Difference between revisions of "Cloak of Starlight"

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{{version024}}
 
{{flavour|A phosphorescent cloak, woven of pure light beams.}}
 
{{flavour|A phosphorescent cloak, woven of pure light beams.}}
[[File:Cloak_of_starlight.png]] '''''the +0 cloak of Starlight'''''
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[[File:Cloak_of_starlight.png]] '''''the +1 cloak of Starlight'''''
  
+0 [[cloak]]
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+1 [[cloak]]
  
+4 EV<br>
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rElec<br>
 
rC+<br>
 
rC+<br>
rElec<br>
+
+4 [[EV]]<br>
-30 Stealth
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[[Stealth]]--
  
 
==Desirability==
 
==Desirability==
A good source of rElec, rC+ and EV, although at the cost of 2 potential AC. The Stealth hit is not generally too terrible; usually you either have enough stealth it doesn't matter, or you aren't using stealth at all. Only stabbers might disagree. Many players are likely to still prefer a [[cloak of preservation]] if they should find one, however.
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The '''cloak of Starlight'''<ref>{{source ref|0.24.1|art-data.txt|908}}</ref> is usually a very competitive piece of equipment. The good enchantment and +4 EV provide a significant boost to base defenses, and both [[cold]] and [[electricity]] resistance come in handy fairly often. The stealth hit is generally not too painful; usually you either have enough stealth that it doesn't matter, or you aren't using stealth at all. [[Stab]]bers might disagree when attempting to take out a sleeping [[unique]], but in most cases it shouldn't be an issue.
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==References==
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<references />
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==History==
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*Prior to [[0.19]], the cloak had a +2 enchantment
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*Prior to [[0.17]], the cloak had a +0 enchantment and lesser stealth penalty (Stlth-).
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*Prior to [[0.15]] stealth penalty was -30.
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Cloaks]]
 
[[Category:Cloaks]]

Revision as of 15:46, 11 June 2020

Version 0.24: This article may not be up to date for the latest stable release of Crawl.
A phosphorescent cloak, woven of pure light beams.

Cloak of starlight.png the +1 cloak of Starlight

+1 cloak

rElec
rC+
+4 EV
Stealth--

Desirability

The cloak of Starlight[1] is usually a very competitive piece of equipment. The good enchantment and +4 EV provide a significant boost to base defenses, and both cold and electricity resistance come in handy fairly often. The stealth hit is generally not too painful; usually you either have enough stealth that it doesn't matter, or you aren't using stealth at all. Stabbers might disagree when attempting to take out a sleeping unique, but in most cases it shouldn't be an issue.

References

History

  • Prior to 0.19, the cloak had a +2 enchantment
  • Prior to 0.17, the cloak had a +0 enchantment and lesser stealth penalty (Stlth-).
  • Prior to 0.15 stealth penalty was -30.