Difference between revisions of "Cheibriados"

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{{version017}}
 
[[File:Cheibriados altar.png]] ''"Take it easy."''
 
[[File:Cheibriados altar.png]] ''"Take it easy."''
  
'''Cheibriados the Contemplative''' is a god who meditates on the mystery of time. Those who choose to follow this god's path will learn to eschew unnecessary haste, slowing down both themselves and others, and hurt those who refuse to slow down. Especially devoted followers may even temporarily abandon the flow of time and its needless disturbances. Cheibriados rewards worshipers who slay creatures who are faster than they are.
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{{flavour|Cheibriados is a god of deliberation. Those following Cheibriados travel more slowly the further they progress in their faith, and are forbidden from using any means to hasten themselves. In the process of so imitating their god, they attain perfection of mind and body, and the mysteries of time unfold before them. Especially devout followers may even momentarily abandon the flow of time and its needless disturbances.
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Followers of Cheibriados move more slowly as they gain favour, and are rewarded for killing creatures who are faster than they are. Moving too quickly or using magically hastened weapons is frowned upon. Cheibriados rewards the faithful with a slowed metabolism, the power to slow other creatures, the power to distort the flow of time, the power to harm those who move more quickly than they do, and, finally, the ability to step out of the flow of time entirely.
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Cheibriados likes it when you kill fast things, relative to your speed.
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Cheibriados strongly dislikes it when you hasten yourself or others or use unnaturally quick items.}}
  
 
==Appreciates==
 
==Appreciates==
*Killing creatures that are faster than you, with a chance of a large piety increase for much faster creatures and ones with high [[HD]] ("''Cheibriados '''thoroughly''' appreciates the change of pace''").
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*Killing creatures that are faster than you, with a chance of a large piety increase for much faster creatures and ones with high [[HD]] ("''Cheibriados (thoroughly) appreciates the change of pace''").
  
 
==Deprecates==
 
==Deprecates==
*Increasing your speed by any means: this includes [[Haste]], going [[berserk]], [[Swiftness]], weapons with the [[speed (brand)|speed brand]], [[quick blade]]s, and [[boots of running]].  You may not haste enemies either. Be careful when using unidentified [[potion]]s, [[wand]]s, and [[deck]]s!  If the item was unidentified, or you were berserked/hasted against your will (moth of wrath, berserk mutation) Cheibriados will block the haste and not punish you for it. The message will say the protection was "just this once" but there is no actual limit on it.
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*Increasing your speed by any means: this includes [[Haste]], going [[berserk]], [[Swiftness]], melee weapons with the [[speed (brand)|speed brand]], [[quick blade]]s, and [[boots]] or [[barding]]s with the [[running]] ego. You may not haste or [[frenzy]] enemies, either. If the item causing haste, berserk, etc. was unidentified, or you were berserked/hasted against your will (moth of wrath, berserk mutation), Cheibriados will block the haste and not punish you for it. The message will say the protection was "just this once," but there is no actual limit on it. Do note that an identified wand of random effects will be punished by Chei if you use it and it produces one of the forbidden effects.
  
 
==Given Abilities==
 
==Given Abilities==
'''[[Piety|Piety Level -]]''': "Timekeeper"
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'''[[Piety|Piety Level -]]''': "Sluggish Foo"
*'''Raises the support of your attributes''': Cheibriados increases your Strength, Dexterity, and Intelligence as your piety increases. Each stat increase comes hand in hand with an incremental decrease in your movement speed. Further stat increases occur at higher ranks of piety. At maximum piety you receive +15 to all stats, and your movement delay is doubled.
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*'''Raises the support of your attributes''': Cheibriados increases your Strength, Dexterity, and Intelligence as your piety increases. Each stat increase comes with an incremental increase in your movement delay equal to 2 + piety/20 [[aut]]s capping at 10 auts for normal or faster speed player characters. Further stat increases occur at higher ranks of piety. At maximum piety you receive +15 to all stats.
'''[[Piety|Piety Level *]]''': "Righteous Timekeeper"
 
*'''Slows and strengthens your metabolism''': Reduces food cost by 1 per action (identical to [[good mutations#Slow Metabolism|Slow Metabolism 1]]), halves the effect of [[poison]] and [[sickness]]. This also doubles its duration. (Passive)
 
 
*'''Bend Time''': Slows everything adjacent to you. Monsters resist based on their [[HD]] rather than their [[Magic resistance]], which means that it can affect magic immune enemies. (Costs 3 MP, 50-100 Food, and 1-2 Piety)
 
*'''Bend Time''': Slows everything adjacent to you. Monsters resist based on their [[HD]] rather than their [[Magic resistance]], which means that it can affect magic immune enemies. (Costs 3 MP, 50-100 Food, and 1-2 Piety)
'''[[Piety|Piety Level **]]''': "Chronographer"
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* No new Abilities.
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'''[[Piety|Piety Level *]]''': "Deliberate"
'''[[Piety|Piety Level ***]]''': "Splendid Chronographer"
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*'''Slows and strengthens your metabolism''': All actions have their satiation costs reduced to 75% normal. Also, the duration of [[sickness]] is cut in half, as is the rate at which [[poison]] damages you. This effectively doubles the ''duration'' of poison, but makes it much more survivable, especially in severe cases.
*'''Temporal Distortion''': Moves nearby monsters forward through time, relative to you. (Instant, 4MP, 200-400 Food, 3-5 Piety)
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'''[[Piety|Piety Level ****]]''': "Chronicler"
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'''[[Piety|Piety Level **]]''': "Unhurried"
*'''Slouch''': Damages everything in [[LOS]] (including [[invisible]] enemies) that's faster than you (Damage = [Speed Difference]*4d3/2). Only monsters that have detected you take damage from Slouch. (Costs 5 MP, 100-200 Food, and 8-12 Piety)
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*No new abilities.
'''[[Piety|Piety Level *****]]''': "Eternal Chronicler"
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*'''Step From Time''': Moves you to nowhere and lets time pass. During that time, monsters wander away and may even go to sleep. Monsters that end up in your LOS must perform a fresh check against your stealth to notice you. (Costs 10 MP, 200-400 Food, and 10-15 Piety)
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'''[[Piety|Piety Level ***]]''': "Contemplative"
'''[[Piety|Piety Level ******]]''': "Ticktocktomancer"
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*'''Temporal Distortion''': Moves nearby monsters forward through time, relative to you. In effect, this forces ranged opponents to move adjacent to you, but may also place them one space away. (Instant, 4 MP, 200-400 Food, 3-5 Piety)
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'''[[Piety|Piety Level ****]]''': "Epochal"
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*'''Slouch''': Damages everything in [[LOS]] (including [[invisible]] enemies) that's faster than you (Damage = [Speed Difference] × 4d3 / 2). Only monsters that have detected you take damage from Slouch. (Costs 5 MP, 100-200 Food, and 8-12 Piety) Damage is based on monster movement speed.
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'''[[Piety|Piety Level *****]]''': "Timeless"
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*'''Step From Time''': Moves you to nowhere and lets time pass. During that time, monsters wander away and may even go to sleep. Monsters that end up in your LOS must perform a fresh check against your stealth to notice you. (Costs 10 MP, 200-400 Food, and 10-15 Piety)
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'''[[Piety|Piety Level ******]]''': "Foo Aeon"
 
*No new abilities.
 
*No new abilities.
  
In addition Cheibriados does the following:  
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In addition, Cheibriados does the following:
 
*Dramatically reduces the monster spawn rate and map morphing rate in the [[Abyss]]. (Passive)
 
*Dramatically reduces the monster spawn rate and map morphing rate in the [[Abyss]]. (Passive)
*Prevent the Speed bonus from going berserk through the [[Bad mutations#Berserk|Berserk]] mutation. (Passive)
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*Prevent the speed bonus from going berserk through the [[Bad mutations#Berserk|Berserk]] mutation. (Passive)
* Reduces the Orb run monster spawn rate.
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*Reduces the Orb run monster spawn rate.
  
 
==Punishments==
 
==Punishments==
*80%: Sleep for 4-8 turns. (Irresistible)
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{{flavour|Offenders against Cheibriados are given one last chance to take it easy. They may find themselves slowed and exhausted, or stepping from time at unexpected moments. In dangerous moments, Chei provides them with refreshing naps. And in very dangerous situations... in the full depth of time, almost anything can happen. (But for those who offend Cheibriados, probably not anything good!)}}
*20%: [[Slow]] + No berserk for 100 turns. (Irresistible)
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Upon abandonment, Cheibriados will occasionally punish you with one of the following forms of [[divine retribution]]:
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*Random [[miscast effect]].
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*Sleep for 4-8 turns.
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*[[Slow]] + No berserk for 100 turns.
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*Step out of time for 2-5 turns.
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*Curse an item.
  
 
==Strategy==
 
==Strategy==
*Some species are better suited for Cheibriados than others. [[Spriggan]] and [[centaur]] characters have difficulty raising piety and lose a lot of the impact of Chei's abilities due to their fast movement speed. [[Naga]]s, however, "benefit" from a slower-than-average base movement speed.
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*Unlike the other gods, successfully worshiping Cheibriados greatly magnifies the deadliness of your mistakes. Remember to always use shift-direction key or auto-explore while exploring, as that will automatically stop you when you spot an enemy. One careless step while worshiping Cheibriados could translate to two or three needless enemy attacks, which could very well be lethal.
*Casters benefit from Cheibriados much more than non-casters, as the boost to intelligence would otherwise go to waste. In addition, being able to cast allows you to use spells to escape from deadly situations, which come up often when running is no longer an option. [[Transmuter]]s who use [[Unarmed Combat]] in particular benefit greatly from the boost in stats, as the [[Unarmed Combat]] damage from [[Blade Hands]] is greatly improved by the boost to dexterity and strength.  
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*Those who worship Cheibriados should try to take advantage of their stat boosts as much as possible. Ranged combat gets a large boost from high stats; a well-enchanted [[longbow]] or [[crossbow]] in particular will deal high damage to your enemies. Devotees of Cheibriados can cast powerful spells easily, can wear protective heavy armour (the penalty of which will be reduced by their high strength), and have high [[EV]], [[SH]], and [[Stealth]] thanks to their improved dexterity (especially once you've trained the relevant skills).
*Remember to always use shift-direction key or auto-explore while exploring, as that will automatically stop you when you spot an enemy. One careless step while worshiping Chei may translate to two or three needless enemy attacks, which could very well be lethal.
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**If you are using [[Unarmed Combat]] and [[Transmutations]], the damage output of many [[transformation|forms]] (particularly [[Blade Hands]]) will be increased greatly from the boost in stats.  
*You can use [[Transmutations]] spells that increase your movement speed such as [[Spider Form]] without offending Cheibriados. However you will still be slower than the average monster, so this is no longer useful for escapes.
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*[[Translocations]] spells can help you get around quickly, as can [[Passwall]]. Translocations are also helpful for dealing with enemies, whether dragging ranged opponents closer ([[Lesser Beckoning]]), knocking melee foes away ([[Force Lance]]), or sending dangerous threats elsewhere ([[Teleport Other]], [[Dispersal]], [[Disjunction]]). In short, if you're following Cheibriados, branching into Translocations is highly recommended.
* [[Translocations]] spells can help you get around quickly, as can [[Passwall]].
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*Training your [[Invocations]] skill is important as well, as Cheibriados offers several excellent abilities:
*Training your [[Invocations]] skill is important as well, as Chei offers several excellent abilities:
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**Bend Time can reliably slow even the strongest enemies for very little piety, reducing their attack speed while yours remains the same. Skill level 7.0 in Invocations will give 4% or lower failure for Bend Time at all relevant piety levels.  
**Bend Time can reliably slow even the strongest enemies for very little piety, reducing their attack speed while yours remains the same.
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**Temporal distortion is an instantaneous ability that "jumps forward" in time. It has a number of powerful tactical uses which may not be obvious at first. Skill level 7.0 in Invocations will give 4% or lower failure for Temporal Distortion at all relevant piety levels.
**Temporal Distortion works well with [[poison]]; apply a few levels of poison, then warp time forward to when your foes are dead or weakened.
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***The most direct use of temporal distortion is to pull in ranged attackers so that melee characters can fight without having to walk towards monsters or take damage while waiting for an approach. It can also be used for the opposite effect: if you are resting on stairs and monsters are in melee range, distortion can be used to possibly move them away from you so that you can escape up the stairs without being followed.
**Slouch is a pricey-but-incredibly effective irrestible attack against everything in sight once you have maxed piety. Melee fighters with low MP can fire one off to soften up or thin out a crowd, while casters can spam it to clear the screen. The body count you create should help recoup the piety cost somewhat. It's also an excellent way to take out annoying [[unseen horror]]s. Bear in mind that both Slouch's damage and your chance of gaining piety for a kill is based on the difference between your speed and the target's, so areas filled with fast enemies such as the [[Elven Halls]] are especially vulnerable and profitable. Finally, while slowing yourself will provide a slight increase to Slouch damage, hasted enemies, especially already fast ones, will take drastically increased damage.
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***Temporal distortion can be used to dodge enemy [[orbs of destruction]], which will pass through you; this is particularly helpful against [[orb spider]]s. You can use it to dissipate harmful [[cloud]]s (especially low duration clouds, such as the flames produced by [[fire crab]]s) and split up [[slime creature]]s that have merged.
**Don't forget you have Step From Time. It can spare you from certain-death situations; by the time you return, most enemies will have wandered off and summoned enemies will have run out of time. Enemies that haven't wandered off might not even notice your return if you have a high [[Stealth]] skill as well.
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***Temporal Distortion also works well with [[poison]]; apply a few levels of poison, then warp time forward to when your foes are more damaged. [[Sticky flame]] can also be used in this manner.  
**Step From Time is much more effective in open levels with lots of space for monsters to redistribute themselves. In constrained areas like Shoals or small portal levels, more monsters will end up near you.
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**Slouch's piety cost is not cheap, but it is an effective irresistible attack against everything in sight, even invisible enemies (this is a quick way to take out [[unseen horror]]s, among other things). Slouch's damage is based on the difference between your speed and the target's, so particularly fast or hasted enemies will take a high damage. Areas filled with fast enemies such as the [[Spider's Nest]] are especially ripe for Slouching. Note that Invocations does not affect Slouch's damage, only its success rate. Around 9.0 skill in Invocations will give you 4% or less failure with Slouch at all relevant piety levels. Assuming your movement delay is 20, Slouch will deal on average 60 damage to opponents of speed 20 (killer bees) and 40 damage to opponents of speed 10 (most monsters).  
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**Don't forget you have Step From Time. It can spare you from certain-death situations; by the time you return, most enemies will have wandered off and summoned enemies will have run out of time. Enemies that haven't wandered off might not even notice your return if you have a high [[Stealth]] skill as well.  
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***Step From Time is much more effective in open levels with lots of space for monsters to redistribute themselves. In constrained areas like [[the Shoals]] or small portal levels, it is less effective, so beware. Unlike Slouch the ''strength'' of Step From Time, and not just the success chance, depends on Invocations skill. Skill level 14.0 in Invocations will give less than 4% failure in Step From Time at all relevant piety levels.
  
 
==History==
 
==History==
Prior to [[0.10]], Cheibriados would only give you bonus stats if you wore equipment with the [[ponderousness]] ego (and he offered an ability which allowed you to convert your gear into ponderous artifacts). He would also offer various resistances as well. These benefits increased with each equipment slot you made ponderous.
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Prior to [[0.17]], slouch damage wasn't based on monster movement speed.
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Prior to [[0.14]], '''Bend Time''' only became available at 1* piety.
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 +
Prior to [[0.10]], Cheibriados would only give you bonus stats if you wore equipment with the [[ponderousness]] ego (and offered an ability which allowed you to convert your gear into ponderous artifacts). Cheibriados would also offer various resistances as well. These benefits increased with each equipment slot you made ponderous.
  
 
Prior to [[0.9]], species with equipment restrictions were unable to get the full ponderous benefits from Cheibriados, and each new ponderous item gave a larger benefit than the last.
 
Prior to [[0.9]], species with equipment restrictions were unable to get the full ponderous benefits from Cheibriados, and each new ponderous item gave a larger benefit than the last.
  
[[Category:Gods]]
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{{gods}}

Revision as of 08:05, 27 July 2019

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
Cheibriados altar.png "Take it easy."
Cheibriados is a god of deliberation. Those following Cheibriados travel more slowly the further they progress in their faith, and are forbidden from using any means to hasten themselves. In the process of so imitating their god, they attain perfection of mind and body, and the mysteries of time unfold before them. Especially devout followers may even momentarily abandon the flow of time and its needless disturbances.

Followers of Cheibriados move more slowly as they gain favour, and are rewarded for killing creatures who are faster than they are. Moving too quickly or using magically hastened weapons is frowned upon. Cheibriados rewards the faithful with a slowed metabolism, the power to slow other creatures, the power to distort the flow of time, the power to harm those who move more quickly than they do, and, finally, the ability to step out of the flow of time entirely.

Cheibriados likes it when you kill fast things, relative to your speed.

Cheibriados strongly dislikes it when you hasten yourself or others or use unnaturally quick items.

Appreciates

  • Killing creatures that are faster than you, with a chance of a large piety increase for much faster creatures and ones with high HD ("Cheibriados (thoroughly) appreciates the change of pace").

Deprecates

  • Increasing your speed by any means: this includes Haste, going berserk, Swiftness, melee weapons with the speed brand, quick blades, and boots or bardings with the running ego. You may not haste or frenzy enemies, either. If the item causing haste, berserk, etc. was unidentified, or you were berserked/hasted against your will (moth of wrath, berserk mutation), Cheibriados will block the haste and not punish you for it. The message will say the protection was "just this once," but there is no actual limit on it. Do note that an identified wand of random effects will be punished by Chei if you use it and it produces one of the forbidden effects.

Given Abilities

Piety Level -: "Sluggish Foo"

  • Raises the support of your attributes: Cheibriados increases your Strength, Dexterity, and Intelligence as your piety increases. Each stat increase comes with an incremental increase in your movement delay equal to 2 + piety/20 auts capping at 10 auts for normal or faster speed player characters. Further stat increases occur at higher ranks of piety. At maximum piety you receive +15 to all stats.
  • Bend Time: Slows everything adjacent to you. Monsters resist based on their HD rather than their Magic resistance, which means that it can affect magic immune enemies. (Costs 3 MP, 50-100 Food, and 1-2 Piety)

Piety Level *: "Deliberate"

  • Slows and strengthens your metabolism: All actions have their satiation costs reduced to 75% normal. Also, the duration of sickness is cut in half, as is the rate at which poison damages you. This effectively doubles the duration of poison, but makes it much more survivable, especially in severe cases.

Piety Level **: "Unhurried"

  • No new abilities.

Piety Level ***: "Contemplative"

  • Temporal Distortion: Moves nearby monsters forward through time, relative to you. In effect, this forces ranged opponents to move adjacent to you, but may also place them one space away. (Instant, 4 MP, 200-400 Food, 3-5 Piety)

Piety Level ****: "Epochal"

  • Slouch: Damages everything in LOS (including invisible enemies) that's faster than you (Damage = [Speed Difference] × 4d3 / 2). Only monsters that have detected you take damage from Slouch. (Costs 5 MP, 100-200 Food, and 8-12 Piety) Damage is based on monster movement speed.

Piety Level *****: "Timeless"

  • Step From Time: Moves you to nowhere and lets time pass. During that time, monsters wander away and may even go to sleep. Monsters that end up in your LOS must perform a fresh check against your stealth to notice you. (Costs 10 MP, 200-400 Food, and 10-15 Piety)

Piety Level ******: "Foo Aeon"

  • No new abilities.

In addition, Cheibriados does the following:

  • Dramatically reduces the monster spawn rate and map morphing rate in the Abyss. (Passive)
  • Prevent the speed bonus from going berserk through the Berserk mutation. (Passive)
  • Reduces the Orb run monster spawn rate.

Punishments

Offenders against Cheibriados are given one last chance to take it easy. They may find themselves slowed and exhausted, or stepping from time at unexpected moments. In dangerous moments, Chei provides them with refreshing naps. And in very dangerous situations... in the full depth of time, almost anything can happen. (But for those who offend Cheibriados, probably not anything good!)

Upon abandonment, Cheibriados will occasionally punish you with one of the following forms of divine retribution:

  • Random miscast effect.
  • Sleep for 4-8 turns.
  • Slow + No berserk for 100 turns.
  • Step out of time for 2-5 turns.
  • Curse an item.

Strategy

  • Unlike the other gods, successfully worshiping Cheibriados greatly magnifies the deadliness of your mistakes. Remember to always use shift-direction key or auto-explore while exploring, as that will automatically stop you when you spot an enemy. One careless step while worshiping Cheibriados could translate to two or three needless enemy attacks, which could very well be lethal.
  • Those who worship Cheibriados should try to take advantage of their stat boosts as much as possible. Ranged combat gets a large boost from high stats; a well-enchanted longbow or crossbow in particular will deal high damage to your enemies. Devotees of Cheibriados can cast powerful spells easily, can wear protective heavy armour (the penalty of which will be reduced by their high strength), and have high EV, SH, and Stealth thanks to their improved dexterity (especially once you've trained the relevant skills).
  • Translocations spells can help you get around quickly, as can Passwall. Translocations are also helpful for dealing with enemies, whether dragging ranged opponents closer (Lesser Beckoning), knocking melee foes away (Force Lance), or sending dangerous threats elsewhere (Teleport Other, Dispersal, Disjunction). In short, if you're following Cheibriados, branching into Translocations is highly recommended.
  • Training your Invocations skill is important as well, as Cheibriados offers several excellent abilities:
    • Bend Time can reliably slow even the strongest enemies for very little piety, reducing their attack speed while yours remains the same. Skill level 7.0 in Invocations will give 4% or lower failure for Bend Time at all relevant piety levels.
    • Temporal distortion is an instantaneous ability that "jumps forward" in time. It has a number of powerful tactical uses which may not be obvious at first. Skill level 7.0 in Invocations will give 4% or lower failure for Temporal Distortion at all relevant piety levels.
      • The most direct use of temporal distortion is to pull in ranged attackers so that melee characters can fight without having to walk towards monsters or take damage while waiting for an approach. It can also be used for the opposite effect: if you are resting on stairs and monsters are in melee range, distortion can be used to possibly move them away from you so that you can escape up the stairs without being followed.
      • Temporal distortion can be used to dodge enemy orbs of destruction, which will pass through you; this is particularly helpful against orb spiders. You can use it to dissipate harmful clouds (especially low duration clouds, such as the flames produced by fire crabs) and split up slime creatures that have merged.
      • Temporal Distortion also works well with poison; apply a few levels of poison, then warp time forward to when your foes are more damaged. Sticky flame can also be used in this manner.
    • Slouch's piety cost is not cheap, but it is an effective irresistible attack against everything in sight, even invisible enemies (this is a quick way to take out unseen horrors, among other things). Slouch's damage is based on the difference between your speed and the target's, so particularly fast or hasted enemies will take a high damage. Areas filled with fast enemies such as the Spider's Nest are especially ripe for Slouching. Note that Invocations does not affect Slouch's damage, only its success rate. Around 9.0 skill in Invocations will give you 4% or less failure with Slouch at all relevant piety levels. Assuming your movement delay is 20, Slouch will deal on average 60 damage to opponents of speed 20 (killer bees) and 40 damage to opponents of speed 10 (most monsters).
    • Don't forget you have Step From Time. It can spare you from certain-death situations; by the time you return, most enemies will have wandered off and summoned enemies will have run out of time. Enemies that haven't wandered off might not even notice your return if you have a high Stealth skill as well.
      • Step From Time is much more effective in open levels with lots of space for monsters to redistribute themselves. In constrained areas like the Shoals or small portal levels, it is less effective, so beware. Unlike Slouch the strength of Step From Time, and not just the success chance, depends on Invocations skill. Skill level 14.0 in Invocations will give less than 4% failure in Step From Time at all relevant piety levels.

History

Prior to 0.17, slouch damage wasn't based on monster movement speed.

Prior to 0.14, Bend Time only became available at 1* piety.

Prior to 0.10, Cheibriados would only give you bonus stats if you wore equipment with the ponderousness ego (and offered an ability which allowed you to convert your gear into ponderous artifacts). Cheibriados would also offer various resistances as well. These benefits increased with each equipment slot you made ponderous.

Prior to 0.9, species with equipment restrictions were unable to get the full ponderous benefits from Cheibriados, and each new ponderous item gave a larger benefit than the last.

Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosFedhas MadashGozag Ym SagozHepliaklqanaIgnisNemelex XobehOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaXom
Evil BeoghDithmenosKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil