Difference between revisions of "Centaur"

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Centaurs are a moderately difficult species to play outside of their strong suit. They have poor base stats, sub-par melee and magical aptitudes, awful defensive aptitudes, and some of the worst [[Stealth]] modifiers in the game. On top of that, their fast metabolism causes them to hunger quickly and they receive less nutrition than average from [[chunk]]s. On the other hand, they have excellent [[movement]] speed, wonderful aptitudes for [[bows]] and [[throwing]] weapons, and better than average [[HP]]. A centaur who finds an early [[bow]] and a reliable source of [[arrow]]s ([[Trog]] or [[Okawaru]] are useful here) can [[kite]] his way through most of the early and mid-game in relative safety. They also have enough melee prowess (tolerable weapon skills, hooves) and defensive bonuses (a natural +3 AC, [[centaur barding]] in place of [[boots]], the ability to wield [[large shield]]s comfortably) that they can become powerful melee brutes in the late game for players patient enough to train the lousy defensive skills to a reasonable level.
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Despite poor defensive aptitudes and some of the worst [[Stealth]] modifiers in the game, Centaurs' excellent [[movement]] speed and good [[HP]] makes them a very powerful and forgiving species. Centaurs can [[kite]] the vast majority of enemies in relative safety, via clever use of ranged combat, polearms, or spells. Fast movement also gives Centaurs the ability to disengage from many foes at will, choose terrain that is to their advantage, maintain greater control over position in relation to enemies, and avoid being surrounded. Only the [[Spriggan]] is faster—but far less robust—than the Centaur.  
  
 
{{species_aptitudes|Centaur}}
 
{{species_aptitudes|Centaur}}

Revision as of 07:17, 31 January 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Centaur (monster).
The Centaurs are another species of hybrid creatures: horses with Human torsos. They usually live in forests, surviving by hunting.

Centaurs can move very quickly on their four legs, and are excellent with bows and other missile weapons; they are also reasonable at fighting in general while being slow learners at specific weapon skills. They advance quite slowly in experience levels and are rather sub-average at using magic. Due to their large bulk, they need a little extra food to survive. Like Nagas, they receive inferior protection from the armour they wear.

Innate Abilities

  • Tough Skin 3: Centaurs have extremely tough skin (AC +3).
  • Fast 2: Centaurs cover ground very quickly during movement.
  • Deformed: A Centaur's equine body fits poorly into armour.
  • Hooves 3: Centaurs have hooves in place of feet. They cannot wear boots, but gain an auxiliary melee attack.
  • Centaurs may equip centaur barding.
  • Fast Metabolism 1: Centaurs have a fast metabolism.
  • Herbivorous 1: Centaurs gain slightly less nutrition from meat, and slightly more from plant-based food.
  • Centaurs are large enough to attack normally while standing in shallow water (though they cannot move through it normally).
  • Centaurs require less skill to use Shields effectively than other medium-sized races.

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Centaurs start with the skills and equipment listed for their background, with the following exceptions.

Difficulty of Play

SimpleIntermediateAdvanced

Despite poor defensive aptitudes and some of the worst Stealth modifiers in the game, Centaurs' excellent movement speed and good HP makes them a very powerful and forgiving species. Centaurs can kite the vast majority of enemies in relative safety, via clever use of ranged combat, polearms, or spells. Fast movement also gives Centaurs the ability to disengage from many foes at will, choose terrain that is to their advantage, maintain greater control over position in relation to enemies, and avoid being surrounded. Only the Spriggan is faster—but far less robust—than the Centaur.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour -3 Spellcasting -3
Dodging -3
Maces & Flails -1 Shields -3 Conjurations -1
Axes -1 Stealth -4 Hexes -1
Polearms -1 Summonings -1
Staves -1 Invocations 1 Necromancy -1
Unarmed Combat 0 Evocations -1 Translocations -1
Throwing 1 Shapeshifting N/A Alchemy N/A
Fire Magic -1
Short Blades -1 Ice Magic -1
Long Blades -1 Air Magic -1
Ranged Weapons N/A Experience -1 Earth Magic -1

Strategy

Trivia

Centaurs are originally creatures from Greek mythology.