Difference between revisions of "Cloak"

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Revision as of 14:00, 26 December 2012

Name Cloak
Size to wear Any
Armour Class 1
Encumbrance rating +0
Maximum Enchantment +2
Grants nothing
Time to Wear 5



A cloth cloak.

"O Bell my wife, why dost thou flyte?

Now is now, and then was then:
Seek now all the world throughout,
Thou kens not clowns from gentlemen:
They are clad in black, green, yellow and blue,
So far above their own degree.
Once in my life I'll take a view;
For I'll have a new cloak about me."
-Anonymous, "The Old Cloak". 16th Century.

Cloaks are pieces of armor that fill the cloak slot. They take 2 turns to equip or remove, and can be enchanted up to +2. Cloaks also provide excellent protection against acids. Normally when you're splashed with acid, the damage you take increases for every empty equipment slot. A cloak, however, reduces the chance of that happening per slot to 50%.

Cloaks can have the following egos:

Elven and dwarven cloaks exist. Elven cloaks grant any character a bonus to stealth.

If you are wearing a cloak, it takes an extra four turns to put on or take off body armour: two to remove the cloak, then take off or put on the armour, then two more to put the cloak back on. This is done automatically by the game when changing armours. If your cloak is cursed, you cannot change body armours: you must uncurse it first.

If you still need a decent cloak in the late game, Zot can be a good place to search, as all Draconians have cloaks with a decent chance of enchantments and egos. At least one cloak of preservation is likely to drop.

Image
Mundane File:Cloak 1.png
Magical File:Cloak 2.png or File:Cloak 3.png
Artifact File:Cloak 4.png