Difference between revisions of "Confusion"

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'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
 
'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
  
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When confused, a character or monster:
 
When confused, a character or monster:
 
*Cannot cast spells or use special abilities.
 
*Cannot cast spells or use special abilities.
*Cannot use a shield ([[SH]] [[stat]] goes to 0).
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*Cannot read [[scroll]]s.
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*Cannot use [[shields]] ([[SH]] [[stat]] goes to 0).
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*Cannot evoke [[wands]].
 
*Moves in a random direction if they try to move/attack:  
 
*Moves in a random direction if they try to move/attack:  
**They may move into adjacent deep water or lava. Highly intelligent monsters never do this. If a fatal move is possible, the player is warned when attempting to move confusedly.
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**They may move into adjacent deep water or lava. A few highly intelligent monsters never do this. If a fatal move is possible, the player is warned when attempting to move confusedly.
**They may attack a friendly ally/summons; that ally, once hit, becomes hostile.
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**They may attack a friendly ally/summons. Non-mindless allies, once hit, will become hostile. Likewise, players are warned if they might attack an ally.
 
*May have trouble using [[stairs]]:
 
*May have trouble using [[stairs]]:
 
**Going upstairs, 50% chance of falling, losing 1 HP, and remaining on the level.
 
**Going upstairs, 50% chance of falling, losing 1 HP, and remaining on the level.
 
**Going downstairs, 50% chance of falling and losing 1 HP, but you make it down the stairs.
 
**Going downstairs, 50% chance of falling and losing 1 HP, but you make it down the stairs.
**If you are [[fly|flying]] or using an [[escape hatch]], these confusion penalties don't apply.
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**If you are [[fly]]ing or using an [[escape hatch]], these confusion penalties don't apply.
*Cannot read scrolls or evoke rods.
 
*Will zap wands in random directions.
 
 
*Might attack itself by accident (monsters only).
 
*Might attack itself by accident (monsters only).
 
*Is vulnerable to [[stabbing]] (monsters only).
 
*Is vulnerable to [[stabbing]] (monsters only).
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==Causes of Confusion==
 
==Causes of Confusion==
 
Confusion can be inflicted by:
 
Confusion can be inflicted by:
*[[Potions of confusion]].
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*The spells [[Confusing Touch]], [[Alistair's Intoxication]], and [[Mass Confusion]] (only available through [[Hepliaklqana]]'s ancestor).
*A [[wand of confusion]].
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*Being zapped by a [[wand of enslavement]] (player only).
*The spells [[Confusing Touch]], [[Confuse]], [[Mass Confusion]], or [[Alistair's Intoxication]].
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*Clouds of noxious fumes generated by the [[Mephitic Cloud]] spell or some breath attacks (does not affect creatures that are [[poison]]-resistant).
*Clouds of noxious fumes generated by the [[Mephitic Cloud]] spell or some breath attacks (if not poison resistant).
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*Any source of [[Divinations]] [[miscast]]s, like [[Zot trap]]s, successfully evoking the [[Staff of Wucad Mu]] (25% chance), or failing to evoke a [[crystal ball of energy]].
*Any source of [[Divinations]] [[miscast]]s, like Zot traps or [[Orange crystal statue]]s.
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*The attacks of certain monsters ([[wandering mushroom]]s, [[tarantella]]s, etc.).
*The attacks of certain monsters ([[giant spore]]s, [[wandering mushroom]]s, etc.).
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*[[Xom]]. This method ignores [[clarity]].
*Evoking a [[Crystal_ball#Crystal_Ball_of_Energy|crystal ball of energy]], which always has a small possibility of causing confusion.
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*Evoking a [[wand of random effects]], which has a roughly 8% chance to inflict confusion.
*Evoking the [[Staff of Wucad Mu]]: 25% chance after each succesful evocation.
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*Drinking a [[potion of ambrosia]] (also greatly increases health and magic regeneration while the confusion lasts).
*[[Xom]]. Ignores [[clarity]].
 
  
 
==Dealing with Confusion==
 
==Dealing with Confusion==
Ways to counter confusion include:
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Ways to remove confusion include:
*Drinking a [[potion of curing]].  
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*[[Potion of curing]].
 
*[[Elyvilon]]'s "Purification" ability.
 
*[[Elyvilon]]'s "Purification" ability.
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*[[Ru]]'s "Draw Out Power" ability.
  
 
===Resistance===
 
===Resistance===
*[[amulet of clarity|Amulets of clarity]] and the [[Clarity (mutation)|Clarity mutation]] allow you to resist confusion.
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The following all prevent confusion from occurring in the first place:
*[[Nonliving]] monsters, [[plants]], and all [[magic resistance|magic immune]] monsters cannot be confused by any source. (Magic immunity resisting all forms of confusion is anomalous, but moot: no magic-immune creatures currently in the game are susceptible to [[Mephitic Cloud]] or [[Alistair's Intoxication]] anyway.)
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*[[Clarity]] allows you to resist most sources of confusion.
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*[[Nonliving]] monsters, [[plants]], and all [[magic resistance|magic immune]] monsters cannot be confused by any source. (Magic immunity resisting all forms of confusion is anomalous, but moot: no magic-immune creatures currently in the game are susceptible to [[Mephitic Cloud]] or [[Alistair's Intoxication]] anyway.)
 
*[[Zin]]'s "Vitalisation" ability.
 
*[[Zin]]'s "Vitalisation" ability.
  
 
==Strategy==
 
==Strategy==
 
Avoid confusing creatures that may carry useful items near lava or deep water. Great items or [[artifact]]s that they carry may otherwise be lost forever.
 
Avoid confusing creatures that may carry useful items near lava or deep water. Great items or [[artifact]]s that they carry may otherwise be lost forever.
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Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to most methods for removing it at will.
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==History==
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*In [[0.23]], confused monsters get a 1 in 3 chance to move normally, like players do.
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*Prior to [[0.21]], confusion had its [[wands of confusion|own specialized wand type]].
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*Prior to [[0.20]], it was possible to use wands while confused, though doing so would zap it in a random direction.
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*Prior to [[0.19]], randart equipment could grant confusion if it spawned with [[Randart#Properties|{*confuse}]] ego.
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*Prior to [[0.18]], Mass Confusion was a spell available to all players.
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*Prior to [[0.17]], cleaving attacks didn't function under confusion. [[Gell's Gravitas]] was able to cause confusion, and all high-intelligence monsters were immune to drowning while confused.
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*Prior to [[0.16]], confusion also came in the form of [[potions of confusion]].
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]
 
[[Category:Threats]]
 
[[Category:Threats]]

Revision as of 05:38, 1 July 2020

Version 0.23: This article may not be up to date for the latest stable release of Crawl.

Confusion is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.

Effects of Confusion

When confused, a character or monster:

  • Cannot cast spells or use special abilities.
  • Cannot read scrolls.
  • Cannot use shields (SH stat goes to 0).
  • Cannot evoke wands.
  • Moves in a random direction if they try to move/attack:
    • They may move into adjacent deep water or lava. A few highly intelligent monsters never do this. If a fatal move is possible, the player is warned when attempting to move confusedly.
    • They may attack a friendly ally/summons. Non-mindless allies, once hit, will become hostile. Likewise, players are warned if they might attack an ally.
  • May have trouble using stairs:
    • Going upstairs, 50% chance of falling, losing 1 HP, and remaining on the level.
    • Going downstairs, 50% chance of falling and losing 1 HP, but you make it down the stairs.
    • If you are flying or using an escape hatch, these confusion penalties don't apply.
  • Might attack itself by accident (monsters only).
  • Is vulnerable to stabbing (monsters only).

Causes of Confusion

Confusion can be inflicted by:

Dealing with Confusion

Ways to remove confusion include:

Resistance

The following all prevent confusion from occurring in the first place:

Strategy

Avoid confusing creatures that may carry useful items near lava or deep water. Great items or artifacts that they carry may otherwise be lost forever.

Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to most methods for removing it at will.

History

  • In 0.23, confused monsters get a 1 in 3 chance to move normally, like players do.
  • Prior to 0.21, confusion had its own specialized wand type.
  • Prior to 0.20, it was possible to use wands while confused, though doing so would zap it in a random direction.
  • Prior to 0.19, randart equipment could grant confusion if it spawned with {*confuse} ego.
  • Prior to 0.18, Mass Confusion was a spell available to all players.
  • Prior to 0.17, cleaving attacks didn't function under confusion. Gell's Gravitas was able to cause confusion, and all high-intelligence monsters were immune to drowning while confused.
  • Prior to 0.16, confusion also came in the form of potions of confusion.