Difference between revisions of "Cold"

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'''Cold''' is one of the most common elemental forces you will encounter as you explore the [[Dungeon]]. Both players and monsters can take advantage of cold through spells or specially [[brand]]ed weapons, though some monsters also possess innate cold abilities.
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'''Cold''' is one of the most common elemental forces you will encounter as you explore the [[Dungeon]], consisting of ice-themed and otherwise cool attacks.
  
 
==Cold Damage==
 
==Cold Damage==
Cold damage can only be reduced by a character's [[cold resistance]] (rC+) [[intrinsic]]. This is a relatively easy resistance type to acquire, and gaining even a single rank in it cuts damage received by half. With the maximum 3 ranks, you can almost ignore cold damage entirely.
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Characters have many ways to gain cold damage. [[Ice Magic]] is the most evident, but just about any character can use [[freezing]]-branded weapons or a [[wand of iceblast]].  
  
Aside from injury, however, cold damage also has other effects: every time you take cold damage, each [[potion]] in your [[inventory]] is subjected to a small chance of shattering. This can be very costly in areas where cold damage is common, but you can minimize this risk with the [[conservation]] intrinsic (reduces the chance of each potion shattering by 90%) or by storing most of your potions in your [[stash]].
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Cold damage is reduced by cold resistance (rC+). [[Cold-blooded]] creatures, including player [[Draconian]]s, are [[slow]]ed by a few specific cold attacks: weapons of [[freezing]], [[Freeze]], [[Frozen Ramparts]], [[freezing vapour]]s, [[Ozocubu's Refrigeration]]. Having rC+ negates being cold-blooded.
 
 
Although this does not affect player characters, [[cold-blooded]] monsters may become [[slow]] for several turns when they take cold damage from one of these sources: weapons of [[freezing]], [[Freeze]] and [[Ozocubu's Refrigeration]]; reducing their attack speed and making them easy to outrun.
 
 
 
==Cold Sources==
 
It is relatively easy for characters to gain access to sources of cold damage. Almost any character type can benefit from common [[freezing]]-branded weapons, which deal additional cold damage on top of their normal physical damage. Ranged weapon-users can instead use [[frost]] missiles; these do 100% of their normal damage as cold damage.
 
 
 
Zapping a [[wand of frost]] or [[wand of cold]] allows almost any character to inflict cold damage at range, softening up threats from a distance or killing them outright. Some [[rods]] and other evocable items also have cold damage options available, usually with greater damage potential but at a greater cost.
 
 
 
The [[Ice Magic]] school is also available to [[ice elementalist]]s or any character with [[Spellcasting]] capabilities and an appropriate [[book]]. This school is less devoted to direct offense then [[Fire Magic]], offering a variety of utility and defense spells as well.
 
  
 
==Cold Resistance==
 
==Cold Resistance==
The cold resistance intrinsic significantly reduces the cold damage you take when attacked, as shown on the chart below:
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The cold resistance intrinsic significantly reduces the cold damage you take when attacked:
  
 
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You can acquire cold resistance from a number of sources:
 
You can acquire cold resistance from a number of sources:
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'''Item'''
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*[[Ring of protection from cold]] and [[ring of ice]]: rC+
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*Armour of [[ego|cold resistance]]: rC+
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*[[Gold dragon scales]]: rC+
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*[[Ice dragon scales]]: rC++
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*[[Staff of cold]]: rC+
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*[[Potion of resistance]]: rC+, temporary
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*[[Tiamat]]'s [[dragonskin cloak]] (50% chance per attack of rC+)
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*[[Randart]]s: rC+ to rC+++
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'''Character'''
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*Being a white [[draconian]]: rC+
 
*[[Good mutations#Cold Resistance|Cold Resistance]] [[mutation]]: rC+/rank
 
*[[Good mutations#Cold Resistance|Cold Resistance]] [[mutation]]: rC+/rank
 
*The third rank of the [[Good mutations#Shaggy Fur|Shaggy Fur]] mutation: rC+
 
*The third rank of the [[Good mutations#Shaggy Fur|Shaggy Fur]] mutation: rC+
 
*The third rank of the [[Good mutations#Icy Blue Scales|Icy Blue Scales]] mutation: rC+
 
*The third rank of the [[Good mutations#Icy Blue Scales|Icy Blue Scales]] mutation: rC+
*[[Ice dragon hide]] and [[ice dragon armour]]: rC++
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*Being a [[ghoul]], [[mummy]], or bloodless [[vampire]]: rC+
*[[Gold dragon hide]] and [[gold dragon armour]]: rC+
 
*Armour of [[ego|cold resistance]]: rC+
 
*[[Staff of cold]]: rC+
 
*[[Ring of protection from cold]] or [[ring of ice]]: rC+
 
*[[Tiamat]]'s [[dragonskin cloak]] (50% chance per attack of rC+)
 
*[[Randart]]s: rC+ or rC++
 
*[[Potion of resistance]]
 
*Being a [[ghoul]], [[mummy]], or thirsty [[vampire]] character: rC+
 
*Being a near bloodless or bloodless vampire: rC++
 
 
*[[Necromutation]]: rC+
 
*[[Necromutation]]: rC+
 
*[[Ice Form]]: rC+++
 
*[[Ice Form]]: rC+++
  
 
===Cold Vulnerability===
 
===Cold Vulnerability===
Cold vulnerability causes you to take 150% normal damage from cold attacks, but is thankfully less common. You can acquire it by:
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Cold vulnerability causes you to take x150% normal damage from most cold attacks, and x200% damage from freezing melee attacks. You can acquire it by:
*Wearing a [[fire dragon hide]], [[fire dragon armour]], or [[ring of fire]]
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*[[Ring of Flames]] or [[Dragon Form]]
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*Wearing a [[fire dragon scales]] or [[ring of fire]]
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*[[Dragon Form]] (except for non-red [[Draconian]]s)
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*The Cold Vulnerability [[mutation]].
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*Certain [[unrand]] artefacts:
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**{{Unrandlink|Amulet of Elemental Vulnerability}}
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**{{Unrandlink|Salamander hide armour}}
  
 
==See Also==
 
==See Also==

Latest revision as of 17:23, 21 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Cold is one of the most common elemental forces you will encounter as you explore the Dungeon, consisting of ice-themed and otherwise cool attacks.

Cold Damage

Characters have many ways to gain cold damage. Ice Magic is the most evident, but just about any character can use freezing-branded weapons or a wand of iceblast.

Cold damage is reduced by cold resistance (rC+). Cold-blooded creatures, including player Draconians, are slowed by a few specific cold attacks: weapons of freezing, Freeze, Frozen Ramparts, freezing vapours, Ozocubu's Refrigeration. Having rC+ negates being cold-blooded.

Cold Resistance

The cold resistance intrinsic significantly reduces the cold damage you take when attacked:

Resistance Level Damage Taken (Player) Damage Taken (Monster)
1 50% 50%
2 33% 20%
3 20% 0%

You can acquire cold resistance from a number of sources:

Item

Character

Cold Vulnerability

Cold vulnerability causes you to take x150% normal damage from most cold attacks, and x200% damage from freezing melee attacks. You can acquire it by:

See Also

List of cold resistant monsters

List of cold vulnerable monsters