Difference between revisions of "Confuse"

From CrawlWiki
Jump to: navigation, search
(Updated for 0.15)
(10 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{version015}}
+
{{version025}}
''This article is about the confuse spell. For the confusion state see [[Confusion]].''
+
:''This article is about the monster spell. For the status condition, see [[Confusion]].''
 +
{{flavour|Induces a state of bewilderment and confusion in a creature's mind.}}
 +
 
 +
'''Confuse''' is a monster-only spell that attempts to induce [[confusion]] in a single target from a distance. It requires a clear line of effect and must overcome the target's [[magic resistance]], but it works on anything that isn't immune to magic.
 +
 
 +
Confusion is a dangerous status condition; what few actions it doesn't outright disable are rendered unreliable at best. Confused characters cannot use magic [[spells]], special [[abilities]], [[wands]], or [[shields]], and any attempt to move or attack may instead result in stumbling in a random direction. Fortunately, quaffing a [[potion of curing]] will instantly cure confusion, but there's nothing stopping a monster from simply confusing you again, and [[mummy|mummies]] and characters in [[lichform]] don't even have that option. Followers of [[Ru]], [[Elyvilon]], [[Zin]], and [[Ashenzari]] can use divine abilities to [[Confusion#Dealing_with_Confusion|cure or prevent]] confusion.
 +
 
 +
If you encounter any monster capable of confusing you, do what you can to increase your magic resistance. Failing that, prioritize taking them out quickly.
 +
 
 +
{{monsters with spell}}
 +
 
 +
Be aware that some monsters are instead capable of inducing confusion with their melee attacks. Click [[:Category:Confuse flavour|here]] for a complete list.
 +
 
 +
==History==
 
{{Spell
 
{{Spell
 
|name=Confuse
 
|name=Confuse
Line 8: Line 21:
 
|school3=
 
|school3=
 
|sources=<div>
 
|sources=<div>
*[[Book of Hinderance]]
 
 
*[[Book of Maledictions]]
 
*[[Book of Maledictions]]
 +
*[[Book of Misfortune]]
 
</div>
 
</div>
 
|castingnoise=3
 
|castingnoise=3
|spellnoise=0
+
|spellnoise=2
 +
|powercap=50
 +
|targetting=Target or direction
 +
|range=LOS
 +
|flags=MR check
 
}}
 
}}
{{Flavour|This spell induces a state of bewilderment and confusion in a creature's mind.}}
+
Prior to [[0.25]], Confusion was available to players.
 
 
'''Confuse''' is a level 3 [[Hexes]] spell that attempts to induce [[confusion]] on a single target. It must overcome [[magic resistance]], and you must have a clear line of effect to the target, but it works on anything that isn't immune to magic.
 
 
 
==Strategy==
 
Successfully confusing an opponent takes it almost entirely out of a fight for a significant amount of time. Considering that most animals and mindless undead, as well as several intelligent opponents, are susceptible to it, this makes Confuse a very helpful low-level spell throughout much of the game. If you happen to find a [[spellbook]] with it, have decent [[intelligence]], and aren't abysmal at [[Hexes]], it's often worth training that one school in order to get Confuse available. This is especially true for [[stab]]bers, who can take advantage of the ensuing confusion to inflict powerful stabs, but almost any character can benefit from converting deadly foes to blundering, self-destructive idiots.
 
 
 
[[Enchanter]]s may be tempted to stick to only using the spell [[Ensorcelled Hibernation]], as it allows for much more reliable and devastating stab damage. However, Confuse affects a wide variety of opponents that Ensorcelled Hibernation is useless against, and thus should be learned and used as well.
 
  
A sleeping monster that is also confused will start to sleepwalk, essentially moving as though confused without being able to attack at all until it awakens.
+
[[Category:Monster spells]]

Revision as of 04:29, 4 July 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
This article is about the monster spell. For the status condition, see Confusion.
Induces a state of bewilderment and confusion in a creature's mind.

Confuse is a monster-only spell that attempts to induce confusion in a single target from a distance. It requires a clear line of effect and must overcome the target's magic resistance, but it works on anything that isn't immune to magic.

Confusion is a dangerous status condition; what few actions it doesn't outright disable are rendered unreliable at best. Confused characters cannot use magic spells, special abilities, wands, or shields, and any attempt to move or attack may instead result in stumbling in a random direction. Fortunately, quaffing a potion of curing will instantly cure confusion, but there's nothing stopping a monster from simply confusing you again, and mummies and characters in lichform don't even have that option. Followers of Ru, Elyvilon, Zin, and Ashenzari can use divine abilities to cure or prevent confusion.

If you encounter any monster capable of confusing you, do what you can to increase your magic resistance. Failing that, prioritize taking them out quickly.

The following enemies cast Confuse:

Be aware that some monsters are instead capable of inducing confusion with their melee attacks. Click here for a complete list.

History

Confuse.png Confuse
Level 3
School1 Hexes
Source(s)
Casting noise 3
Spell noise 2
Targetting Target or direction
Range LOS
Flags MR check

Prior to 0.25, Confusion was available to players.