Difference between revisions of "Centaur (monster)"

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''This page is about the various centaur [[monster]]s. For the player race, see [[centaur]]. For a list of all monstrous centaurs, see [[list of centaurs]].''
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''This page is about the centaur [[monster]]. For the player race, see [[centaur]]. For a list of all monstrous centaurs, see [[list of centaurs]].''
<!--monster-bot-begin-->
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{{monster info|centaur}}
{{monster
 
|name=centaur
 
|glyph={{Brown|c}}
 
|tile=[[File:Centaur.png]]
 
|flags={{Archer flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=7
 
|meat={{Clean corpse}}
 
|xp=112
 
|holiness={{Natural}}
 
|magic_resistance=20
 
|hp_range=13-31
 
|avg_hp=22
 
|armour_class=3
 
|evasion=7
 
|habitat=Land
 
|speed= 15
 
|size={{Large}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=10 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=4
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=centaur
 
|species=centaur
 
}}
 
{{Flavour|A hybrid with the torso of a human atop the body of a large horse, centaurs are famous for their skills in archery.
 
----
 
“When Peleus, some distance away, saw him torn apart by the frightful wound he shouted: ‘Accept this tribute to the dead, at least, Crantor, dearest of youths’, and with his powerful arm, he hurled his ash spear, at full strength, at Demoleon. It ruptured the ribcage, and stuck quivering in the bone. The centaur pulled out the shaft minus its head (he tried with difficulty to reach that also) but the head was caught in his lung. The pain itself strengthened his will: wounded, he reared up at his enemy and beat the hero down with his hooves. Peleus received the resounding blows on helmet and shield, and defending his upper arms, and controlling the weapon he held out, with one blow through the arm he pierced the bi-formed breast.”<br>
 
-Ovid, _Metamorphoses_, XII, 330. 8 AD.}}
 
<!--monster-bot-end-->
 
  
 
==Useful Info==
 
==Useful Info==
'''Centaurs''' are the bane of low-level spellcasters and lightly-armored fighters. They are quick marksmen that travel alone early on or in packs with leaders as you travel deeper, carrying [[bow]]s and firing fast enough to launch multiple [[arrow]]s and advance in a single turn. It isn't uncommon for them to have access to fire or ice arrows that devastate your HP bar. Centaurs can be found in the early to middle [[Dungeon]], [[the Lair]], [[the Shoals]], and [[the Vaults]].
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'''Centaurs''' are the bane of low-level spellcasters and lightly-armored fighters. They are quick marksmen that travel alone early on or in packs with leaders as you travel deeper, carrying [[bow]]s and firing fast enough to launch multiple [[arrow]]s and advance in a single turn. Centaurs can be found in the early to middle [[Dungeon]], [[the Lair]], [[the Shoals]], and [[the Vaults]]. The earliest floor where you can meet an [[Out-of-depth|out-of-depth]] centaur is D:2.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*Centaurs are fast enough to get multiple actions in the time it takes you to act once. Running is out of the question for all but the fastest characters, but you can force them to close into melee by hiding behind a corner. Once you're adjacent to them, they'll put away their bows and lose much of their deadliness.
 
*Centaurs are fast enough to get multiple actions in the time it takes you to act once. Running is out of the question for all but the fastest characters, but you can force them to close into melee by hiding behind a corner. Once you're adjacent to them, they'll put away their bows and lose much of their deadliness.
*If you're on an open floor with no corridors, use a [[wand of confusion]], [[wand of paralysis]], or [[Mephitic Cloud]] to disable them while you charge into melee. Failing that, [[Repel Missiles]] is a low-level life preserver.
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*If you're on an open floor with no corridors, use a [[wand of paralysis]] or [[Mephitic Cloud]] to disable them while you charge into melee.
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*A source of [[Repel Missiles#Player sources|Repel Missiles]], e.g. a [[Scarf#Ego|scarf of repulsion]], can help you against their ranged attacks.
 
*Be careful about retreating from centaurs; if you open some intervening distance, they'll pull out their bows and resume firing. It may be better to face two or more enemies at once.
 
*Be careful about retreating from centaurs; if you open some intervening distance, they'll pull out their bows and resume firing. It may be better to face two or more enemies at once.
 
*Centaurs will not attack you if other monsters are in the way.
 
*Centaurs will not attack you if other monsters are in the way.
 
*Centaurs can be reliably killed with a single [[Bolt of Fire]]/[[Bolt of Cold]], but weaker spells may give them time to fight back.
 
*Centaurs can be reliably killed with a single [[Bolt of Fire]]/[[Bolt of Cold]], but weaker spells may give them time to fight back.

Revision as of 07:38, 4 May 2020

Version 0.24: This article may not be up to date for the latest stable release of Crawl.

This page is about the centaur monster. For the player race, see centaur. For a list of all monstrous centaurs, see list of centaurs.

centaur cCentaur.png
HP 14-30
HD 4
XP 112
Speed 15
AC 3
EV 7
Will 20
Attack1 7 (hit: plain)
Attack2 3 (kick: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Large
Type centaur, centaur
Flags Archer
Speaks
Warm-blooded
A hybrid with the torso of a human atop the body of a large horse, centaurs are famous for their skills in archery.

“When Peleus, some distance away, saw him torn apart by the frightful wound he shouted: ‘Accept this tribute to the dead, at least, Crantor, dearest of youths’, and with his powerful arm, he hurled his ash spear, at full strength, at Demoleon. It ruptured the ribcage, and stuck quivering in the bone. The centaur pulled out the shaft minus its head (he tried with difficulty to reach that also) but the head was caught in his lung. The pain itself strengthened his will: wounded, he reared up at his enemy and beat the hero down with his hooves. Peleus received the resounding blows on helmet and shield, and defending his upper arms, and controlling the weapon he held out, with one blow through the arm he pierced the bi-formed breast.”
-Ovid, _Metamorphoses_, XII, 330. 8 AD.

Useful Info

Centaurs are the bane of low-level spellcasters and lightly-armored fighters. They are quick marksmen that travel alone early on or in packs with leaders as you travel deeper, carrying bows and firing fast enough to launch multiple arrows and advance in a single turn. Centaurs can be found in the early to middle Dungeon, the Lair, the Shoals, and the Vaults. The earliest floor where you can meet an out-of-depth centaur is D:2.

Tips & Tricks

  • Centaurs are fast enough to get multiple actions in the time it takes you to act once. Running is out of the question for all but the fastest characters, but you can force them to close into melee by hiding behind a corner. Once you're adjacent to them, they'll put away their bows and lose much of their deadliness.
  • If you're on an open floor with no corridors, use a wand of paralysis or Mephitic Cloud to disable them while you charge into melee.
  • A source of Repel Missiles, e.g. a scarf of repulsion, can help you against their ranged attacks.
  • Be careful about retreating from centaurs; if you open some intervening distance, they'll pull out their bows and resume firing. It may be better to face two or more enemies at once.
  • Centaurs will not attack you if other monsters are in the way.
  • Centaurs can be reliably killed with a single Bolt of Fire/Bolt of Cold, but weaker spells may give them time to fight back.