Difference between revisions of "Cerebov"

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(Tips & Tricks: Cerebov can't fly!)
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==Useful Info==
 
==Useful Info==
'''Cerebov''' is a mighty [[demon]] lord of [[Pandemonium]] who guards the fiery [[rune]] and wields the [[Sword of Cerebov]]. He has the second highest [[HP]] in the game, behind [[Antaeus]], and his powerful [[Fire Magic]] can cut through even full [[fire resistance]]. All of this combines to make him arguably the most dangerous foe in the game. He is found on a unique Pandemonium floor crawling with [[balrug]]s, [[efreet]]s, [[orange demon]]s, and the occasional [[brimstone fiend]].
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'''Cerebov''' is a mighty [[demon]] lord of [[Pandemonium]] who guards the [[fiery]] [[rune]] and wields the [[Sword of Cerebov]]. He has the second highest [[HP]] in the game, behind [[Antaeus]], and his powerful [[Fire Magic]] can cut through even full [[fire resistance]]. All of this combines to make him arguably the most dangerous foe in the game. He is found on a unique Pandemonium floor crawling with [[balrug]]s, [[efreet]]s, [[orange demon]]s, and the occasional [[brimstone fiend]].
  
 
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==Tips & Tricks==
 
==Tips & Tricks==
*His Fire Storm is quite painful and his sword lets him treat your [[fire resistance]] as being one rank lower. Maxing out your experience level and [[Fighting]] skill, rF+++, [[Abjuration]], and [[Haste]]/[[berserk]] are all highly recommended. Frail characters may need to avoid this fight entirely, as a hasted Cerebov can easily kill you in a single turn if you're unprepared.
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*If possible, clear out the balrugs and brimstone fiends before engaging him. Getting hit by multiple [[smite]]s or [[torment]]s in a single turn can make an already dangerous fight suicidal. If you ''do'' encounter him with such a posse, strongly consider teleporting away and regrouping. Worshipers of [[the Shining One]] may not mind some popcorn enemies around, however, as they can provide some minor healing mid-fight.
**If you are a caster and really want to kill him, you will need some means of recharging MP fast ([[potions of magic]], [[channeling]], or a [[crystal ball of energy]]). Your goal is to hurt him, run out of sight, recharge mana before he can regenerate, and repeat.
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*If you intend to kill him as a melee brute, you'll absolutely need the proper defenses. Heavy defenses ([[AC]], [[EV]], and [[SH]] if you're going one-handed), rF+++, and as large an [[HP]] pool as you can acquire will allow you to handle his melee attacks in relative safety, avoid those brutal [[Iron Shot]]s, and reduce the devastation caused by his [[Fire Storm]]s. Even so, you'll want to be dealing damage quickly, as even the most durable character will be bleeding out as time goes by. To that end, [[holy wrath]] is the obvious choice, but [[antimagic]] may be the better option: while Cerebov's melee abilities are by no means negligible, his magic is where the real danger lies. [[Haste]] and [[might]] are also very strongly recommended, as well as any other buffs you happen to have lying around.
*If possible, clear out the balrugs and brimstone fiends before engaging him. Getting hit by multiple [[smite]]s in a single turn can make an already dangerous fight suicidal.
+
*If you are a caster and really want to kill him, you will need some means of recharging MP fast ([[potions of magic]], [[channeling]], or a [[crystal ball of energy]]). Your goal is to hurt him at range, teleport out of sight, recharge mana before he can regenerate, and repeat. Do not allow him into melee range with you. He largely ignores [[fire]] damage, though enough [[Fire Storm]]s will do the job. [[Cold]] and [[electricity]] damage are both very effective here; [[Glaciate]], [[Chain Lightning]], and [[Tornado]] are perfect candidates for taking him out. Strong defenses and full rF+++ are again highly recommended, as it's unlikely you'll be spared from his own magic.
*Surprisingly, Cerebov does not fly. You can use this to your advantage when you encounter him behind a pool of lava (which happens quite often), across which he can only engage you with his ranged magic. It is possible to whittle him down with [[Orb of Destruction]], run away for a recharge, and continue. He will not follow you across this lava. A somewhat risky way of killing him is to lift him up with a [[Tornado]]. If you are lucky, the storm will end with Cerebov over a lava tile, when you will get the message "Cerebov falls into the lava. Cerebov drowns." The risk is that he may also end the storm right next to you in melee range. And even if it works, the downside is that his artifact sword is destroyed in the lava, if you are inclined to keep it. If you fly yourself, you can keep Cerebov out of melee range by hovering over a lava pool, if one is available.
+
*Surprisingly, Cerebov does not [[fly]]. You can use this to your advantage when you encounter him behind a pool of [[lava]] (which happens quite often), across which he can only engage you with his ranged magic. It is possible to whittle him down with [[Orb of Destruction]], run away for a recharge, and continue. He will not follow you across this lava. A somewhat risky way of killing him is to lift him up with a [[Tornado]]. If you are lucky, the storm will end with Cerebov over a lava tile, when you will get the message "Cerebov falls into the lava. Cerebov drowns." The risk is that he may also end the storm right next to you in melee range, and even if it works, the downside is that his artifact sword is destroyed in the lava, if you are inclined to keep it. If you fly yourself, you can keep Cerebov out of melee range by hovering over a lava pool, if one is available.
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*If you have one available and aren't lowering your SH or fire resistance by wearing it, a shield of [[reflection]] can be quite effective against Cerebov. Hammering him with his own [[Iron Shot]] will take a hefty bite out of his HP.
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*Killing Cerebov is by no means mandatory; it's entirely possibly to steal the rune away from him without actually fighting him. It's best to go into this encounter knowing whether you intend to kill him or simply steal the rune away. If you do intend to simply rob him, hasting yourself will allow you to lure him away without him catching up to you, and a [[controlled teleport]] can get you back to the rune vault safely. Just be sure to keep him at the very edge of your [[line of sight]] to prevent him from casting Fire Storm, be prepared for possible brimstone fiends guarding the rune itself, and know that he'll return to his fortress if he loses track of you.

Revision as of 23:46, 4 August 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Cerebov &Cerebov.png
HP 650
HD 21
XP 15000
Speed 10
AC 30
EV 8
MR 168
Attack1 60 (hit: plain)


Type of Meat None
Resistances damnation, rPois+,
rN+++, rTorm,
rRot, rDrown,
rWater
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Demonic
Size Giant
Type pandemonium lord, pandemonium lord
Flags Fighter
See invisible
Speaks
Unique
Silence immune
A violent and wrathful demon, Cerebov appears as a giant human covered in shining golden armour and wielding a huge twisted sword.


Useful Info

Cerebov is a mighty demon lord of Pandemonium who guards the fiery rune and wields the Sword of Cerebov. He has the second highest HP in the game, behind Antaeus, and his powerful Fire Magic can cut through even full fire resistance. All of this combines to make him arguably the most dangerous foe in the game. He is found on a unique Pandemonium floor crawling with balrugs, efreets, orange demons, and the occasional brimstone fiend.

Spells

Spell set
Slot1 Fire Storm (8d16)
Slot2 Iron Shot (3d36)
Slot3 Haste
Slot4 Haste
Slot5 Summon Greater Demon
Slot6 Haste

Tips & Tricks

  • If possible, clear out the balrugs and brimstone fiends before engaging him. Getting hit by multiple smites or torments in a single turn can make an already dangerous fight suicidal. If you do encounter him with such a posse, strongly consider teleporting away and regrouping. Worshipers of the Shining One may not mind some popcorn enemies around, however, as they can provide some minor healing mid-fight.
  • If you intend to kill him as a melee brute, you'll absolutely need the proper defenses. Heavy defenses (AC, EV, and SH if you're going one-handed), rF+++, and as large an HP pool as you can acquire will allow you to handle his melee attacks in relative safety, avoid those brutal Iron Shots, and reduce the devastation caused by his Fire Storms. Even so, you'll want to be dealing damage quickly, as even the most durable character will be bleeding out as time goes by. To that end, holy wrath is the obvious choice, but antimagic may be the better option: while Cerebov's melee abilities are by no means negligible, his magic is where the real danger lies. Haste and might are also very strongly recommended, as well as any other buffs you happen to have lying around.
  • If you are a caster and really want to kill him, you will need some means of recharging MP fast (potions of magic, channeling, or a crystal ball of energy). Your goal is to hurt him at range, teleport out of sight, recharge mana before he can regenerate, and repeat. Do not allow him into melee range with you. He largely ignores fire damage, though enough Fire Storms will do the job. Cold and electricity damage are both very effective here; Glaciate, Chain Lightning, and Tornado are perfect candidates for taking him out. Strong defenses and full rF+++ are again highly recommended, as it's unlikely you'll be spared from his own magic.
  • Surprisingly, Cerebov does not fly. You can use this to your advantage when you encounter him behind a pool of lava (which happens quite often), across which he can only engage you with his ranged magic. It is possible to whittle him down with Orb of Destruction, run away for a recharge, and continue. He will not follow you across this lava. A somewhat risky way of killing him is to lift him up with a Tornado. If you are lucky, the storm will end with Cerebov over a lava tile, when you will get the message "Cerebov falls into the lava. Cerebov drowns." The risk is that he may also end the storm right next to you in melee range, and even if it works, the downside is that his artifact sword is destroyed in the lava, if you are inclined to keep it. If you fly yourself, you can keep Cerebov out of melee range by hovering over a lava pool, if one is available.
  • If you have one available and aren't lowering your SH or fire resistance by wearing it, a shield of reflection can be quite effective against Cerebov. Hammering him with his own Iron Shot will take a hefty bite out of his HP.
  • Killing Cerebov is by no means mandatory; it's entirely possibly to steal the rune away from him without actually fighting him. It's best to go into this encounter knowing whether you intend to kill him or simply steal the rune away. If you do intend to simply rob him, hasting yourself will allow you to lure him away without him catching up to you, and a controlled teleport can get you back to the rune vault safely. Just be sure to keep him at the very edge of your line of sight to prevent him from casting Fire Storm, be prepared for possible brimstone fiends guarding the rune itself, and know that he'll return to his fortress if he loses track of you.