Difference between revisions of "Confusing Touch"

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{{Spell
 
{{Spell
 
|name=Confusing Touch
 
|name=Confusing Touch
|level=1
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|level=3
 
|school1={{Hexes}}
 
|school1={{Hexes}}
 
|school2=
 
|school2=
 
|school3=
 
|school3=
 
|sources=<div>
 
|sources=<div>
*[[Book of Hinderance]]
 
 
*[[Book of Misfortune]]
 
*[[Book of Misfortune]]
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*[[Book of Cantrips]]
 
</div>
 
</div>
 
|castingnoise=1
 
|castingnoise=1
 
|spellnoise=0
 
|spellnoise=0
 
}}
 
}}
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{{Flavour|Enchants the caster's dominant hand with magical energy. This energy is released when the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way.}}
  
{{Flavour|This spell enchants the caster's hands with magical energy. This energy is released when the caster touches a monster with their bare hands, and may induce a state of confusion in the monster.}}
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'''Confusing Touch''' is a level 3 [[Hexes]] spell which causes your melee attacks to inflict [[confusion]] if you can bypass the target's [[magic resistance]]. You can see your chance of affecting a particular monster by hovering over it with '''x''' while the spell is active.
  
'''Confusing Touch''' is a level 1 [[Hexes]] spell which causes your [[Unarmed Combat]] attacks to inflict [[confusion]] along with damage. Because you are more concerned with making contact with the enemy than injuring it, you do no damage while your [[to-hit]] is increased by 1d([[Dexterity]]). Wearing [[gloves]] has no impact on the spell's effects.
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Because you are more concerned with making contact with the enemy than injuring it, you do no damage while your [[to-hit]] is increased by 1d([[Dexterity]]). Wearing [[gloves]] or wielding a [[weapon]] has no impact on the spell's effects. The spell even functions with the [[reaching]] attacks of [[Polearms]] or [[riposte]]s from [[Long Blades]], though it will prevent [[Axes]] from making [[cleaving]] attacks until the spell ends.
  
The save against this spell is based on the victim's [[HD]] instead of its [[MR]], making Confusing Touch surprisingly useful in the late game. Its chance of success is 80% * (24-HD)/24, so monsters with 24 HD and above are immune.
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You can cast the spell multiple times to increase the duration of its effect. Each time you attack while under the effect of this spell, its duration is reduced by a random amount; while this makes it hard to gauge how many attacks you have left, having a greater duration makes it more likely to last. Once you confuse an enemy, the spell immediately ends so that you can attack the enemy normally.
 
 
You can cast the spell multiple times to increase its duration (duration is maxed once the status indicator is bright red). Each time you attack while under the effect of this spell, its duration is reduced by a random amount; while this makes it hard to gauge how many attacks you have left, having a greater duration makes it more likely to last.
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*This spell stacks with most [[Transmutations]] spells. Mix it with [[Spider Form]] to leave your opponents both confused ''and'' poisoned!
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*Successfully confusing an opponent will effectively take it almost entirely out of the fight for some time. Use it to shut down dangerous spellcasters or prevent powerful physical fighters from effectively targeting you. This can give you enough time to either kill them while they're disabled or make an escape.
*Although [[troll]]s are normally hopeless with magic, this level 1 spell may work for them. It's simple enough that they can master it with relative ease, allowing them to quickly disable dangerous opponents (so long as they can close to melee). Their spell power with it will usually be dismally low; while this results in a very short window in which to attack the enemy, it also means the spell wears off faster, allowing you to resume dealing full damage to the now-confused and semi-helpless opponent.
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*[[Stab]]bers can make particularly good use of Confusing Touch. As they are likely to specialize in [[Short Blades]] to take advantage of increased stab damage, their high-speed attacks will make applying the spell go more quickly.
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**While the confusion-based stabs from this spell are less damaging than sleep-based stabs you can get from [[Ensorcelled Hibernation]], Confusing Touch works on many kinds of monsters that are immune to Ensorcelled Hibernation and its effects last longer, making it a more broadly useful alternative in an [[enchanter]]'s arsenal.
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*Since you have to be at point-blank range in order for this spell to function, be wary of trying this on dangerous threats with significant MR. Every turn you spend failing to confuse that [[hydra]] is another free turn for it to chew on you.
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*Because Confusing Touch requires an extra turn to recast it between applications and only affects one creature, it is most effective in one-on-one fights. If you're fighting multiple opponents, try to retreat into a corridor so only one of them can reach you at a time.
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*If you can, try to confuse land-bound monsters while they're standing next to [[deep water]] or [[lava]]; they may blunder into the hostile terrain and kill themselves. Just be aware that this will generally result in you losing access to any useful items they might have been carrying.
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*Confusing Touch only triggers on melee attacks; if you need to do damage while the spell is still active, ranged attacks, spells, wands, and [[Invocations]] all still work. You can also summon a [[Spectral Weapon]] to deal damage while you're trying to confuse your target.
  
 
==History==
 
==History==
Prior to [[0.10]], Confusing Touch had a higher success rate.
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*Prior to [[0.25]], Confusing Touch was Level 1 and checked monster [[HD]] instead of magic resistance, making it effective on a much wider array of monsters (including many that were otherwise entirely immune to Hexes).
 
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*Prior to [[0.23]], Confusing Touch did not function when attacking with a weapon, making it much more awkward to use for most characters.
As of [[0.19]], it is a level 1 spell.
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*Prior to [[0.19]], Confusing Touch was a level 2 spell.
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*Prior to [[0.10]], Confusing Touch had a higher success rate.

Latest revision as of 17:45, 30 August 2020

Version 0.25: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Confusing touch.png Confusing Touch
Level 3
School1 Hexes
Source(s)
Casting noise 1
Spell noise 0
Enchants the caster's dominant hand with magical energy. This energy is released when the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way.

Confusing Touch is a level 3 Hexes spell which causes your melee attacks to inflict confusion if you can bypass the target's magic resistance. You can see your chance of affecting a particular monster by hovering over it with x while the spell is active.

Because you are more concerned with making contact with the enemy than injuring it, you do no damage while your to-hit is increased by 1d(Dexterity). Wearing gloves or wielding a weapon has no impact on the spell's effects. The spell even functions with the reaching attacks of Polearms or ripostes from Long Blades, though it will prevent Axes from making cleaving attacks until the spell ends.

You can cast the spell multiple times to increase the duration of its effect. Each time you attack while under the effect of this spell, its duration is reduced by a random amount; while this makes it hard to gauge how many attacks you have left, having a greater duration makes it more likely to last. Once you confuse an enemy, the spell immediately ends so that you can attack the enemy normally.

Tips & Tricks

  • Successfully confusing an opponent will effectively take it almost entirely out of the fight for some time. Use it to shut down dangerous spellcasters or prevent powerful physical fighters from effectively targeting you. This can give you enough time to either kill them while they're disabled or make an escape.
  • Stabbers can make particularly good use of Confusing Touch. As they are likely to specialize in Short Blades to take advantage of increased stab damage, their high-speed attacks will make applying the spell go more quickly.
    • While the confusion-based stabs from this spell are less damaging than sleep-based stabs you can get from Ensorcelled Hibernation, Confusing Touch works on many kinds of monsters that are immune to Ensorcelled Hibernation and its effects last longer, making it a more broadly useful alternative in an enchanter's arsenal.
  • Since you have to be at point-blank range in order for this spell to function, be wary of trying this on dangerous threats with significant MR. Every turn you spend failing to confuse that hydra is another free turn for it to chew on you.
  • Because Confusing Touch requires an extra turn to recast it between applications and only affects one creature, it is most effective in one-on-one fights. If you're fighting multiple opponents, try to retreat into a corridor so only one of them can reach you at a time.
  • If you can, try to confuse land-bound monsters while they're standing next to deep water or lava; they may blunder into the hostile terrain and kill themselves. Just be aware that this will generally result in you losing access to any useful items they might have been carrying.
  • Confusing Touch only triggers on melee attacks; if you need to do damage while the spell is still active, ranged attacks, spells, wands, and Invocations all still work. You can also summon a Spectral Weapon to deal damage while you're trying to confuse your target.

History

  • Prior to 0.25, Confusing Touch was Level 1 and checked monster HD instead of magic resistance, making it effective on a much wider array of monsters (including many that were otherwise entirely immune to Hexes).
  • Prior to 0.23, Confusing Touch did not function when attacking with a weapon, making it much more awkward to use for most characters.
  • Prior to 0.19, Confusing Touch was a level 2 spell.
  • Prior to 0.10, Confusing Touch had a higher success rate.