Club

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Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Name Club
Skill Maces & Flails
Damage 5
Accuracy +3
Base delay (%) 13 (130%)
Min delay 6 at skill 14
Hands 1H
Size Medium
Ranged? No
A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution.

From the learndb: "Not a terrible weapon forged in the fires of hell -- just a terrible weapon."

There is no reason you should ever fight with a club. They are strictly inferior to whips, which are almost as commonplace.

Even freshly started spellcaster characters should avoid using clubs, whenever possible. A club is only marginally more powerful than unskilled Unarmed Combat; you might as well wait until you get a dagger or whip off of a kobold or something.

Mundane Magical Unrandart shillelagh "Devastator"
Club.png Club2.png Devastator.png

History

  • Prior to 0.23, Killer Klowns didn't spawn with highly enchanted, branded clubs.
  • Prior to 0.16, club-stabbing a monster would confuse it for 1-3 turns.
  • Prior to 0.14, clubs also qualified as throwing weapons, and they were suitable for use with the Sticks to Snakes spell.
Weapons
Axes BattleaxeBroad axeExecutioner's axeHand axeWar axe
Maces & Flails ClubDemon whipDire flailEveningstarFlailGiant clubGiant spiked clubGreat maceMace (Hammer) • MorningstarSacred scourgeWhip
Long Blades Demon bladeDouble swordEudemon bladeFalchionGreat swordLong swordScimitarTriple sword
Polearms BardicheDemon tridentGlaiveHalberd (Scythe) • SpearTridentTrishula
Ranged Weapons ArbalestHand cannonLongbowOrcbowShortbowSlingTriple crossbow
Short Blades DaggerQuick bladeRapierShort sword
Staves LajatangMagical staffQuarterstaff
Throwing BoomerangDartJavelinLarge rockStoneThrowing net