Difference between revisions of "Confusion"

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(Note removal of *Confuse ego, immunities to drowning while confused on some monsters)
(Wands and potions of confusion are no more, up version to 0.21)
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{{version019}}
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{{version021}}
  
 
'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
 
'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
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*Cannot cast spells or use special abilities.
 
*Cannot cast spells or use special abilities.
 
*Cannot use [[shields]] ([[SH]] [[stat]] goes to 0).
 
*Cannot use [[shields]] ([[SH]] [[stat]] goes to 0).
 +
*Cannot evoke [[wands]].
 
*Moves in a random direction if they try to move/attack:  
 
*Moves in a random direction if they try to move/attack:  
 
**They may move into adjacent deep water or lava. A few highly intelligent monsters never do this. If a fatal move is possible, the player is warned when attempting to move confusedly.
 
**They may move into adjacent deep water or lava. A few highly intelligent monsters never do this. If a fatal move is possible, the player is warned when attempting to move confusedly.
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**Going downstairs, 50% chance of falling and losing 1 HP, but you make it down the stairs.
 
**Going downstairs, 50% chance of falling and losing 1 HP, but you make it down the stairs.
 
**If you are [[fly]]ing or using an [[escape hatch]], these confusion penalties don't apply.
 
**If you are [[fly]]ing or using an [[escape hatch]], these confusion penalties don't apply.
*Cannot read [[scroll]]s or evoke [[rod]]s.
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*Cannot read [[scroll]]s.
*Will zap [[wand]]s in random directions.
 
 
*Might attack itself by accident (monsters only).
 
*Might attack itself by accident (monsters only).
 
*Is vulnerable to [[stabbing]] (monsters only).
 
*Is vulnerable to [[stabbing]] (monsters only).
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==Causes of Confusion==
 
==Causes of Confusion==
 
Confusion can be inflicted by:
 
Confusion can be inflicted by:
*[[Potion of confusion]].
 
*[[Wand of confusion]].
 
 
*The spells [[Confusing Touch]], [[Confuse]], [[Mass Confusion]], and [[Alistair's Intoxication]].
 
*The spells [[Confusing Touch]], [[Confuse]], [[Mass Confusion]], and [[Alistair's Intoxication]].
 
*Clouds of noxious fumes generated by the [[Mephitic Cloud]] spell or some breath attacks (if not [[poison]] resistant).
 
*Clouds of noxious fumes generated by the [[Mephitic Cloud]] spell or some breath attacks (if not [[poison]] resistant).
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*Evoking a [[crystal ball of energy]], which always has a small possibility of causing confusion.
 
*Evoking a [[crystal ball of energy]], which always has a small possibility of causing confusion.
 
*[[Xom]]. Ignores [[clarity]].
 
*[[Xom]]. Ignores [[clarity]].
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*Evoking a [[wand of random effects]], which has a roughly 8% chance to inflict confusion.
  
 
==Dealing with Confusion==
 
==Dealing with Confusion==
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==History==
 
==History==
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Prior to [[0.21]], confusion had its [[wands of confusion|own specialized wand type]].
 +
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Prior to [[0.20]], it was possible to use wands while confused, though doing so would zap it in a random direction.
 +
 
Prior to [[0.19]], randart equipment could grant confusion if it spawned with [[Randart#Properties|{*confuse}]] ego.
 
Prior to [[0.19]], randart equipment could grant confusion if it spawned with [[Randart#Properties|{*confuse}]] ego.
  
 
Prior to [[0.17]], cleaving attacks didn't function under confusion. [[Gell's Gravitas]] was able to cause confusion , and all high-intelligence monsters were immune to drowning while confused.
 
Prior to [[0.17]], cleaving attacks didn't function under confusion. [[Gell's Gravitas]] was able to cause confusion , and all high-intelligence monsters were immune to drowning while confused.
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Prior to [[0.16]], confusion also came in the form of [[potions of confusion]].
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]
 
[[Category:Threats]]
 
[[Category:Threats]]

Revision as of 01:56, 21 June 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

Confusion is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.

Effects of Confusion

When confused, a character or monster:

  • Cannot cast spells or use special abilities.
  • Cannot use shields (SH stat goes to 0).
  • Cannot evoke wands.
  • Moves in a random direction if they try to move/attack:
    • They may move into adjacent deep water or lava. A few highly intelligent monsters never do this. If a fatal move is possible, the player is warned when attempting to move confusedly.
    • They may attack a friendly ally/summons. Non-mindless allies, once hit, will become hostile.
  • May have trouble using stairs:
    • Going upstairs, 50% chance of falling, losing 1 HP, and remaining on the level.
    • Going downstairs, 50% chance of falling and losing 1 HP, but you make it down the stairs.
    • If you are flying or using an escape hatch, these confusion penalties don't apply.
  • Cannot read scrolls.
  • Might attack itself by accident (monsters only).
  • Is vulnerable to stabbing (monsters only).

Causes of Confusion

Confusion can be inflicted by:

Dealing with Confusion

Ways to remove confusion include:

Resistance

The following all prevent confusion from occurring in the first place:

Strategy

Avoid confusing creatures that may carry useful items near lava or deep water. Great items or artifacts that they carry may otherwise be lost forever.

Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to both of the methods for removing it at will.

History

Prior to 0.21, confusion had its own specialized wand type.

Prior to 0.20, it was possible to use wands while confused, though doing so would zap it in a random direction.

Prior to 0.19, randart equipment could grant confusion if it spawned with {*confuse} ego.

Prior to 0.17, cleaving attacks didn't function under confusion. Gell's Gravitas was able to cause confusion , and all high-intelligence monsters were immune to drowning while confused.

Prior to 0.16, confusion also came in the form of potions of confusion.