Difference between revisions of "Cloud Mages' Chambers"

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{{flavour|Perhaps it is the humidity, or the constant flow of clouds, but the floor here remains forever damp.}}
 
{{flavour|Perhaps it is the humidity, or the constant flow of clouds, but the floor here remains forever damp.}}
{{flavour|This wall is made from low-grade crystal with an opalescent gleam.}}
 
  
The '''Cloud Mage's Chambers''' are a [[Wizard Laboratory]] made of white crystal and dedicated to control over air and [[cloud]]s. It has a fairly straightforward layout, with two small treasure chambers in the lower half of the map and a boss chamber at the top. Along the way, clouds of "white fluffiness" will hamper your [[LOS]] as air-themed foes attack and disperse every step of the way.
+
The '''Cloud Mage's Chambers''' is a [[Wizard Laboratory]] made of white crystal (functionally identical to the crystal [[wall]]s found elsewhere) and dedicated to control over air and [[cloud]]s. It has a fairly straightforward layout, with two small treasure chambers in the lower half of the map and a boss chamber at the top. Along the way, clouds of "white fluffiness" will hamper your [[LOS]] as air-, lightning-, and cloud-themed foes attack.
  
The treasure in the bottom two chambers will be mostly [[potions]] ([[potions of magic]] are common) and [[gold]], while the boss' chamber may contain [[Air Magic]] [[spell book]]s and [[ring]]s as well. This lab also has a good chance of producing a [[quick blade]], either as a weapon for the Cloud Mage or as loot in his chamber.
+
There are multiple types of threat here, but [[electricity]] damage is the most common, so rElec is very helpful in clearing the chambers. [[Negative energy]] resistance and [[cold]] resistance can also be helpful for some of the other threats. If you're fortunate enough to come here while worshiping [[Qazlal]] or carrying a [[scarf]] of [[cloud immunity]], you'll have significantly less to worry about from many monsters here. Fortunately, there's a better-than-even chance you'll find such a scarf or [[potions of resistance]] in the smaller treasure chambers, letting even under-equipped explorers stand a chance.
 +
 
 +
Considering the prevalence of [[Airstrike]] throughout the lab, [[fly]]ing is highly discouraged. Ranged weapon specialists may want to ensure they have a decent backup melee weapon, as some of the creatures here are exceedingly difficult to hit with ranged attacks.
 +
 
 +
The treasure in the bottom two chambers will be mostly [[potions]] and [[scrolls]] ([[potions of resistance]] and [[scrolls of fog]] and [[scroll of silence|silence]] are common), though rarer items like a [[fan of gales]] or scarf of cloud immunity can appear. The boss chamber contains [[Air Magic]]-themed items ([[spell book]]s and [[staff of air|staves]]), good [[ring]]s (such as [[ring of flight|flight]] or [[ring of evasion|evasion]]), and [[boots]] of [[Running (ego)|running]] or [[Flight (ego)|flying]]. This lab also has a good chance of producing a [[quick blade]], either as a weapon for the Cloud Mage or as loot in their chamber.
  
 
==Monsters==
 
==Monsters==
{{monsterlink|Air elemental}}- Moderate melee attackers that have high speed, [[EV]], and the (useless) ability to submerge in mid-air. Not a major threat, but the vault uses swarms of them.
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{{monsterlink|Air elemental}}- Moderate melee attackers that have high speed, [[EV]], and the [[Vortex|ability]] to create short-lived mini-tornadoes around themselves.
 +
 
 +
{{monsterlink|Shock serpent}}- Electric snakes that fire off [[Electrical Bolt|bolts of electricity]] and counterattack with more electricity when injured.
 +
 
 +
{{monsterlink|Spark wasp}}- Wasps that also specialize in electricity; they don't counterattack, but can [[Blinkbolt|launch themselves]] as bolts of lightning.
 +
 
 +
{{monsterlink|Wind drake}}- Weak in melee, [[Repel Missiles|deflects ranged attacks]] and is able to cast [[Airstrike]] and push you backwards.
 +
 
 +
{{monsterlink|Death drake}}- Also fairly weak, but able to breathe clouds of devastating [[miasma]].
 +
 
 +
{{monsterlink|Ghost crab}}- Scuttling menaces that spew vast banks of spectral mist, [[drain]]ing your life force and summoning [[spectral thing|spectral]] reinforcements.
 +
 
 +
{{monsterlink|Apocalypse crab}}- Dangerous crustaceans that breathe clouds of pure [[chaos]].
  
{{monsterlink|Vapour}}- Invisible, erratic balls of electric fluff that shoot dangerous [[Lightning Bolt]]s at you often and move as if [[confused]] at speed 16. Pulling out [[see invisible]] and [[electricity]] resistance is highly recommended.
+
{{monsterlink|Blizzard demon}}- Demons of ice and storm capable of hitting you with significant [[cold]] and [[electricity]] damage in addition to [[Airstrike]].
  
{{monsterlink|Insubstantial wisp}}- Weakling melee attackers with heavy elemental resists and constant blinking. No threat at all relative to the depth they're encountered in.
+
{{monsterlink|Spriggan air mage}}- Diminutive wizards who can control the placement of clouds as well as just pelting you with lightning and Airstrike.
  
{{monsterlink|Twister}}- These can be found outside the walls of the Wizard Laboratory, and usually serve as decoration for the vault. Do not enter the exterior of the vault by smashing open the crystal walls, as the near-invulnerability of twisters can lead to a miserable swirling death.
+
{{monsterlink|Twister}}- These can be found outside the walls of the Wizard Laboratory and basically serve as decoration for the vault. Do not smash open these walls, as the near-invulnerability of twisters and their constant [[Tornado]] effect will swiftly result in a miserable swirling death.
  
 
===Boss: Cloud Mage===
 
===Boss: Cloud Mage===
In the center of the top chamber is a randomly named '''cloud mage'''. Isolating him from the vault-wide air elementals and vapours is reccomended. If you can get him into melee, he'll resort to his pathetic melee skills instead of hammering you with [[poison]] and [[cold]]. Alternatively, any decent offensive caster should be able to obliterate him so long as they don't get [[Confusion|confused]] first.
+
In the center of the top chamber is a randomly named '''Cloud Mage'''. Isolating them from their allies before the fight is recommended. If you can get them into melee, they'll often resort to their pathetic melee skills instead of hammering you with wind magic, though getting in close makes [[Tornado]] more dangerous. Alternatively, any decent offensive caster should be able to obliterate them in fairly short order.
  
{{flavour|This strange wizard has attained mastery over clouds, and his mystic gestures are as deft as they are foreboding.}}<br>
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{{flavour|A strange wizard who has attained mastery over clouds, making deft and foreboding mystic gestures.}}<br>
{{LightGrey|@}} [[Image:Cloud mage.png]]<br>
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{{LightGrey|@}} [[Image:Cloud Mage.png]]<br>
 
'''[[HP]]''': 150<br>
 
'''[[HP]]''': 150<br>
 
'''[[HD]]''': 20<br>
 
'''[[HD]]''': 20<br>
'''Spells''': [[Airstrike]], [[Blink Range]], [[Freezing Cloud]], [[Mephitic Cloud]], [[Poisonous Cloud]]<br>
+
'''Spells''': [[Airstrike]], [[Tornado]]<br>
'''Equipment''': [[Brand]]ed [[quick blade]] or [[dagger]] (usually [[freezing]] or [[electrocution]], though [[speed]] is also possible for daggers), [[robe]] (always the [[List of unrands#+3 Robe of Clouds|robe of Clouds]] if it hasn't already generated elsewhere)<br>
+
'''Equipment''': [[Quick blade]]/[[dagger]] of [[electrocution]] or a [[staff of air]], [[robe]] (always the [[Robe of Clouds]] if it hasn't already generated elsewhere)<br>
'''Recommendations''': Cold resistance (and possibly [[conservation]]) for his Freezing Clouds, poison resistance for both Poisonous and Mephitic Clouds. Standing in the clouds of white fluffiness or a damaging cloud you have resistance to can help you avoid being hit by clouds of another element. Also, avoid [[fly]]ing during this fight to avoid Airstrike's damage multiplier.
+
'''Recommendations''': Much like the rest of the lab, stay on the ground. Of course, you don't have a choice in the matter if you get caught in a Tornado. [[Silence]] works well to shut them down if necessary.
  
 
==Source==
 
==Source==
Level border of (console) re-coloured water somewhat trimmed out (#), as short of deliberately shattering some walls it has no relevance besides decoration. Entrance is at A, exits at <, white fluffiness generators at !, o is [[Wall#Translucent_Unnaturally_Hard_Wall|permaglass]], b is crystal, the Cloud mage is on 5, loot on % and $. Three floor squares (.) are guaranteed vapours, and all other squares have a 1.54% chance of a vapour, 4.62% chance of an air elemental, and a 0.77% chance of an insubstantial wisp each. [[http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/portals/wizlab.des;hb=7225c62f196562aaa461aaba55639fb25dfc82fc#l1769|a 0.14.1 source link.]]
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Level border of (console) re-coloured water somewhat trimmed out (#), as short of deliberately shattering some walls it has no relevance besides decoration. Entrance is at A, exits at <, white fluffiness generators at !, n is transparent stone, b is crystal, the Cloud Mage is on 5, loot on f and d. [[https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/portals/wizlab.des#L1489 source link.]]
 
<pre>
 
<pre>
 
MAP
 
MAP
 
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#######oo.......oo#####oo.!.oo##################
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#######nn.......nn#####nn.!.nn##################
#######o!.....!ooo####oo.....ooo################
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#######n!......nnn####nn.....nnn################
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==History==
 
==History==
*In [[0.15]], vapours will no longer exist and [[wind drake]]s will take their place here. This makes the Wizlab much safer for those without electricity resistance.
+
*[[0.22]] removed [[fire crab]]s from the lab.
 +
*[[0.21]] revamped the lab to make it significantly more challenging, adding fire, ghost, and apocalypse crabs, shock serpents, spark wasps, blizzard demons, and death drakes as well as removing insubstantial wisps. Additionally, the Cloud Mage could have a [[freezing]]-branded short blade instead of a staff of air.
 +
*Prior to [[0.15]], this Wizlab had [[vapour]]s instead of wind drakes making it more dangerous for those without electricity resistance.
  
 
[[Category:Dungeon Branches]]
 
[[Category:Dungeon Branches]]

Revision as of 07:37, 14 September 2020

Version 0.22: This article may not be up to date for the latest stable release of Crawl.
Perhaps it is the humidity, or the constant flow of clouds, but the floor here remains forever damp.

The Cloud Mage's Chambers is a Wizard Laboratory made of white crystal (functionally identical to the crystal walls found elsewhere) and dedicated to control over air and clouds. It has a fairly straightforward layout, with two small treasure chambers in the lower half of the map and a boss chamber at the top. Along the way, clouds of "white fluffiness" will hamper your LOS as air-, lightning-, and cloud-themed foes attack.

There are multiple types of threat here, but electricity damage is the most common, so rElec is very helpful in clearing the chambers. Negative energy resistance and cold resistance can also be helpful for some of the other threats. If you're fortunate enough to come here while worshiping Qazlal or carrying a scarf of cloud immunity, you'll have significantly less to worry about from many monsters here. Fortunately, there's a better-than-even chance you'll find such a scarf or potions of resistance in the smaller treasure chambers, letting even under-equipped explorers stand a chance.

Considering the prevalence of Airstrike throughout the lab, flying is highly discouraged. Ranged weapon specialists may want to ensure they have a decent backup melee weapon, as some of the creatures here are exceedingly difficult to hit with ranged attacks.

The treasure in the bottom two chambers will be mostly potions and scrolls (potions of resistance and scrolls of fog and silence are common), though rarer items like a fan of gales or scarf of cloud immunity can appear. The boss chamber contains Air Magic-themed items (spell books and staves), good rings (such as flight or evasion), and boots of running or flying. This lab also has a good chance of producing a quick blade, either as a weapon for the Cloud Mage or as loot in their chamber.

Monsters

E Air elemental.png Air elemental- Moderate melee attackers that have high speed, EV, and the ability to create short-lived mini-tornadoes around themselves.

S Shock serpent.png Shock serpent- Electric snakes that fire off bolts of electricity and counterattack with more electricity when injured.

y Spark wasp.png Spark wasp- Wasps that also specialize in electricity; they don't counterattack, but can launch themselves as bolts of lightning.

k Wind drake.png Wind drake- Weak in melee, deflects ranged attacks and is able to cast Airstrike and push you backwards.

k Death drake.png Death drake- Also fairly weak, but able to breathe clouds of devastating miasma.

t Ghost crab.png Ghost crab- Scuttling menaces that spew vast banks of spectral mist, draining your life force and summoning spectral reinforcements.

t Apocalypse crab.png Apocalypse crab- Dangerous crustaceans that breathe clouds of pure chaos.

2 Blizzard demon.png Blizzard demon- Demons of ice and storm capable of hitting you with significant cold and electricity damage in addition to Airstrike.

i Spriggan air mage.png Spriggan air mage- Diminutive wizards who can control the placement of clouds as well as just pelting you with lightning and Airstrike.

v Twister.png Twister- These can be found outside the walls of the Wizard Laboratory and basically serve as decoration for the vault. Do not smash open these walls, as the near-invulnerability of twisters and their constant Tornado effect will swiftly result in a miserable swirling death.

Boss: Cloud Mage

In the center of the top chamber is a randomly named Cloud Mage. Isolating them from their allies before the fight is recommended. If you can get them into melee, they'll often resort to their pathetic melee skills instead of hammering you with wind magic, though getting in close makes Tornado more dangerous. Alternatively, any decent offensive caster should be able to obliterate them in fairly short order.

A strange wizard who has attained mastery over clouds, making deft and foreboding mystic gestures.

@ Cloud Mage.png
HP: 150
HD: 20
Spells: Airstrike, Tornado
Equipment: Quick blade/dagger of electrocution or a staff of air, robe (always the Robe of Clouds if it hasn't already generated elsewhere)
Recommendations: Much like the rest of the lab, stay on the ground. Of course, you don't have a choice in the matter if you get caught in a Tornado. Silence works well to shut them down if necessary.

Source

Level border of (console) re-coloured water somewhat trimmed out (#), as short of deliberately shattering some walls it has no relevance besides decoration. Entrance is at A, exits at <, white fluffiness generators at !, n is transparent stone, b is crystal, the Cloud Mage is on 5, loot on f and d. [source link.]

MAP
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####n..wwwwwwwbbbbbbbbbbbbbbbbbbbbbbwwwww..n####
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ENDMAP

History

  • 0.22 removed fire crabs from the lab.
  • 0.21 revamped the lab to make it significantly more challenging, adding fire, ghost, and apocalypse crabs, shock serpents, spark wasps, blizzard demons, and death drakes as well as removing insubstantial wisps. Additionally, the Cloud Mage could have a freezing-branded short blade instead of a staff of air.
  • Prior to 0.15, this Wizlab had vapours instead of wind drakes making it more dangerous for those without electricity resistance.