Difference between revisions of "Centaur warrior"

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{{version017}}
{{monster
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{{list of | centaurs}}
|name=centaur warrior
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{{monster info}}
|glyph={{Yellow|c}}
 
|tile=[[File:Centaur warrior.png]]
 
|flags={{Fighter flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=10
 
|meat={{Clean corpse}}}
 
|xp=949
 
|holiness={{Natural}}
 
|magic_resistance=36
 
|hp_range=33-64
 
|armour_class=4
 
|evasion=8
 
|habitat=Land
 
|speed= 15
 
|size={{Large}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=16 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=9
 
|intelligence={{Normal intelligence}}
 
|genus=centaur
 
|species=centaur
 
}}
 
 
 
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{{Flavour|A muscular centaur, a veteran of numerous battles, armed with well-made weapons and able to use them skillfully.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Centaur warriors''' fight using the same tactics as standard [[centaur (monster)|centaurs]], but are an order of magnitude more dangerous. They have enough [[HP]] to last a few hits and can easily deal over 30 damage per turn when at range. They are usually accompanied by a herd of lesser centaurs, and can be found in the middle-to-late [[Dungeon]] and [[the Vaults]].
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'''Centaur warriors''' fight using the same tactics as standard [[centaur (monster)|centaurs]], but are an order of magnitude more dangerous. They have enough [[HP]] to last a few hits and can easily deal over 30 damage per turn when at range. They are usually accompanied by a herd of lesser centaurs, and can be most commonly found in the middle-to-late [[Dungeon]], [[the Depths]] and [[the Vaults]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*[[Repel Missiles]] and (preferably) [[Deflect Missiles]] are lifesavers for fragile characters here.
 
*[[Repel Missiles]] and (preferably) [[Deflect Missiles]] are lifesavers for fragile characters here.
*They're gruesome at range, so lure them into melee to remove their biggest advantage. Confusing them first and taking advantage of corners makes this much less suicidal.
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*They're gruesome at range, so lure them into melee to remove their biggest advantage. Confusing them first and/or taking advantage of corners makes this much less suicidal.

Revision as of 07:43, 11 January 2016

Version 0.17: This article may not be up to date for the latest stable release of Crawl.

For a list of all centaurs, see list of centaurs.

centaur warrior cCentaur warrior.png
HP 36-74
HD 10
XP 920
Speed 15
AC 4
EV 8
Will 40
Attack1 16 (hit: plain)
Attack2 5 (kick: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Large
Type centaur, centaur
Flags Fighter
Archer
Speaks
Warm-blooded
A muscular centaur, veteran of numerous battles, armed with well-made weapons and able to use them skillfully.

“When Peleus, some distance away, saw him torn apart by the frightful wound he shouted: ‘Accept this tribute to the dead, at least, Crantor, dearest of youths’, and with his powerful arm, he hurled his ash spear, at full strength, at Demoleon. It ruptured the ribcage, and stuck quivering in the bone. The centaur pulled out the shaft minus its head (he tried with difficulty to reach that also) but the head was caught in his lung. The pain itself strengthened his will: wounded, he reared up at his enemy and beat the hero down with his hooves. Peleus received the resounding blows on helmet and shield, and defending his upper arms, and controlling the weapon he held out, with one blow through the arm he pierced the bi-formed breast.”
-Ovid, _Metamorphoses_, XII, 330. 8 AD.

Useful Info

Centaur warriors fight using the same tactics as standard centaurs, but are an order of magnitude more dangerous. They have enough HP to last a few hits and can easily deal over 30 damage per turn when at range. They are usually accompanied by a herd of lesser centaurs, and can be most commonly found in the middle-to-late Dungeon, the Depths and the Vaults.

Tips & Tricks

  • Repel Missiles and (preferably) Deflect Missiles are lifesavers for fragile characters here.
  • They're gruesome at range, so lure them into melee to remove their biggest advantage. Confusing them first and/or taking advantage of corners makes this much less suicidal.