Difference between revisions of "Channeling spell"

From CrawlWiki
Jump to: navigation, search
(Created page with "{{version029}} ''For channelnig for MP recovery, see Channeling.'' '''Channeling spells''' are a group of spells that can be recast ("channeled") after a cast by wait...")
 
(the term "channeling" is also used in the game for this purpose)
Line 1: Line 1:
 
{{version029}}
 
{{version029}}
''For channelnig for MP recovery, see [[Channeling]].''
+
''For channeling for MP recovery, see [[Channeling]].''
  
 
'''Channeling spells''' are a group of spells that can be recast ("channeled") after a cast by [[wait]]ing (with '''.''' or '''s'''). They currently consist of:
 
'''Channeling spells''' are a group of spells that can be recast ("channeled") after a cast by [[wait]]ing (with '''.''' or '''s'''). They currently consist of:

Revision as of 06:51, 12 September 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

For channeling for MP recovery, see Channeling.

Channeling spells are a group of spells that can be recast ("channeled") after a cast by waiting (with . or s). They currently consist of:

Useful Info

Channeling for Searing Ray and Flame Wave uses their spell level for the first cast, then 1 MP for every turn channeled. Searing Ray can be channeled up to three times, and Flame Wave, two.

Maxwell's Capacitive Coupling instead uses channeling as a timer; after 3-7 turns waiting, it'll activate and instantly kill an enemy.