Difference between revisions of "Cloak"

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'''Cloaks''' are pieces of armor that fill the cloak slot. They take 2 turns to equip or remove, and can be [[scroll of enchant armour|enchanted]] up to +2. Cloaks also provide excellent protection against acids. Normally when you're splashed with acid, the damage you take increases for every empty equipment slot. A cloak, however, reduces the chance of that happening per slot to 50%.
 
'''Cloaks''' are pieces of armor that fill the cloak slot. They take 2 turns to equip or remove, and can be [[scroll of enchant armour|enchanted]] up to +2. Cloaks also provide excellent protection against acids. Normally when you're splashed with acid, the damage you take increases for every empty equipment slot. A cloak, however, reduces the chance of that happening per slot to 50%.
  
Cloaks can have the following [[ego]]s:  
+
Cloaks can normally have the following [[ego]]s:  
 
*[[Poison resistance]]: Grants poison resistance
 
*[[Poison resistance]]: Grants poison resistance
 
*[[Magic resistance]]: Grants +30 magic resistance
 
*[[Magic resistance]]: Grants +30 magic resistance
*[[Cold resistance]]: Grants cold resistance
 
 
*[[Cloak of preservation|Preservation]]: Provides [[conservation]] and [[resist corrosion]]
 
*[[Cloak of preservation|Preservation]]: Provides [[conservation]] and [[resist corrosion]]
 
*[[Cloak of darkness|Darkness]]: Evoke to become [[invisible]] (increases metabolism)
 
*[[Cloak of darkness|Darkness]]: Evoke to become [[invisible]] (increases metabolism)
 +
 +
Only found in some vaults (notably [[Ice Cave]]s):
 +
*[[Cold resistance]]: Grants cold resistance
  
 
Elven and dwarven cloaks exist. Elven cloaks grant any character a bonus to [[stealth]].
 
Elven and dwarven cloaks exist. Elven cloaks grant any character a bonus to [[stealth]].

Revision as of 05:02, 1 March 2013

Name Cloak
Size to wear Any
Armour Class 1
Encumbrance rating +0
Maximum Enchantment +2
Grants nothing
Time to Wear 5



A cloth cloak.

"O Bell my wife, why dost thou flyte?

Now is now, and then was then:
Seek now all the world throughout,
Thou kens not clowns from gentlemen:
They are clad in black, green, yellow and blue,
So far above their own degree.
Once in my life I'll take a view;
For I'll have a new cloak about me."
-Anonymous, "The Old Cloak". 16th Century.

Cloaks are pieces of armor that fill the cloak slot. They take 2 turns to equip or remove, and can be enchanted up to +2. Cloaks also provide excellent protection against acids. Normally when you're splashed with acid, the damage you take increases for every empty equipment slot. A cloak, however, reduces the chance of that happening per slot to 50%.

Cloaks can normally have the following egos:

Only found in some vaults (notably Ice Caves):

Elven and dwarven cloaks exist. Elven cloaks grant any character a bonus to stealth.

If you are wearing a cloak, it takes an extra four turns to put on or take off body armour: two to remove the cloak, then take off or put on the armour, then two more to put the cloak back on. This is done automatically by the game when changing armours. If your cloak is cursed, you cannot change body armours: you must uncurse it first.

If you still need a decent cloak in the late game, Zot can be a good place to search, as all Draconians have cloaks with a decent chance of enchantments and egos. At least one cloak of preservation is likely to drop.

Image
Mundane File:Cloak 1.png
Magical File:Cloak 2.png or File:Cloak 3.png
Artifact File:Cloak 4.png