Difference between revisions of "Cerebov"

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m (1 revision: giant and large monsters. that should be all of them)
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Spells: [[Fire Storm]] (8d16), [[Iron Shot]] (3d36), [[Summon Greater Demon]], [[Haste]]
 
Spells: [[Fire Storm]] (8d16), [[Iron Shot]] (3d36), [[Summon Greater Demon]], [[Haste]]
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==Spells==
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{{Spellcaster
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|number=
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|slot1=[[Fire Storm]] (8d16)
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|slot2=[[Iron Shot]] (3d36)
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|slot3=[[Haste]]
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|slot4=[[Haste]]
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|slot5=[[Summon Greater Demon]]
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|slot6=[[Haste]]
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}}
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{{clear}}
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==Tips & Tricks==
 
==Tips & Tricks==

Revision as of 20:02, 24 January 2013

Cerebov &Cerebov.png
HP 650
HD 21
XP 15,000
Speed 10
AC 30
EV 8
Will 168
Attack1 60 (hit: plain)


Resistances rPois+, damnation, rN+, rRot, rTorm
Vulnerabilities Holy
Habitat land
Intelligence Normal
Uses Weapons & armour
Holiness Demonic
Size Giant
Type cerebov, cerebov
Flags Unique
Fighter
Spellcaster
See invisible
Evil
Speaks
A violent and wrathful demon, Cerebov appears as a giant human covered in shining golden armour and wielding a huge twisted sword.

Useful Info

Cerebov is a mighty demon lord of Pandemonium who guards the fiery rune and wields the cursed +6/+6 Sword of Cerebov. He has the second highest HP in the game, behind Antaeus, and his powerful Fire Magic can cut through even full fire resistance. All of this combines to make him arguably the most dangerous foe in the game. He is found on a unique Pandemonium floor crawling with balrugs.

Spells: Fire Storm (8d16), Iron Shot (3d36), Summon Greater Demon, Haste

Spells

Spell set
Slot1 Fire Storm (8d16)
Slot2 Iron Shot (3d36)
Slot3 Haste
Slot4 Haste
Slot5 Summon Greater Demon
Slot6 Haste

Tips & Tricks

  • His Fire Storm is quite painful and his sword lets him treat your fire resistance as being one rank lower. Maxing out your experience level and Fighting skill, rF+++, Abjuration, and Haste/berserk are all highly recommended. Frail characters may need to avoid this fight entirely, as a hasted Cerebov can easily kill you in a single turn if you're unprepared.
    • If you are a caster and really want to kill him, you will need some means of recharging MP fast (potions of magic, channeling, or a crystal ball of energy). Your goal is to hurt him, run out of sight, recharge mana before he can regenerate, and repeat.
  • If possible, clear out the balrugs before engaging him. Getting hit by multiple smites in a single turn can make an already dangerous fight suicidal.
  • In at least one version of his floor, the seven small square structures around his "castle" are not merely decoration; if breached (via teleport control or Lee's Rapid Deconstruction/Shatter), a nice pile of treasure awaits. Monsters may spawn inside, however.