Charred statue
Version 0.17: This article may not be up to date for the latest stable release of Crawl.
charred statue 8 | |
---|---|
HP | 47-96 |
HD | 8 |
XP | 32 |
Speed | 10 (stationary) |
AC | 12 |
EV | 1 |
Will | Immune |
Attack1 | 20 (weapon only: plain)
|
Resistances | rF++ rC++ rElec rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Starting equipment Open doors |
Holiness | Non-living |
Size | Large |
Type | statue, statue |
Flags | Archer Unbreathing Speaks Stationary No poly Don't melee Artificial Vault |
At first glance, this piece of sculpted granite appears inert. The red glow from its eyes, however, suggests it is no mere stone. Although it is rooted to its base, it can still move parts of itself. |
Useful Info
Charred statues are stationary guard statues found in certain Vehumet altar vaults. They attack by occasionally shooting small blasts of fire at you while you're in their line of sight.
Spells
Spell set I | ||
---|---|---|
Slot1 | Throw Flame (3d5) | Magical flag |
Tips & Tricks
- With fire resistance, their attacks should be negligible.
- If you don't intend to worship Vehumet, there's no harm in simply bypassing these.
Categories:
- 0.17 articles
- Weapon only type
- Plain flavour
- Fire resistance
- Fire resistance 2
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Human intelligence
- Starting equipment
- Open doors
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- Archer flag
- Unbreathing monsters
- Speaking monster
- Stationary
- No poly
- Don't melee flag
- Artificial
- Vault monsters
- Monsters
- Spellcaster
- Vault-only monsters