Difference between revisions of "Confusing Touch"

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{{Spell
 
{{Spell
 
|name=Confusing Touch
 
|name=Confusing Touch
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|school3=
 
|school3=
 
|sources=<div>
 
|sources=<div>
* [[Book of Hinderance]]
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*[[Book of Misfortune]]
* [[Book of Cantrips]]
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*[[Book of Cantrips]]
 
</div>
 
</div>
 
|castingnoise=1
 
|castingnoise=1
 
|spellnoise=0
 
|spellnoise=0
 
}}
 
}}
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{{Flavour|Enchants the caster's dominant hand with magical energy. This energy is released when the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way.}}
  
{{Flavour|This spell enchants the caster's hands with magical energy. This energy is released when the caster touches a monster with their bare hands, and may induce a state of confusion in the monster.}}
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'''Confusing Touch''' is a level 1 [[Hexes]] spell which causes your melee attacks to inflict [[confusion]]. Because you are more concerned with making contact with the enemy than injuring it, you do no damage while your [[to-hit]] is increased by 1d([[Dexterity]]). Wearing [[gloves]] or wielding a [[weapon]] has no impact on the spell's effects; the spell even functions with the [[reaching]] attacks of [[Polearms]].
  
'''Confusing Touch''' is a level 1 [[Hexes]] spell which causes your [[Unarmed Combat]] attacks to inflict [[confusion]] along with damage. Because you are more concerned with making contact with the enemy than injuring it, your base damage is reduced by 3 while your [[to-hit]] is increased by 1d([[Dexterity]]). Wearing [[gloves]] or [[gauntlets]] has no impact on the spell's effects.
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The spell's success is based on the victim's [[HD]] instead of its [[MR]], making Confusing Touch surprisingly useful in the late game. Its chance of success is <code>80% * (24-HD)/24</code><ref>{{source ref|0.23.0|fight.cc|63}}</ref>, so monsters with 24 HD and above are immune. You can see this chance by hovering over an enemy with '''x''' while the spell is active.
  
The save against this spell is based on the target's [[HD]] instead of its [[MR]], making Confusing Touch surprisingly useful in the late game. Its chance of success is:
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You can cast the spell multiple times to increase its duration. Each time you attack while under the effect of this spell, its duration is reduced by a random amount; while this makes it hard to gauge how many attacks you have left, having a greater duration makes it more likely to last. Once you confuse an enemy, the spell immediately ends so that you can attack the enemy normally.
  
{{crawlquote|'''Vs. Natural Monsters''': (30-HD) / 30<br>'''Vs. Demons and the Undead''': (22-HD) / 22<br>'''Vs. Plants, Non-Living, or Magic Immune Monsters''': No effect}}
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==Tips & Tricks==
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*This spell is useful for virtually any character, as its main effect is based off of monster HD rather than spell power. Even a heavily armoured brute can generally manage to get Confusing Touch castable with relatively little skill investment, though they might want a [[ring of wizardry]] to make casting it a little easier.
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*Characters that specialize in [[Short Blades]] can make particularly good use of Confusing Touch, as not only will their high-speed attacks make applying the spell go quicker, they can follow it up with a devastating [[stab]].
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*Confusing Touch remains useful for a long time. Dangerous threats throughout the game like [[nagaraja]]s, high-end [[list of deep elves|deep elves]], and even [[greater mummies]] have about a 1 in 3 chance of being confused long enough for you to gain the upper hand. The spell even functions on enemies that are otherwise immune to enchantments like [[statue]]s or [[list of constructs|golems]]. It's only when enemy HD rises above 16 that Confusing Touch starts becoming obsolete, and even in the very late game, there are still threats with HD low enough to be susceptible.
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*Confusing Touch only triggers on melee attacks; if you need to do damage while the spell is still active, ranged attacks, spells, wands, and Invocations all still work. You can also summon a [[Spectral Weapon]] to deal damage while you're trying to confuse your target.
  
You can cast the spell multiple times to increase its duration (duration is maxed at extremely bright red). Each time you attack while under the effects of the spell, duration is reduced by a random amount; while this makes it hard to gauge how many attacks you have left, having a greater duration makes it more likely to last.
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==History==
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*In [[0.25]], Confusing Touch will be raised to Level 3 and will check magic resistance instead of hit dice.
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*Prior to [[0.23]], Confusing Touch did not function when attacking with a weapon, making it much more awkward to use for most characters.
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*Prior to [[0.19]], it was a level 2 spell.
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*Prior to [[0.10]], Confusing Touch had a higher success rate.
  
==Tips & Tricks==
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==References==
*This spell stacks with most [[Transmutations]] spells. Mix it with [[Spider Form]] to leave your opponents both confused AND poisoned!
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<references/>
  
==History==
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[[Category:Crystal Ball Articles]]
Prior to [[0.10]], Confusing Touch had a higher success rate.
 

Revision as of 00:05, 3 February 2020

Version 0.24: This article may not be up to date for the latest stable release of Crawl.
Confusing touch.png Confusing Touch
Level 1
School1 Hexes
Source(s)
Casting noise 1
Spell noise 0
Enchants the caster's dominant hand with magical energy. This energy is released when the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way.

Confusing Touch is a level 1 Hexes spell which causes your melee attacks to inflict confusion. Because you are more concerned with making contact with the enemy than injuring it, you do no damage while your to-hit is increased by 1d(Dexterity). Wearing gloves or wielding a weapon has no impact on the spell's effects; the spell even functions with the reaching attacks of Polearms.

The spell's success is based on the victim's HD instead of its MR, making Confusing Touch surprisingly useful in the late game. Its chance of success is 80% * (24-HD)/24[1], so monsters with 24 HD and above are immune. You can see this chance by hovering over an enemy with x while the spell is active.

You can cast the spell multiple times to increase its duration. Each time you attack while under the effect of this spell, its duration is reduced by a random amount; while this makes it hard to gauge how many attacks you have left, having a greater duration makes it more likely to last. Once you confuse an enemy, the spell immediately ends so that you can attack the enemy normally.

Tips & Tricks

  • This spell is useful for virtually any character, as its main effect is based off of monster HD rather than spell power. Even a heavily armoured brute can generally manage to get Confusing Touch castable with relatively little skill investment, though they might want a ring of wizardry to make casting it a little easier.
  • Characters that specialize in Short Blades can make particularly good use of Confusing Touch, as not only will their high-speed attacks make applying the spell go quicker, they can follow it up with a devastating stab.
  • Confusing Touch remains useful for a long time. Dangerous threats throughout the game like nagarajas, high-end deep elves, and even greater mummies have about a 1 in 3 chance of being confused long enough for you to gain the upper hand. The spell even functions on enemies that are otherwise immune to enchantments like statues or golems. It's only when enemy HD rises above 16 that Confusing Touch starts becoming obsolete, and even in the very late game, there are still threats with HD low enough to be susceptible.
  • Confusing Touch only triggers on melee attacks; if you need to do damage while the spell is still active, ranged attacks, spells, wands, and Invocations all still work. You can also summon a Spectral Weapon to deal damage while you're trying to confuse your target.

History

  • In 0.25, Confusing Touch will be raised to Level 3 and will check magic resistance instead of hit dice.
  • Prior to 0.23, Confusing Touch did not function when attacking with a weapon, making it much more awkward to use for most characters.
  • Prior to 0.19, it was a level 2 spell.
  • Prior to 0.10, Confusing Touch had a higher success rate.

References

  1. fight.cc:63 (0.23.0)