Conjure Ball Lightning

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Revision as of 17:48, 26 November 2015 by Fingolfin (talk | contribs) (+ tip about plants attracting ball lightning)
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Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Conjure ball lightning.png Conjure Ball Lightning
Level 6
School1 Air
School2 Conjuration
Source(s)
Casting noise 6
Spell noise 20 or 25, on each explosion
This spell allows the conjurer to create ball lightning. Using the spell is not without risk - ball lightning can be difficult to control.

Conjure Ball Lightning is a level 6 Air Magic/Conjurations spell which brings into existence several temporary instances of ball lightning (2+1d(2+Power/50), but never more than 8) which home on hostile targets in the area and explode on contact, dealing 3d20 lightning damage to anything in an area of radius 2 or 3 (same chance). They also occasionally fire lightning bolts at nearby targets. Having electricity resistance is advisable if you wish to avoid accidentally getting cooked in the explosion radius.

The following monsters cast Conjure Ball Lightning:

Tips & Tricks

  • Remember that plants, fungi, and bushes are all valid targets for Ball Lightning, and that they'll attract the balls, reducing the spell's effectiveness and possibly harming you instead of real enemies. When possible, lure your intended target away from any such harmless creatures.

History

Prior to 0.14 Conjure Ball Lightning was a level 7 spell and all ball lightning was permanently confused.

In 0.10, Conjure Ball Lightning was improved so that ball lightnings explode when their duration expires.