Difference between revisions of "Cloak of the Thief"

From CrawlWiki
Jump to: navigation, search
m (Update src link and fix formatting)
(crystal ballin')
Line 15: Line 15:
  
 
==Strategy==
 
==Strategy==
Evoking the Cloak of the Thief<ref>{{source ref|0.25.0|art-data.txt|716}}</ref> is as difficult as evoking an [[amulet of rage]] -- at 0 [[Evocations]], it has a 50% chance of working, which can be manageable as long as you don't mind losing a couple of turns trying to set up a smoke cloud. Improving your Evocations skill improves your chances of success (24% failure rate at 6 Evocations, 10% at 11 Evocations); around 6-8 ranks in Evocations is probably plenty if you don't have any other reason to invest in evocables.
+
Evoking the Cloak of the Thief<ref>{{source ref|0.25.1|art-data.txt|716}}</ref> is as difficult as evoking an [[amulet of rage]] -- at 0 [[Evocations]], it has a 50% chance of working, which can be manageable as long as you don't mind losing a couple of turns trying to set up a smoke cloud. Improving your Evocations skill improves your chances of success (24% failure rate at 6 Evocations, 10% at 11 Evocations); around 6-8 ranks in Evocations is probably plenty if you don't have any other reason to invest in evocables.
  
 
==References==
 
==References==
Line 21: Line 21:
  
 
==History==
 
==History==
 +
*In [[0.26]], the Cloak of the Thief will generate clouds of smoke when the wearer is injured instead of having an evocable ability.
 
*Prior to [[0.15]], this cloak only penalized damage (-3), not accuracy, and provided a slightly higher stealth bonus.
 
*Prior to [[0.15]], this cloak only penalized damage (-3), not accuracy, and provided a slightly higher stealth bonus.
 
*Prior to [[0.12]], this cloak provided small bonuses to [[EV]] and [[dexterity]], as well as evocable [[invisibility]] and [[levitation]], but lacked the fog effect.
 
*Prior to [[0.12]], this cloak provided small bonuses to [[EV]] and [[dexterity]], as well as evocable [[invisibility]] and [[levitation]], but lacked the fog effect.
Line 27: Line 28:
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Cloaks]]
 
[[Category:Cloaks]]
 +
[[Category:Crystal Ball Articles]]

Revision as of 04:35, 20 September 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
A pitch-black cloak which allows its wearer to excel in the arts of thievery, and can be evoked to release thick clouds of smoke for a hasty escape.

Cloak of the thief.png the +2 cloak of the Thief

+2 cloak

-2 slaying
See invisible
+50 Stealth
Can be evoked to emit clouds of fog (+Fog ability)

Desirability

Being able to generate clouds of smoke and fog on demand is incredibly powerful when used correctly - it allows you to ignore all threats that are not within a 2 tile radius of you, almost like a better version of the Darkness spell. This is really strong for melee builds and most definitely worth the -2 slaying. Even for characters with ranged weapons, the ability to block line of sight to dangerous ranged enemies like fire giants or golden dragons makes this cloak useful.

Strategy

Evoking the Cloak of the Thief[1] is as difficult as evoking an amulet of rage -- at 0 Evocations, it has a 50% chance of working, which can be manageable as long as you don't mind losing a couple of turns trying to set up a smoke cloud. Improving your Evocations skill improves your chances of success (24% failure rate at 6 Evocations, 10% at 11 Evocations); around 6-8 ranks in Evocations is probably plenty if you don't have any other reason to invest in evocables.

References

History

  • In 0.26, the Cloak of the Thief will generate clouds of smoke when the wearer is injured instead of having an evocable ability.
  • Prior to 0.15, this cloak only penalized damage (-3), not accuracy, and provided a slightly higher stealth bonus.
  • Prior to 0.12, this cloak provided small bonuses to EV and dexterity, as well as evocable invisibility and levitation, but lacked the fog effect.
  • Prior to 0.10, the -3 damage slaying penalty was much more severe, as slaying bonuses and penalties were multiplied by your skills.