Difference between revisions of "Cigotuvi's Fleshworks"

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Revision as of 01:18, 2 May 2017

Version 0.19: This article may not be up to date for the latest stable release of Crawl.
This slick floor seems to pulse to an unknown beat

Cigotuvi has mastered the art of manipulating flesh, and his lab is a living testament to this fact, seeming like the interior of some vast, ghastly beast. The walls and floor are slick and membranous, pulsing to an unheard heartbeat and oozing thick, green ichor from every inch.

The bulk of Cigotuvi's Fleshworks is devoted to cells that house test subjects in various stages of degeneration. Most are sickly humanoids; the others are ugly things, pulsating lumps and abominations. While the walls of the Fleshworks are as hard as stone, the fleshy membranes that allow you to see into the cells are merely as tough as rock and can easily be dug through.

The central, circular chamber houses Cigotuvi's flesh golem. The eastern half of his lab is dominated by a snaking passageway filled with pulsating lumps and the occasional ugly thing. The western half of his lab is full of abominations, including the terrible "Cigotuvi's Monster", a 250 HP tentacled monstrosity whose glyph changes color over time.

Beware: A few rooms contain mutagenic fog, which will give you mutations if you stand in it; this combined with the pulsating lumps you'll find means an amulet of resist mutation is highly recommended. An amulet is guaranteed to spawn in the east side of the lab, but to get there, you'll have to navigate past a few areas filled with mutagenic fog and rooms full of the aforementioned pulsating lumps.

Successfully looting Cigotuvi's Fleshworks will net you some gold, an amulet of resist mutation (that has a decent chance of being an artefact), some spell books with transmutations, a staff of death, some scrolls of summoning, and a whole bunch of mutation-related potions (most of them will be potions of mutation, but there's a few potions of beneficial mutation and potions of cure mutation thrown in there as well). If you aren't confident in your ability to take on a variety of powerful monsters while avoiding heavy mutations, feel free to skip this area. If you want to play mutation roulette, Cigotuvi's Fleshworks is one of the best places to acquire the supplies to do so.

Monsters

This poor creature looks hideously deformed.

@ Deformed human.png e Deformed elf.png o Deformed orc.png Deformed/febrile/sickly/etc. humans, elves, and orcs - These unfortunate beings are almost harmless. You need to dig them out of their cells to face them, and even then they aren't any more dangerous than their base types.

J Pulsating lump.png Pulsating lump(mostly shapeshifters) - Found in the winding corridors on the right side of the lab. Due to their mutation-inducing melee attacks and potential for changing into more vicious species, kill them at range.

G Floating eye.png Giant eyeball- Found in the chambers on the right side of the lab, these things will paralyze you so the nearby swarms of pulsating lumps can pummel you unhindered.

u Ugly thing.png Ugly thingand u Very ugly thing.png Very ugly thing- Pack melee monsters with randomly determined elemental attacks.

x Small abomination.png Small abominationand X Large abomination.png Large abomination- Demonic undead with slightly randomized stats. The big ones hit much harder, but tend to move slower.

Miniboss: Flesh Golem

An animated mound of misshapen flesh.

8 Flesh golem.png You will encounter a flesh golem in the large circular chamber once you pass the prison cells. This is nothing more than a renamed iron golem with a new image. Stick to the edges of the chamber while fighting him to avoid mutagenic clouds.

Boss: Cigotuvi's Monster

This terrifying creation looks to have been constructed from the body parts of every monstrous creature imaginable.

X Cigotuvis monster.png The last chamber on the left side of the Fleshworks will contain several large abominations and Cigotuvi's Monster, a tentacled monstrosity with increased durability.

HP: 250
HD: 23
Recommendations: Fast movement speed and a source of ranged damage will make kiting it fairly easy. It has resistances to almost everything, so using non-elemental Conjurations will help. Hit it hard to make sure you don't run out of room to safely retreat, and avoid melee unless you're playing a brute tank. Weapons of holy wrath work very well in that case.

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