Difference between revisions of "Confusion"

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'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
 
'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
  
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When confused, a character or monster:
 
When confused, a character or monster:
 
*Cannot cast spells or use special abilities.
 
*Cannot cast spells or use special abilities.
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*Cannot read [[scroll]]s.
 
*Cannot use [[shields]] ([[SH]] [[stat]] goes to 0).
 
*Cannot use [[shields]] ([[SH]] [[stat]] goes to 0).
 
*Cannot evoke [[wands]].
 
*Cannot evoke [[wands]].
 
*Moves in a random direction if they try to move/attack:  
 
*Moves in a random direction if they try to move/attack:  
 
**They may move into adjacent deep water or lava. A few highly intelligent monsters never do this. If a fatal move is possible, the player is warned when attempting to move confusedly.
 
**They may move into adjacent deep water or lava. A few highly intelligent monsters never do this. If a fatal move is possible, the player is warned when attempting to move confusedly.
**They may attack a friendly ally/summons. Non-mindless allies, once hit, will become hostile.
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**They may attack a friendly ally/summons. Non-mindless allies, once hit, will become hostile. Likewise, players are warned if they might attack an ally.
 
*May have trouble using [[stairs]]:
 
*May have trouble using [[stairs]]:
 
**Going upstairs, 50% chance of falling, losing 1 HP, and remaining on the level.
 
**Going upstairs, 50% chance of falling, losing 1 HP, and remaining on the level.
 
**Going downstairs, 50% chance of falling and losing 1 HP, but you make it down the stairs.
 
**Going downstairs, 50% chance of falling and losing 1 HP, but you make it down the stairs.
 
**If you are [[fly]]ing or using an [[escape hatch]], these confusion penalties don't apply.
 
**If you are [[fly]]ing or using an [[escape hatch]], these confusion penalties don't apply.
*Cannot read [[scroll]]s.
 
 
*Might attack itself by accident (monsters only).
 
*Might attack itself by accident (monsters only).
 
*Is vulnerable to [[stabbing]] (monsters only).
 
*Is vulnerable to [[stabbing]] (monsters only).
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==Causes of Confusion==
 
==Causes of Confusion==
 
Confusion can be inflicted by:
 
Confusion can be inflicted by:
*The spells [[Confusing Touch]], [[Confuse]], [[Mass Confusion]], and [[Alistair's Intoxication]].
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*The spells [[Confusing Touch]], [[Alistair's Intoxication]], and [[Mass Confusion]] (only available through [[Hepliaklqana]]'s ancestor).
*Clouds of noxious fumes generated by the [[Mephitic Cloud]] spell or some breath attacks (if not [[poison]] resistant).
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*Being zapped by a [[wand of enslavement]] (player only).
*Any source of [[Divinations]] [[miscast]]s, like Zot traps, successfully evoking the [[Staff of Wucad Mu]] (25% chance) or [[Orange crystal statue]]s.
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*Clouds of noxious fumes generated by the [[Mephitic Cloud]] spell or some breath attacks (does not affect creatures that are [[poison]]-resistant).
*The attacks of certain monsters ([[giant spore]]s, [[wandering mushroom]]s, etc.).
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*Any source of [[Divinations]] [[miscast]]s, like [[Zot trap]]s, successfully evoking the [[Staff of Wucad Mu]] (25% chance), or failing to evoke a [[crystal ball of energy]].
*Evoking a [[crystal ball of energy]], which always has a small possibility of causing confusion.
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*The attacks of certain monsters ([[wandering mushroom]]s, [[tarantella]]s, etc.).
*[[Xom]]. Ignores [[clarity]].
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*[[Xom]]. This method ignores [[clarity]].
 
*Evoking a [[wand of random effects]], which has a roughly 8% chance to inflict confusion.
 
*Evoking a [[wand of random effects]], which has a roughly 8% chance to inflict confusion.
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*Drinking a [[potion of ambrosia]] (also greatly increases health and magic regeneration while the confusion lasts).
  
 
==Dealing with Confusion==
 
==Dealing with Confusion==
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*[[Potion of curing]].
 
*[[Potion of curing]].
 
*[[Elyvilon]]'s "Purification" ability.
 
*[[Elyvilon]]'s "Purification" ability.
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*[[Ru]]'s "Draw Out Power" ability.
  
 
===Resistance===
 
===Resistance===
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Avoid confusing creatures that may carry useful items near lava or deep water. Great items or [[artifact]]s that they carry may otherwise be lost forever.
 
Avoid confusing creatures that may carry useful items near lava or deep water. Great items or [[artifact]]s that they carry may otherwise be lost forever.
  
Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to both of the methods for removing it at will.
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Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to most methods for removing it at will.
  
 
==History==
 
==History==
Prior to [[0.21]], confusion had its [[wands of confusion|own specialized wand type]].
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*In [[0.23]], confused monsters get a 1 in 3 chance to move normally, like players do.
 
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*Prior to [[0.21]], confusion had its [[wands of confusion|own specialized wand type]].
Prior to [[0.20]], it was possible to use wands while confused, though doing so would zap it in a random direction.
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*Prior to [[0.20]], it was possible to use wands while confused, though doing so would zap it in a random direction.
 
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*Prior to [[0.19]], randart equipment could grant confusion if it spawned with [[Randart#Properties|{*confuse}]] ego.
Prior to [[0.19]], randart equipment could grant confusion if it spawned with [[Randart#Properties|{*confuse}]] ego.
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*Prior to [[0.18]], Mass Confusion was a spell available to all players.
 
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*Prior to [[0.17]], cleaving attacks didn't function under confusion. [[Gell's Gravitas]] was able to cause confusion, and all high-intelligence monsters were immune to drowning while confused.
Prior to [[0.17]], cleaving attacks didn't function under confusion. [[Gell's Gravitas]] was able to cause confusion , and all high-intelligence monsters were immune to drowning while confused.
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*Prior to [[0.16]], confusion also came in the form of [[potions of confusion]].
 
 
Prior to [[0.16]], confusion also came in the form of [[potions of confusion]].
 
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]
 
[[Category:Threats]]
 
[[Category:Threats]]

Latest revision as of 06:38, 1 July 2020

Version 0.23: This article may not be up to date for the latest stable release of Crawl.

Confusion is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.

Effects of Confusion

When confused, a character or monster:

  • Cannot cast spells or use special abilities.
  • Cannot read scrolls.
  • Cannot use shields (SH stat goes to 0).
  • Cannot evoke wands.
  • Moves in a random direction if they try to move/attack:
    • They may move into adjacent deep water or lava. A few highly intelligent monsters never do this. If a fatal move is possible, the player is warned when attempting to move confusedly.
    • They may attack a friendly ally/summons. Non-mindless allies, once hit, will become hostile. Likewise, players are warned if they might attack an ally.
  • May have trouble using stairs:
    • Going upstairs, 50% chance of falling, losing 1 HP, and remaining on the level.
    • Going downstairs, 50% chance of falling and losing 1 HP, but you make it down the stairs.
    • If you are flying or using an escape hatch, these confusion penalties don't apply.
  • Might attack itself by accident (monsters only).
  • Is vulnerable to stabbing (monsters only).

Causes of Confusion

Confusion can be inflicted by:

Dealing with Confusion

Ways to remove confusion include:

Resistance

The following all prevent confusion from occurring in the first place:

Strategy

Avoid confusing creatures that may carry useful items near lava or deep water. Great items or artifacts that they carry may otherwise be lost forever.

Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to most methods for removing it at will.

History

  • In 0.23, confused monsters get a 1 in 3 chance to move normally, like players do.
  • Prior to 0.21, confusion had its own specialized wand type.
  • Prior to 0.20, it was possible to use wands while confused, though doing so would zap it in a random direction.
  • Prior to 0.19, randart equipment could grant confusion if it spawned with {*confuse} ego.
  • Prior to 0.18, Mass Confusion was a spell available to all players.
  • Prior to 0.17, cleaving attacks didn't function under confusion. Gell's Gravitas was able to cause confusion, and all high-intelligence monsters were immune to drowning while confused.
  • Prior to 0.16, confusion also came in the form of potions of confusion.