background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Brigand adds 3 to your starting Strength, 3 to your starting Intelligence and 6 to your starting Dexterity.

Strategy

Brigands are a good general starting background for stealthy types; the enchanted dagger handles early-game monsters very well, while the curare and poisoned needles are excellent for taking down tougher targets. It is also a fairly versatile background: they start with more neutral stats than a Fighter or a Wizard, which means they can easily choose to take up magic, fighting, or a hybrid style.

The power of curare should not be underestimated - almost all early-game threats up to the Lair can be dealt with the slow and strong poison that curare gives, as long as the needle actually hits. This to-hit chance can be increased linearly through throwing skill and enchantment. However, it is important to conserve your curare needles to an extent - you only have 2 and there is a 1 in 6 chance that they will mulch when fired, meaning you only have 12 shots, on average. You can use the slow from curare to kite monsters, and continue firing poisoned needles at them to slowly whittle their HP down.

History

  • Prior to 0.26, Brigands were called Assassins.
  • Prior to 0.15, the starting dagger had an enchantment of +2, +2.
  • Prior to 0.14, Assassins began with potions of poison identified, and had 50 gold.
Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver