Difference between revisions of "Cheibriados"

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==History==
 
==History==
*Prior to [[0.28]], Cheibriados forbid followers from intentionally going berserk (unintentional berserks had speed boost surpressed). Bend Time was available on worship, and the poison-slowing effect was unlocked at 1* piety.
+
*Prior to [[0.28]], Cheibriados forbade followers from intentionally going berserk (unintentional berserks had speed boost suppressed). Bend Time was available on worship, and the poison-slowing effect was unlocked at 1* piety.
 
*Prior to [[0.27]], Cheibriados would disapprove of using [[quick blade]]s.
 
*Prior to [[0.27]], Cheibriados would disapprove of using [[quick blade]]s.
 
*Prior to [[0.26]], Cheibriados would slow your [[Hunger|metabolism]] at 1* piety.
 
*Prior to [[0.26]], Cheibriados would slow your [[Hunger|metabolism]] at 1* piety.

Revision as of 02:10, 7 February 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Cheibriados altar.png "Take it easy."
Cheibriados is a god of deliberation. Those following Cheibriados travel more slowly the further they progress in their faith, and are forbidden from using any means to hasten themselves. In the process of so imitating their god, they attain perfection of mind and body, and the mysteries of time unfold before them. Especially devout followers may even momentarily abandon the flow of time and its needless disturbances.

Followers of Cheibriados move more slowly as they gain favour, and are rewarded for killing creatures who are faster than they are. As they move slower, worshippers of Cheibriados are granted increased attributes. Cheibriados rewards the faithful with the power to slow other creatures and the power to briefly distort the flow of time. Devout worshippers will gain the ability to inflict great harm on all those who move more quickly than they do, and finally the ability to step out of the flow of time entirely.

Cheibriados likes it when you kill fast things, relative to your speed.

Cheibriados strongly dislikes it when you hasten yourself or others or use unnaturally quick items.

Appreciates

  • Killing creatures that are faster than you, with a chance of a large piety increase for much faster creatures and ones with high HD ("Cheibriados (thoroughly) appreciates the change of pace").

Deprecates

  • Increasing your speed by any means: this includes potions of haste, Swiftness, weapons with the speed brand, equipment with the rampaging ego, and the lightning scales. You may not hasten or frenzy enemies, either. If the item causing haste was unidentified, or you go berserk, Cheibriados will block the haste effect and not punish you for it. The message will say the protection was "just this once," but there is no actual limit on it. Do note that using a piece from Xom's chessboard will be punished by Cheibriados if it produces one of the forbidden effects.

Given Abilities

Piety Level -: "Sluggish Foo"

  • Raises the support of your attributes: Cheibriados increases your Strength, Dexterity, and Intelligence as your piety increases. Each stat increase comes with an incremental increase in your movement delay equal to 2 + piety / 20 auts, capping at 10 auts for normal or faster speed player characters. Further stat increases occur at higher ranks of piety. At maximum piety you receive +15 to all stats.
  • Slows the effects of poison: The rate at which poison damages you is halved. This effectively doubles the duration of poison, but makes it much more survivable, especially in severe cases. The duration of sickness is also halved.

Piety Level *: "Deliberate"

  • Bend Time: Slows everything adjacent to you. Monsters resist based on their HD rather than their willpower, which means that it can even affect enemies with unshakable will. (Costs 3 MP and 1-2 Piety)

Piety Level **: "Unhurried"

  • No new abilities.

Piety Level ***: "Contemplative"

  • Temporal Distortion: Moves nearby monsters forward through time, relative to you. In effect, this forces ranged opponents to move adjacent to you, but may also place them one space away. This ability does not cost a turn. (4 MP, 3-5 Piety)

Piety Level ****: "Epochal"

  • Slouch: Damages everything in LOS (including invisible enemies) that's faster than you Damage = [Speed Difference] × 4d3 / 2. Only monsters that have detected you take damage from Slouch. (5 MP, 8-12 Piety)

Piety Level *****: "Timeless"

  • Step From Time: Moves you to nowhere and lets time pass. During that time, monsters wander away and may even go to sleep. Monsters that end up in your LOS must perform a fresh check against your stealth to notice you. (10 MP, 10-15 Piety)

Piety Level ******: "Foo Aeon"

  • No new abilities.

In addition, Cheibriados does the following:

  • Dramatically reduces the monster spawn rate and map morphing rate in the Abyss. (Passive)
  • Prevents the speed bonus from going berserk. (Passive)
  • Reduces the Orb run monster spawn rate. (Passive)

Punishments

Offenders against Cheibriados will find their movements remain slow while the attention of Cheibriados remains upon them, and will frequently have any magical hasting stripped away. They may also become further slowed and exhausted, be put to sleep, or have wild and unpredictable magical effects from the depths of time unleashed upon them.

Upon abandonment, Cheibriados will continue to slow your movement for as long as its wrath persists. It will occasionally punish you with one of the following forms of divine retribution, increasing in severity with the danger of your current situation:

  • Cheibriados's wrath always reduces the remaining duration of your haste status to 1 turn.
  • At low tension: lose 1-5 points from a random stat.
  • At medium tension: Slow for 100 turns.
  • At high tension: Sleep for 4-8 turns with a 50% chance of slowing.
  • At very high tension: make a very loud noise, sleep, and a 50% chance of slowing.

Strategy

  • Unlike the other gods, worshiping Cheibriados greatly magnifies the deadliness of your mistakes. Remember to always use shift-direction key or auto-explore while exploring, as that will automatically stop you when you spot an enemy. One careless step while worshiping Cheibriados could translate to two or three needless enemy attacks, which could very well be lethal.
  • Your movement speed is reduced, but your attack speed remains the same; you can make ranged attacks and cast spells as fast as normal, and doing so generally does not require you to move. Attack from a distance to pick off or weaken enemies without spending any more turns moving than you have to.
  • Those who worship Cheibriados should try to take advantage of their stat boosts as much as possible. Devotees of Cheibriados can more comfortably wear heavier armour, cast spells with greater power and success rates, and have high EV, SH, and Stealth.
  • Translocations spells like Blink or Passage of Golubria can help you get around more quickly, as can Passwall. Translocations are also helpful for dealing with enemies, whether dragging ranged opponents closer (Lesser Beckoning, Gell's Gravitas), knocking melee foes away (Iskenderun's Mystic Blast), or sending dangerous threats elsewhere (Dispersal, Disjunction).
  • Training your Invocations skill is important, as Cheibriados offers several excellent abilities:
    • Bend Time can reliably slow even the strongest enemies for very little piety, reducing their attack speed while yours remains the same. Skill level 7.0 in Invocations will give 4% or lower failure for Bend Time at all relevant piety levels.
    • Temporal distortion is an instantaneous ability that "jumps forward" in time. It has a number of powerful tactical uses which may not be obvious at first. Skill level 7.0 in Invocations will give 4% or lower failure for Temporal Distortion at all relevant piety levels.
      • The most direct use of temporal distortion is to pull in ranged attackers so that melee characters can fight without having to walk towards monsters or take damage while waiting for an approach. It can also be used for the opposite effect: if you are resting on stairs and monsters are in melee range, distortion can be used to possibly move them away from you so that you can escape up the stairs without being followed.
      • Temporal distortion can be used to dodge enemy orbs of destruction, which will pass through you; this is particularly helpful against orb spiders. You can use it to dissipate harmful clouds (especially low-duration clouds like flames produced by fire crabs) or split up slime creatures that have merged.
      • Temporal Distortion also works well with damage-over-time effects like poison or Sticky flame; apply the effect, then warp time forward to when your foes have been injured by it.
    • Slouch's piety cost is not cheap, but it is an effective irresistible attack against everything in sight, even invisible enemies like unseen horrors. Slouch's damage is based on the difference between your speed and the target's, so particularly fast or hasted enemies will take heavy damage. Areas filled with fast enemies such as the Spider's Nest are especially ripe for Slouching. Note that Invocations does not affect Slouch's damage, only its success rate. 9.0 skill in Invocations will give you a <4% failure rate with Slouch at all relevant piety levels. Assuming your movement delay is 20, Slouch will deal on average 60 damage to opponents of speed 20 (killer bees) and 40 damage to opponents of speed 10 (most monsters).
    • Don't forget you have Step From Time. It can spare you from certain-death situations; by the time you return, most enemies will have wandered off and summoned enemies will have run out of time. Enemies that haven't wandered off might not even notice your return if you have high stealth. Unlike Slouch, the strength of Step From Time, and not just the success chance, depends on Invocations skill. Skill level 14.0 in Invocations will give less than 4% failure in Step From Time at all relevant piety levels.
      • Step From Time is much more effective in open levels with lots of space for monsters to redistribute themselves. In constrained areas like the Shoals or small portal levels, it is less effective, so beware.

History

  • Prior to 0.28, Cheibriados forbade followers from intentionally going berserk (unintentional berserks had speed boost suppressed). Bend Time was available on worship, and the poison-slowing effect was unlocked at 1* piety.
  • Prior to 0.27, Cheibriados would disapprove of using quick blades.
  • Prior to 0.26, Cheibriados would slow your metabolism at 1* piety.
  • Prior to 0.25, Cheibriados's wrath inflicted random miscast effects instead of creating noise.
  • Prior to 0.20, Cheibriados's wrath could exhaust you and force you to Step from Time. Also, the wrath had a chance to curse an item.
  • Prior to 0.17, slouch damage wasn't based on monster movement speed.
  • Prior to 0.14, Bend Time only became available at 1* piety.
  • Prior to 0.10, Cheibriados would only give you bonus stats if you wore equipment with the ponderousness ego (and offered an ability which allowed you to convert your gear into ponderous artifacts). Cheibriados would also offer various resistances as well. These benefits increased with each equipment slot you made ponderous.
  • Prior to 0.9, species with equipment restrictions were unable to get the full ponderous benefits from Cheibriados, and each new ponderous item gave a larger benefit than the last.
  • Cheibriados was added in 0.6.
Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosFedhas MadashGozag Ym SagozHepliaklqanaIgnisNemelex XobehOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaXom
Evil BeoghDithmenosKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil