Difference between revisions of "Club"

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(History)
(no throwing, no Sticks to Snake, 0.14 tag)
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{{weapon
 
{{weapon
 
  |name        = Club
 
  |name        = Club
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From the learndb: "Not a terrible weapon forged in the fires of hell -- just a terrible weapon."
 
From the learndb: "Not a terrible weapon forged in the fires of hell -- just a terrible weapon."
  
There is no reason you should ever fight with a '''club'''. They are strictly inferior to both [[whip]]s and [[hammer]]s. They can be thrown, but not with any particular effectiveness. [[Stabbing]] a monster with a club will confuse it, but stabbing with a [[dagger]] instead will usually kill it. One potential use for clubs is that you can cast [[Sticks to Snakes]] on them to create a marginally useful summoned [[snake]] to attack your foes. However, the spell has much better results if cast on [[poisoned]] [[arrow]]s or larger sticks like [[quarterstaff|quarterstaves]] or [[giant club]]s.
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There is no reason you should ever fight with a '''club'''. They are strictly inferior to both [[whip]]s and [[hammer]]s. [[Stabbing]] a monster with a club will confuse it, but stabbing with a [[dagger]] instead will usually kill it.
  
 
Even freshly started spellcaster characters should avoid using clubs; a club is only marginally more powerful than unskilled [[Unarmed Combat]]. Wait until you get a [[dagger]] or [[whip]] off of a [[kobold (monster)|kobold]] or something.
 
Even freshly started spellcaster characters should avoid using clubs; a club is only marginally more powerful than unskilled [[Unarmed Combat]]. Wait until you get a [[dagger]] or [[whip]] off of a [[kobold (monster)|kobold]] or something.
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==History==
 
==History==
In [[0.14]] clubs will no longer be throwable, and Sticks to Snakes will no longer work on them.
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Prior to [[0.14]] clubs could be thrown at enemy, and [[Sticks to Snakes]] could be casted on them to summon a snake.
  
 
{{weapons}}
 
{{weapons}}
 
[[Category:Maces & Flails]]
 
[[Category:Maces & Flails]]
[[Category:Crystal Ball Articles]]
 

Revision as of 19:06, 30 April 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Name Club
Skill Maces & Flails
Damage 5
Accuracy +3
Base delay (%) 13 (130%)
Min delay 6 at skill 14
Hands 1H
Size Medium
Ranged? Thrown
"Thrown" is not recognized as a Boolean (true/false) value.
A heavy piece of wood, with a place to grip on one end and most of its weight at the other, making it suitable for swinging or throwing at a foe. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution.
This weapon falls into the 'Maces & Flails' category. It is a one handed weapon, and it is better for the strong.

From the learndb: "Not a terrible weapon forged in the fires of hell -- just a terrible weapon."

There is no reason you should ever fight with a club. They are strictly inferior to both whips and hammers. Stabbing a monster with a club will confuse it, but stabbing with a dagger instead will usually kill it.

Even freshly started spellcaster characters should avoid using clubs; a club is only marginally more powerful than unskilled Unarmed Combat. Wait until you get a dagger or whip off of a kobold or something.

Club
Club.png

History

Prior to 0.14 clubs could be thrown at enemy, and Sticks to Snakes could be casted on them to summon a snake.

Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net