Difference between revisions of "Chaos"

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==Possible effects==
 
==Possible effects==
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Chaos-branded attacks randomly choose a brand from the following list<ref>{{source ref|0.25.0|attack.cc|751}}</ref>:
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*[[Flaming]] (13.5%)
 
*[[Flaming]] (13.5%)
 
*[[Freezing]] (13.5%)
 
*[[Freezing]] (13.5%)
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*[[Holy wrath]] (6.75%)
 
*[[Holy wrath]] (6.75%)
 
*[[Antimagic]] (6.75%)
 
*[[Antimagic]] (6.75%)
*[[Confusion]] (2.70%) (normally only found on [[needle]]s)
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*[[Confusion]] (2.70%)
 
*[[Distortion]] (2.70%)
 
*[[Distortion]] (2.70%)
*Or "true" chaos, which can cause one of the following effects on the defender:
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*Or "true" chaos, which can cause one of the following effects on the defender<ref>{{source ref|0.25.0|attack.cc|582}}</ref>:
 
**[[Slow]] (1.96%)
 
**[[Slow]] (1.96%)
 
**[[Haste]] (1.96%)
 
**[[Haste]] (1.96%)
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**Turned into a shapeshifter (0.19%) - [[shapeshifter]] (2/3 chance) or [[glowing shapeshifter]] (1/3 chance)
 
**Turned into a shapeshifter (0.19%) - [[shapeshifter]] (2/3 chance) or [[glowing shapeshifter]] (1/3 chance)
 
**Cloned (0.19%) - 1/6 chance that the clone becomes neutral, 1/6 chance that the clone becomes an ally, 2/3 chance of remaining the same. If the clone is an ally, then the copy is treated as a summon and will time out eventually.
 
**Cloned (0.19%) - 1/6 chance that the clone becomes neutral, 1/6 chance that the clone becomes an ally, 2/3 chance of remaining the same. If the clone is an ally, then the copy is treated as a summon and will time out eventually.
 
  
 
Note that hexes produced by this brand don't check [[MR]]. The Chaos brand does not pick useless effects (e.g. flaming brand on a fire elemental). Useless effects are removed from the list, and the odds of the other effects increase proportionally.
 
Note that hexes produced by this brand don't check [[MR]]. The Chaos brand does not pick useless effects (e.g. flaming brand on a fire elemental). Useless effects are removed from the list, and the odds of the other effects increase proportionally.
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==History==
 
==History==
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*In [[0.25]], the might and agility effects replaced a random miscast effect.
 +
*Prior to [[0.20]], there was a rare chance of healing the target.
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*Prior to [[0.19]], invalid effects could still be rolled with reduced probability.
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*Prior to [[0.18]], ranged weapon ammo could have brands, including chaos brand.
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*Between [[0.16]] and [[0.18]], chaos brand could imitate the [[reaping]] brand or move nearby stairs.
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*Prior to [[0.14]], chaos weapons could [[shaft]] or [[polymorph]] the attacker. Also, gods would forgive the player for disliked effects produced by chaos effects.
  
In [[0.25]], the might and agility effects replaced a random miscast effect.
+
==References==
 
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<references/>
Prior to [[0.20]], there was a rare chance of healing the target.
 
 
 
Prior to [[0.19]], invalid effects could still be rolled with reduced probability.
 
 
 
Prior to [[0.18]], ranged weapon ammo could have brands, including chaos brand.
 
 
 
Between [[0.16]] and [[0.18]], chaos brand could imitate the [[reaping]] brand or move nearby stairs.
 
 
 
Prior to [[0.14]], chaos weapons could [[shaft]] or [[polymorph]] the attacker. Also, gods would forgive the player for disliked effects produced by chaos effects.
 
 
 
==Sources==
 
 
 
List of brands: attack.cc - Line 751- static const vector<chaos_attack_type> chaos_types
 
 
 
Effect of Chaos flavor: attack.cc - Line 582- static const vector<chaos_effect> chaos_effects
 
 
 
As of version [[0.25]]
 
 
 
  
 
{{brands}}
 
{{brands}}
 
[[Category:Brands]]
 
[[Category:Brands]]

Revision as of 08:09, 15 July 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.

Chaos is a brand that weapons may have. It imitates other brands with each attack producing a random effect.

Possible effects

Chaos-branded attacks randomly choose a brand from the following list[1]:

Note that hexes produced by this brand don't check MR. The Chaos brand does not pick useless effects (e.g. flaming brand on a fire elemental). Useless effects are removed from the list, and the odds of the other effects increase proportionally.

Occurrence

The brand is gifted by Xom at random intervals (though not necessarily to the player), and is wielded by Xom's vault guards and the uniques Crazy Yiuf and (sometimes) Psyche. Some Pandemonium lords and others have this for a base attack. Taking this brand (usually through Yiuf's quarterstaff or by playing as a chaos knight) will give you access to extremely powerful effects very early on that will overwhelm most low level monsters. Just understand that chaos is a fickle mistress, and it is only a matter of time before you berserk an eight headed hydra. Dropping this in favor of a more reliable brand is recommended as soon as possible.

Strategy

Early game, the possible effects that may be caused by this weapon make it undesirable, due to the inability of early game characters to handle such a situation. However, late game, the brand is extremely powerful; the potential to paralyze, slow, petrify, confuse, etc. can make it quite handy in long battles. The hexes it produces don't check magic resistance; you will be even be able to affect demon lords and other normally magic immune monsters, giving it a fantastic synergy with stabbers. Of course, chaos is a fickle mistress; you may be unlucky and end up hasting the foe or berserking it. (Fortunately, many monsters in the late game are hasted anyway, can't berserk, or are physically incapable of polymorphing, improving its viability a little.)

Of course, that's if you can get your hands on the brand itself. Xom grants it occasionally, but to whom and when is variable. Scrolls of brand weapon have an impressive 3/148 (2%) chance of granting the chaos brand (better chance if your previous brand was more common). Chaos branded weapons are not generated on the floor randomly, and will only be found in the possession of a few uniques and Xom's vault/altar guards.

History

  • In 0.25, the might and agility effects replaced a random miscast effect.
  • Prior to 0.20, there was a rare chance of healing the target.
  • Prior to 0.19, invalid effects could still be rolled with reduced probability.
  • Prior to 0.18, ranged weapon ammo could have brands, including chaos brand.
  • Between 0.16 and 0.18, chaos brand could imitate the reaping brand or move nearby stairs.
  • Prior to 0.14, chaos weapons could shaft or polymorph the attacker. Also, gods would forgive the player for disliked effects produced by chaos effects.

References

  1. attack.cc:751 (0.25.0)
  2. attack.cc:582 (0.25.0)
Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver